“Where there is light, there is darkness.”
Suggestion for Orbs
“Where there is light, there is darkness.”
hacking is still around. until this matter get resolved, bringing back orb will only bring back grieves….
Archeage = Farmville with PK
I have a better idea.
Orb of Power
Each Orb of Power grants the owning world a 5% boost to maximum HP and 50 bonus points to all stats.
Outmanned
+20% Magic find
+33% Experience
+10% World Experience
Take no Armor damage on death
NOW JUST SWAP THE TWO!
Orb of Power
Each Orb of Power grants the owning world a
+5% Magic find
+10% Experience
+3% World Experience
Outmanned
5% boost to maximum HP and 50 bonus points to all stats.
Take no Armor damage on death
With this, no more need for balancing. If you server is so strong that they can afford to get the enemy’s orb, then your server deserves extra loot(MF), extra experience and extra world experience by grabbing the orbs, but you do not get any stronger(which caused the imbalance gap). Wannabe hackers getting extra MF/XP/WXP is no big deal either, really. This will be considered just like if you server is super dominating WvW, you might as well go and kill the stupid Oversized Grub outside Blue Keep, a.k.a completely separate from WvW.
Likewise, when you are Outmanned, it means you are low on players in the map, if all players of a server are Outmanned and gain 5% extra HP and +50 to all stats, given that you are already going at 5 vs 50(you have very few players), Outmanned levels the playing field for you by a little.
While I agree with the swapping of those two from before — I feel that the exp and such boosts don’t make the orb as attractive of a thing to ‘bother with’. That said, I wish they’d done that swap to begin with.
And good point about the hackers… sigh. =(
“Where there is light, there is darkness.”