Reasons:
[Add self-approving text about how awesome this idea is here]
Concept:
- No Servers
- No Que’s
- No Scores
- Worthwile rewards.
How it Works:
- A player chooses a Faction when he first logs into WvW. Their names are of minor importance and up for discussion. Essentially, it’s green, blue, and red. Factions can not be switched, unless a reasonable gem-price got paid.
- The factions shuffle their color once per week (traditional Friday reset).
- All maps (EOTM, Desert / Alpine Border, EB) are reworked to be featured as accessible maps from the WvW interface. A player can choose to enter either of these maps to all times.
- All maps are instanced and create multiple copies depending on the current player-numbers wanting to play on them. The soft-player-cap per map / per faction is 50 players, that can only be excelled by 2 ways: A ) All other factions in this map reached the threshold / B ) People from other instances use the join map option to join this instance. Join map is only available for guild-members and party-members. The hardcap is 100 players.
- Once the softcap is reached, the que algorithm stops to allow people to join this map-instance from the WvW interface. If the softcap for all 3 factions is reached, the algorithm continues to fill the map to the hardcap. if the hardcap is reached, the join map-function and the algorithm are both deactivated.
- Unlike PvE, map-instances that loose too many players will not be closed. They continue to exist until the weekly reset or their current player-number reaches zero. The map-instances are ordered by the current player-numbers, and those with the highest numbers get filled first.
Rewards:
- Objectives don’t tick Score every 15min, they tick WxP. SM: 700 WxP / Keeps: 500 WxP / Towers: 350 WxP / Camps: 250 WXP. The tick is handed to all players that are currently assigned to this map-instance in a 15 min period. A player that switches the map-instance will not get rewarded for the next 2 ticks. Switching the map itself will not get punished.
- Reward tracks are introduced, exactly like the PvP ones. WxP also counts as progress in the reward-tracks. (How much progress you get for WxP is up for balancing).
- WvW gear becomes salvageable. Unlike other gear it does not give ectos or other materials back, but has a 100% chance to give runes and sigils back. Potentially it could reward a small amount of badges as well for compensation.
GvG love:
- Obsidian Sanctum is free for all. Players are able to swap their factions on will in this instance. Once they leave Obsidian Sanctum, they return to their original factions. The map-chat is available cross-factions in OS. The team-chat is only available for their current faction.
Loot-changes:
- Instead of blue and green gear, players loot stack-able containers that can be opened later to drop blue and green gear.
- Instead of rare gear, players loot stack-able containers that can be opened later to drop rare gear.
- Instead of exotic gear, players loot stack-able containers that can be opened later to drop exotic gear. Spoons are not included in these containers’ loot-table. Spoons do not compete for a spot with other exotics in the loot-table. Spoons can only be dropped by the SM lord and have a pretty high chance to do so.
- Rank up chests provide you with a small chance to loot exotic containers, a medium chance for rare containers and a high chance for green/blue containers. Rank-up chests also will provide you with a small amount of WvW tickets.
Unless u want to lose every fight due to lower numbers of players. That is the problem, They can ofcourse make it English only and punish with chat ban for some time for using other language but then…it won’t work ^^