Suggestion for PPT change

Suggestion for PPT change

in WvW

Posted by: Jugglemonkey.8741

Jugglemonkey.8741

So night capping is a problem for servers with low populations. We all know it. An obvious fix seems to be to reverse the points and player rewards systems.

So at the moment, we gain points for out world over time based on what we hold, and personal rewards when we cap things. What if we gained personal rewards over time on the current PPT tick, much like the new map rewards system in Hot, and we only gained points for or server when you cap something or kill someone?

Defenders would have loot even if scouting, so jobs that are currently unrewarding but vital to a server’s success get some loot, and incentive to hold as much as possible to maximise said loot. Night capping would be less of an issue as once everything’s taken, no more world points until someone fights back, meaning no more unsurmountable leads by day two.

Obviously karma trains and night crews would still be a thing, but as long as you fight well during the day, you can claw it back. What do people think?

Critical Kit, Thief.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build