[Suggestion]WvW additions

[Suggestion]WvW additions

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Posted by: runeblade.7514

runeblade.7514

I have a couple suggestions:

  • Add more PvE dynamic events in WvW when population is low.
  • Towers no longer give out points/or the points are nerfed. Sentries now give ppts.

My first suggestion, Add more PvE dynamic events in WvW when population is low.

The purpose of adding PvE dynamic events is so that WvW won’t be boring when there is no one to fight. It also gives the feel of Open world PvP from other MMORPG. But, when there is more players, these PvE DE may cause lag. These dynamic events will end when completed and will not return until the population of players is low enough. It will not interrupt zerg vs zerg actions because the dynamic events will not appear during that time.

They are not the kill 30 skritts. These PvE DE in WvW tells a narrative just like in the PvE world. Meaning, there is a story behind the event. Each and every single one of these can be completed by a single player.

These dynamic events can change WvW dramatically. If you get an DE to clear out Ice elementals, the ice elementals gets evicted but new mobs take its place. Another DE can be to clear out mercenary camps so that new mercenaries can take their place.

The purpose of more DE in WvW? To keep players in WvW. Whenever I play WvW, there is nothing to do and I just find it boring. I want to be ganked when I am doing Dynamic events, I want to gank other players when they are doing DE. I want to do something.

My second suggestion, Towers no longer give out points/or the points are nerfed. Sentries now give ppts.

  • One biggest reason why for this change, I don’t like PvDoor.
  • Second biggest reason, it encourages more small roaming groups. Small roaming groups/solo can help their server just as much as large zergs can. Number of players in a zerg is no longer a big factor.

Don’t weep for towers, Towers will still be useful.

  • They provide safe refuge for players.
  • They can place siege weapons to attack keeps/castles.
  • Provide resources for building siege weapons.
  • Zergs can still take over them for rewards.

What do you think so far?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

[Suggestion]WvW additions

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Posted by: Moo.3408

Moo.3408

No about towers. As you said, towers can be easily taken so it isn’t REALY a refuge. Also, if you haven’t noticed, in the expansion, it said it was ENCOURAGING small groups and defense. That brings me to my next point, I thing towers need more worth. Either they need
A) to be harder to take
or
A) to be extremely hard to bypass

[Suggestion]WvW additions

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Posted by: Rangerdeity.5847

Rangerdeity.5847

No about towers. As you said, towers can be easily taken so it isn’t REALY a refuge. Also, if you haven’t noticed, in the expansion, it said it was ENCOURAGING small groups and defense. That brings me to my next point, I thing towers need more worth. Either they need
A) to be harder to take
or
B) to be extremely hard to bypass

This is exactly how i feel towers should be choking the map you should never be able to go straight for the keep or the supply camp behind the tower if your going to invade your enemies territory you better have the brute force to get in the decoy on the other side of the map stone mist castle or a mesmer hiding behind a tree from your last time getting shut out. this is exactly what i did enjoy about the EoTM map you HAD to take things to get to the keep and objectives were kept inside the keeps outer wall.

EB as it is now is just weird its like …. here have a tower here … here …. and how about by that rock thats a pretty rock lets build a tower on it …. what about that choke point between that rock and the one next to it? nnnaaaaaaaah i wanna be ON the rock