Suggestion: Zerg mentality/Pop issue fix?!

Suggestion: Zerg mentality/Pop issue fix?!

in WvW

Posted by: ilMasa.2546

ilMasa.2546

Hello everyone,i know the feeling “oh god an other pointless suggestion post…Anet doesnt care anyways and as u can see the WvW section is dead”.
I know is true,there is no love for WvW,there are no WvW devs,but still u know…why not?!

So we all know WvW always had a good ammount of issues and unfortunately HoT didnt help that much.
Right now the biggest one is ofc Population Balance.

Even tho we got “the realm linking” at the end we still have the same old problem: no matter how much u link or what u link with…we still have packed servers with 24/7 coverage and low populated ones with no 24 coverage atall.

Honestly at this point,i dont think u can solve this issue unless u rework all the servers from scratch: from a full merges where needed,mass transfers to even the numbers,dead servers extinction and then block transfers for a certain amount of time (6 months x year!?).
It would be an extreme solution and aswell it would lead to alot of complaints (ofc) and to alot of different problems.Its kinda hard to see it coming.

So i was thinking: what about a different approach?!

What if WvW Masteries are activated ONLY when Outnumbered

I mean :

  • you gain WvW experience in the same way as it is
  • then u unlock those masteries in the same way as it is
  • u choose which one u wanna unlock first as it is

Everything remain exactly the same exept all those “extras” will activate only when Outnumbered.

If u think about the “zerg mentality” we have in WvW this type of change makes alot of sense,in terms of dealing with zergs and mending the population issue.

Why a 50 players blob should carry 25 supply each when they can easily delegate 10 players to go back at the camp and resupply (as it was in vanilla) : they can afford that,especially when they “greatly outnumber your forces”.

It makes more sense for those 10 defending to get those masteries perks,cause they are dealing with 5 times their numbers.

In this way maybe a commander with 10 players can actually make a small to a huge difference in a dire situation.
Small guilds could actually specialize in this scenary.

Ofc we got the “zerg mentality” its so much more easier,faster if u have 40 people with all those masteries to pop down 5 catas => 5 bubbles,3 shields => 3 bubbles,2 balista and 2 offensive ACs in amatter of 10 seconds while AoEing the hell out of walls.

But what if those Huge Blobs lose their :

  • Siege Bunker : +10% (total) increased siege defense
  • Build Master + Supply Master + Supply Capacity : ability to flash build 10+ sieges in under a minute

    And so on…

Its not about nerfing or “fixing” a particular meta comp,its not about pumping up the bloodlust %.
Stats and characters build will be untouched,open field fights will be the same cause the change will only touch utility perks mostly related to sieges.

So why not? Let me know what u think.

(edited by ilMasa.2546)

Suggestion: Zerg mentality/Pop issue fix?!

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Posted by: Dawdler.8521

Dawdler.8521

As I have mentioned before, gameplay changes based on outnumbered does not work with the current implemention.

Why?

Because outnumbered will completely disregard whether you are actually outnumbered at a specific place in a specific point in time. It just crunches the numbers in the zone.

By using outnumbered, you could easily see a scenario where 20 defenders are “allowed” to use their OP siege damage mastery against 10 attackers trying to get in, just because those 10 attackers also have a 70 man blob clear across the border fighting another 70 man blob from the third server.

That it supposed to help against the “zerg mentality” will hardly be any comfort for the 10 man havoc group fighting outmanned and outgunned, literally.

Suggestion: Zerg mentality/Pop issue fix?!

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Posted by: Sviel.7493

Sviel.7493

As soon as the outnumbered buff goes away, people will be yelling in map chat for others to leave.

Also, outnumbered doesn’t proc if one huge server is steamrolling you and the other isn’t on the map at all.

Suggestion: Zerg mentality/Pop issue fix?!

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Posted by: ilMasa.2546

ilMasa.2546

As I have mentioned before, gameplay changes based on outnumbered does not work with the current implemention.

Why?

Because outnumbered will completely disregard whether you are actually outnumbered at a specific place in a specific point in time. It just crunches the numbers in the zone.

By using outnumbered, you could easily see a scenario where 20 defenders are “allowed” to use their OP siege damage mastery against 10 attackers trying to get in, just because those 10 attackers also have a 70 man blob clear across the border fighting another 70 man blob from the third server.

That it supposed to help against the “zerg mentality” will hardly be any comfort for the 10 man havoc group fighting outmanned and outgunned, literally.

I understand what u saying but in that scenario what we actually have is :

  • Server A => has a 70 blob + a 10 havoc squad roaming around
  • Server B => only 20 defenders outnumbered
  • Server C => has an equal blob as Server A

So what generally happend is : A and C will fight eachother and at some point one of them will steamroll Server B and then goes back to fight eachother and repeat

Server B cant defend from A or C: will recap its quarter when A and C clash again.
Server B cant directly attack A or C: at best can try to flip something while A and C are fighting eachother.

You are right that 10man havoc squad from Server A is punished,not for being a small group but:

  • because they also have a 70man blob there
  • and only when their force greatly outnumber the opponents (its not permanent…unless your server permanently outnumbers your opponents…and if thats the case its a problem di per se)

    Now,punished in what sense!?They can always siege B maybe with a different approach: instead of just dropping 4 catas next to the wall they could go for a “proper ranged siege war” and anyways they can always call for help.They have a total of 80 people there they could ask for 10 more to finish the job.And i think for Server A a 60 vs 70 fight wouldnt be a problem.

Even with the realm linking most of the servers end up in awkward matchups where "outumbered " is a constant.

@Diku

cut

No no i dont want a HARD server merge/revamp even tho i think its the only practical way to fix the Population Issue (imo) but i also understand all the problems it could lead to aswell,thats why i said " i dont see it coming"

What i was suggesting was something else: instead of trying to even the population with server linking/merges and stuff like that,why not try to give “something more” to the small and something less to the already big.

  • We are talking about WvW masteries (Utility Perks/mostly siege specialisation)
  • Its not permanent,it only occurs when outnumbered
  • Not talking about crazy dmg/resistance buffs to counter numbers.

I think servers with big numbers can live without those anyways,but on the other hand to those server who dont have numenrs 3/4 of the day or no 24/7 could be a really nice change.Something to look for.This is why at some point people give up at defending: the moment you see 60 orange dots coming and u realize there r only 10 of us defending….

In this way maybe smaller groups will transfer back on low/med pop servers…who knows

(edited by ilMasa.2546)

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Posted by: HazyDaisy.4107

HazyDaisy.4107

So before, when some people had to fight tooth and nail often outnumbered to get levels for their masteries in the first place, now that they have achieved whatever they’ve achieved and may even have a pretty good match, we just take their hard earned masteries away and punish them all over again? Seems legit!

Sorrows Furnace
[HaHa] Hazardous Hallucination

Suggestion: Zerg mentality/Pop issue fix?!

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Posted by: ilMasa.2546

ilMasa.2546

So before, when some people had to fight tooth and nail often outnumbered to get levels for their masteries in the first place, now that they have achieved whatever they’ve achieved and may even have a pretty good match, we just take their hard earned masteries away and punish them all over again? Seems legit!

When the drama is just right.
We al talking about WvW Masteries,not even WvW Titles and/or Ranks. Most of the people have grinded those levels in those “hard earned” EoTM k-train,especially when crushed in normal BL. Come on dude…
Noone is taking away your Masteries.Everything u have earned will be still there,but will only activate IF outnumbered. Where is the big deal?!

All im seeing legit here is you overreacting to this thing talking about punishments and at this point i guess the end of the world and people burning alive in a sea of fire (maybe in the “Heart of the Volcano” )…if this was hypothetically the case…but dont worry at the end of the day SF will still have that “hard earned” link to T1 :p

lol!?

(edited by ilMasa.2546)