(edited by ilMasa.2546)
Suggestion: Zerg mentality/Pop issue fix?!
As I have mentioned before, gameplay changes based on outnumbered does not work with the current implemention.
Why?
Because outnumbered will completely disregard whether you are actually outnumbered at a specific place in a specific point in time. It just crunches the numbers in the zone.
By using outnumbered, you could easily see a scenario where 20 defenders are “allowed” to use their OP siege damage mastery against 10 attackers trying to get in, just because those 10 attackers also have a 70 man blob clear across the border fighting another 70 man blob from the third server.
That it supposed to help against the “zerg mentality” will hardly be any comfort for the 10 man havoc group fighting outmanned and outgunned, literally.
As soon as the outnumbered buff goes away, people will be yelling in map chat for others to leave.
Also, outnumbered doesn’t proc if one huge server is steamrolling you and the other isn’t on the map at all.
As I have mentioned before, gameplay changes based on outnumbered does not work with the current implemention.
Why?
Because outnumbered will completely disregard whether you are actually outnumbered at a specific place in a specific point in time. It just crunches the numbers in the zone.
By using outnumbered, you could easily see a scenario where 20 defenders are “allowed” to use their OP siege damage mastery against 10 attackers trying to get in, just because those 10 attackers also have a 70 man blob clear across the border fighting another 70 man blob from the third server.
That it supposed to help against the “zerg mentality” will hardly be any comfort for the 10 man havoc group fighting outmanned and outgunned, literally.
I understand what u saying but in that scenario what we actually have is :
- Server A => has a 70 blob + a 10 havoc squad roaming around
- Server B => only 20 defenders outnumbered
- Server C => has an equal blob as Server A
So what generally happend is : A and C will fight eachother and at some point one of them will steamroll Server B and then goes back to fight eachother and repeat
Server B cant defend from A or C: will recap its quarter when A and C clash again.
Server B cant directly attack A or C: at best can try to flip something while A and C are fighting eachother.
You are right that 10man havoc squad from Server A is punished,not for being a small group but:
- because they also have a 70man blob there
- and only when their force greatly outnumber the opponents (its not permanent…unless your server permanently outnumbers your opponents…and if thats the case its a problem di per se)
Now,punished in what sense!?They can always siege B maybe with a different approach: instead of just dropping 4 catas next to the wall they could go for a “proper ranged siege war” and anyways they can always call for help.They have a total of 80 people there they could ask for 10 more to finish the job.And i think for Server A a 60 vs 70 fight wouldnt be a problem.
Even with the realm linking most of the servers end up in awkward matchups where "outumbered " is a constant.
@Diku
cut
No no i dont want a HARD server merge/revamp even tho i think its the only practical way to fix the Population Issue (imo) but i also understand all the problems it could lead to aswell,thats why i said " i dont see it coming"
What i was suggesting was something else: instead of trying to even the population with server linking/merges and stuff like that,why not try to give “something more” to the small and something less to the already big.
- We are talking about WvW masteries (Utility Perks/mostly siege specialisation)
- Its not permanent,it only occurs when outnumbered
- Not talking about crazy dmg/resistance buffs to counter numbers.
I think servers with big numbers can live without those anyways,but on the other hand to those server who dont have numenrs 3/4 of the day or no 24/7 could be a really nice change.Something to look for.This is why at some point people give up at defending: the moment you see 60 orange dots coming and u realize there r only 10 of us defending….
In this way maybe smaller groups will transfer back on low/med pop servers…who knows
(edited by ilMasa.2546)
So before, when some people had to fight tooth and nail often outnumbered to get levels for their masteries in the first place, now that they have achieved whatever they’ve achieved and may even have a pretty good match, we just take their hard earned masteries away and punish them all over again? Seems legit!
[HaHa] Hazardous Hallucination
So before, when some people had to fight tooth and nail often outnumbered to get levels for their masteries in the first place, now that they have achieved whatever they’ve achieved and may even have a pretty good match, we just take their hard earned masteries away and punish them all over again? Seems legit!
When the drama is just right.
We al talking about WvW Masteries,not even WvW Titles and/or Ranks. Most of the people have grinded those levels in those “hard earned” EoTM k-train,especially when crushed in normal BL. Come on dude…
Noone is taking away your Masteries.Everything u have earned will be still there,but will only activate IF outnumbered. Where is the big deal?!
All im seeing legit here is you overreacting to this thing talking about punishments and at this point i guess the end of the world and people burning alive in a sea of fire (maybe in the “Heart of the Volcano” )…if this was hypothetically the case…but dont worry at the end of the day SF will still have that “hard earned” link to T1 :p
lol!?
(edited by ilMasa.2546)