[Suggestion] - WvW Improvements
I find it incredible, this old syndrome of looking for ways to punish newbies. Newbies usually have only 1 pip because of the level, if they get lucky, plus 3 by the position of the server. In outnumbered maps, its a wasteland, so the few that are there do not even make a difference.
The only thing I agree with is imposing limitations on free-accounts. A limitation to use siege based on WvW level, which would only be removed if the player has Heart of Thorns or get some WvW level. Usually legitimate newbies ignore siege and this will not hurt them.
(edited by ugrakarma.9416)
good except for logging off pips.
I find it incredible, this old syndrome of looking for ways to punish newbies. Newbies usually have only 1 pip because of the level, if they get lucky, plus 3 by the position of the server. In outnumbered maps, its a wasteland, so the few that are there do not even make a difference.
The only thing I agree with is imposing limitations on free-accounts. A limitation to use siege based on WvW level, which would only be removed if the player has Heart of Thorns or get some WvW level. Usually legitimate newbies ignore siege and this will not hurt them.
This isnt about punishing newbies, this is about ensuring that the game is about wvw and not “how to get as many pips as possible”
Pips are the rewards for playing the game, not afking and ignoring the actual mode of the game.
There are too many people at present playing this mode only for pips and not for the actual game mode itself and these are the people we need to remove from wvw.
Why should someone who simply joins the game and every 10 mins repairs a wall get the same amount of pips who play the game properly?
This is not about how many pips each person gets per tick, but how to stop those that dont care off the maps
I agree that 1 pip per tick is far too low for a lot of people and this is something that needs to be looked at. New players should not have to wait until level 150 before they start getting a pip, this should be given as 1 pip regardless and then +1 per x amount of levels.
There are a few simple things that can be done such as +1 pip if you join a commanders squad. This would encourage people to join the comm squad.
I’ve always liked the idea of siege priority, so if someone has a higher mastery they can kick them off the siege, rather than just the person who placed the siege. Alternatively when someone is on the siege then there is an icon above their head that shows what level mastery they have…
(edited by muerte.3842)
@Walls and Siege
If you remove exp from repairing walls, you take away 30%-50% of the exp earned by a dedicated defender…as well as their primary method of obtaining defense participation. Also, building player siege already grants 0 exp/participation. Only building cannons/oil/mortars gives anything. Finally, trying to remove everything that people can use to quickly build participation is not a viable answer. There will eventually be nothing left.
@Free Accounts
Do we really want all the new players to be trained in EotM? Also, banning everyone due to a few trolls is overkill.
@Server Linking
This is an issue, but it’s probably not a good idea to suppress transfers to low-ranked servers. There needs to be a way to discourage stacking so hard, but this probably isn’t it.
@Outnumbered
I don’t agree with the pip reduction, but the 5 minute start-up freeze is a good idea.
@Map Hopping
This is a bit extreme. Don’t forget that participation affects reward tracks too. Besides, if your outnumbered suggestion was in play, map hopping wouldn’t even be an issue.
@AFK at Spawn
You’ve cast a wide net and caught everyone clearing their bags or respawning at the wrong moment. Instead, defer the pips they would have gained and let them get the pips when they leave spawn. Only one tick’s worth of pips can be deferred this way, so you can’t just afk ad infinitum then cash in by leaving spawn.
@Log Off Pips
Sure. Why not?
For the changing map resets participation. I roam and hop maps frequently, sometimes more then once in a single tic if things change while I am running to get to camps or the such. what you are suggesting would mean that I do not get pips period. And no I don’t map hop for pips.
@Wall and Siege
Irresponsible supply waste happens, just like when Steve from the motor pool uses all the engine grease to make an epic slip n slide. No reason to expect people won’t do the same in a game.
@Free Accounts
As someone that paid for the game, I was personally against free accounts overall but understand that it gets many new players into the game. I felt they should have been excluded from PvP and WvW, and if they wanted that they needed to buy it. Unfortunately, the stable door has already been open and the horses have been set free. Changing it now would be bad.
@Outnumbered, Map Hopping and AFK at Spawn
To me the issue here comes down to people not actually playing to get the pips on an outnumbered map. I don’t really agree with the map hopping part, but offer an alternative idea. While in a protected zone like the spawn, you can’t earn pips. To prevent afkrs at the spawn, there should be countdown that starts when you enter a protected zone that you must leave that zone before the countdown reaches 0 or you are kicked from wvw. I would say max would be 5 minutes and that not only must you leave the zone, you must leave some distance away from the zone and not allowed back in unless you die or a certain time has been reached, let’s say 30 minutes. This way afkrs can’t be just on the outside of a safe zone. This would affect map hopping to some degree if for instance you just left a safe area to map hop, and then try to return to in before the time is up. Would add a wrinkle into some defense plans, but I’m sure players would adjust to it.
@Log Off Pips
I agree with this idea, other than it would need to have a debuff on players such that they can’t abuse the system by getting participation up, logging off, accepting extra pips, then logging back on again. The debuff, if you accept your remaining pips, should sting a little, like for instance you can’t re-enter WvW for 6-8 hours after accepting your pips.