Suggestion for Orbs

Suggestion for Orbs

in WvW

Posted by: Jadestorm.8037

Jadestorm.8037

Hi folk. So I find that I rather miss the orbs. The only real problem I had with the orbs was simply the benefits they provided. I wanted to toss out an idea on how orbs could be reincorporated in a way that I think would be less balance throwing and make a bit more sense.

So if the orb is in it’s temple at the north of the map — it provides a very small defense boost to all structures of that team on the entire borderland map. This would be your ‘bonus’ for it being -your- borderland. If you keep that orb protected, then you provide a minor boon to everything you’ve captured. Nothing too super strong mind you, just a minor edge.

If the orb exists at anything beyond the temple, it provides a boon to only that structure, but a stronger boon than the “global” boon from it being in the temple. This provides two things — a reason for the opposing side to want it, to help protect a keep they’ve taken — and a reason for the owner of the borderland to -potentially- consider moving it from the temple. IE holy crap there’s a huge army heading towards Hills, get the orb there now!

What kind of boon am I talking about? Well I’m not 100% sure on that. Couple of ideas (not intended to be “all of them”, just one) I was kicking around are:

- global: 3% boost to all equipment, wall, etc hp, single: 6% of the same boost
- global: 10% boost in improvement build time, single: 20% boost
- global: 20% reduction in materials needed for improvements, single: 40% reduction

Anyway, just tossing the idea out there. But like I said, I very much miss the orb concept, just felt the benefits from it were off.

Elerene Ostinato | 80 Norn Mesmer | Eyes in the Dark [EYES]
“Where there is light, there is darkness.”

Suggestion for Orbs

in WvW

Posted by: azizul.8469

azizul.8469

hacking is still around. until this matter get resolved, bringing back orb will only bring back grieves….

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

Suggestion for Orbs

in WvW

Posted by: Turtle Dragon.9241

Turtle Dragon.9241

I have a better idea.

Orb of Power
Each Orb of Power grants the owning world a 5% boost to maximum HP and 50 bonus points to all stats.

Outmanned
+20% Magic find
+33% Experience
+10% World Experience
Take no Armor damage on death

NOW JUST SWAP THE TWO!

Orb of Power
Each Orb of Power grants the owning world a
+5% Magic find
+10% Experience
+3% World Experience

Outmanned
5% boost to maximum HP and 50 bonus points to all stats.
Take no Armor damage on death

With this, no more need for balancing. If you server is so strong that they can afford to get the enemy’s orb, then your server deserves extra loot(MF), extra experience and extra world experience by grabbing the orbs, but you do not get any stronger(which caused the imbalance gap). Wannabe hackers getting extra MF/XP/WXP is no big deal either, really. This will be considered just like if you server is super dominating WvW, you might as well go and kill the stupid Oversized Grub outside Blue Keep, a.k.a completely separate from WvW.

Likewise, when you are Outmanned, it means you are low on players in the map, if all players of a server are Outmanned and gain 5% extra HP and +50 to all stats, given that you are already going at 5 vs 50(you have very few players), Outmanned levels the playing field for you by a little.

Suggestion for Orbs

in WvW

Posted by: Jadestorm.8037

Jadestorm.8037

While I agree with the swapping of those two from before — I feel that the exp and such boosts don’t make the orb as attractive of a thing to ‘bother with’. That said, I wish they’d done that swap to begin with.

And good point about the hackers… sigh. =(

Elerene Ostinato | 80 Norn Mesmer | Eyes in the Dark [EYES]
“Where there is light, there is darkness.”