Hello everyone,i know the feeling “oh god an other pointless suggestion post…Anet doesnt care anyways and as u can see the WvW section is dead”.
I know is true,there is no love for WvW,there are no WvW devs,but still u know…why not?!
So we all know WvW always had a good ammount of issues and unfortunately HoT didnt help that much.
Right now the biggest one is ofc Population Balance.
Even tho we got “the realm linking” at the end we still have the same old problem: no matter how much u link or what u link with…we still have packed servers with 24/7 coverage and low populated ones with no 24 coverage atall.
Honestly at this point,i dont think u can solve this issue unless u rework all the servers from scratch: from a full merges where needed,mass transfers to even the numbers,dead servers extinction and then block transfers for a certain amount of time (6 months x year!?).
It would be an extreme solution and aswell it would lead to alot of complaints (ofc) and to alot of different problems.Its kinda hard to see it coming.
So i was thinking: what about a different approach?!
What if WvW Masteries are activated ONLY when Outnumbered
I mean :
- you gain WvW experience in the same way as it is
- then u unlock those masteries in the same way as it is
- u choose which one u wanna unlock first as it is
Everything remain exactly the same exept all those “extras” will activate only when Outnumbered.
If u think about the “zerg mentality” we have in WvW this type of change makes alot of sense,in terms of dealing with zergs and mending the population issue.
Why a 50 players blob should carry 25 supply each when they can easily delegate 10 players to go back at the camp and resupply (as it was in vanilla) : they can afford that,especially when they “greatly outnumber your forces”.
It makes more sense for those 10 defending to get those masteries perks,cause they are dealing with 5 times their numbers.
In this way maybe a commander with 10 players can actually make a small to a huge difference in a dire situation.
Small guilds could actually specialize in this scenary.
Ofc we got the “zerg mentality” its so much more easier,faster if u have 40 people with all those masteries to pop down 5 catas => 5 bubbles,3 shields => 3 bubbles,2 balista and 2 offensive ACs in amatter of 10 seconds while AoEing the hell out of walls.
But what if those Huge Blobs lose their :
- Siege Bunker : +10% (total) increased siege defense
- Build Master + Supply Master + Supply Capacity : ability to flash build 10+ sieges in under a minute
And so on…
Its not about nerfing or “fixing” a particular meta comp,its not about pumping up the bloodlust %.
Stats and characters build will be untouched,open field fights will be the same cause the change will only touch utility perks mostly related to sieges.
So why not? Let me know what u think.
(edited by ilMasa.2546)
)…if this was hypothetically the case…but dont worry at the end of the day SF will still have that “hard earned” link to T1 :p