[Suggestion] WvW Rewards
Reward the Players that built Siege.
Lets say Person Y gets 60 Wxp for a kill so let´s give Person X as reward for placing that Ac 5 Wxp.
I kinda like this, but the problem is that people might start throwing siege everywhere, even when they shouldn’t.
At the end of an defensive / Offensive Event you could measure the obtained wxp and give different Rewards.
So lets say you wipe a zerg in SM, thus resetting their wvw exp score, and then head out to cap their keep. The fight lasts 2 hours and you kill them 10 times over, but don’t get any wvw exp since it never accumulates due to them dying so fast. When you finally cap the keep you get almost no reward since you didn’t earn much wvw exp.
A commander with a good amount of players in his squad gets a special reward for capping a tower.
So a commander who pvd’s a tower with a huge zerg gets more rewards than a small 5-man roaming group that captures the same tower?
Rewarding especially commanders should only be able with a zerg of 10+ ( 10+ Squad Members) i´d say.
What I said above.
Rewarding commanders is a good idea, but tricky to implement. It could lead to a lot of hostility and discussions about who gets to tag up. Rewarding on the basis of zerg size also further aggravates the zergball meta we currently have, which might not be a good thing. The way it is now we can make sure that only those who enjoy commanding tag up
Commanding is costly, but most commanders know this and have a guild that supports them with siege, along with the occasional donation from other players.
ye my suggestion has some weaknesses for sure and i hope we can improve it though.
Garrisyl.7402Weez.6315:
Reward the Players that built Siege.
Lets say Person Y gets 60 Wxp for a kill so let´s give Person X as reward for placing that Ac 5 Wxp.I kinda like this, but the problem is that people might start throwing siege everywhere, even when they shouldn’t.
well for defensive siege its not that big a problem cause there is a siegecap isnt there? So there wont be 15 Acs on one spot.
But people will place more sieges themselves thats true.
Garrisyl.7402Weez.6315:
At the end of an defensive / Offensive Event you could measure the obtained wxp and give different Rewards.
So lets say you wipe a zerg in SM, thus resetting their wvw exp score, and then head out to cap their keep. The fight lasts 2 hours and you kill them 10 times over, but don’t get any wvw exp since it never accumulates due to them dying so fast. When you finally cap the keep you get almost no reward since you didn’t earn much wvw exp.
Well ye tbh this point was more related to the defensive side. But the offensive side will get 1 bonus reward for wiping that one zerg. Wiping them 5 times in a row isnt that heroic anymore
Garrisyl.7402Weez.6315:
A commander with a good amount of players in his squad gets a special reward for capping a tower.
So a commander who pvd’s a tower with a huge zerg gets more rewards than a small 5-man roaming group that captures the same tower?
Weez.6315:
Rewarding especially commanders should only be able with a zerg of 10+ ( 10+ Squad Members) i´d say.
What I said above.
thats the point i was most uncertain about. I definately dont wanna reward big karmatrains. But i also dont want 20 commanders on the map with a squad of 2.
So there must be a better solution.
Garrisyl.7402Rewarding commanders is a good idea, but tricky to implement. It could lead to a lot of hostility and discussions about who gets to tag up.
Well im playing on Gandara Eu and there are always the same 3-4 commanders tagging up all the time and they would love to have some more “competition” I dunno if its that much better on other servers.
About the building seige rewards.
What about maybe increasing the WXP for building, and/or providing a reward for kills with the seige (as per your original suggestion). It would be the same reward as tagging an enemy, but with no bag. However, only have it be rewarding only for a period of time. Say 10 mins. That way people don’t just build seige all willy nilly to get rewards.
It’s the chain I beat you with until you
recognize my command!”
ah and i forgot in my first post the people that are upgrading a tower/keep for hours.
They should get a much higher reward while defending to make it more attractive.