Suggestion for Perma-Stealth (from a thief)

Suggestion for Perma-Stealth (from a thief)

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Posted by: Kincaidia.3192

Kincaidia.3192

I’ll be brief because it’s a simple suggestion. FoTM, Cliffside (the one with the big giant you have to free) – the hammer. The longer you have the hammer, stacks of a debuff build up until it kills you. Use that mechanic.

For every second in stealth, you gain a stack of “exhaustion” or some other debuff that when it reaches 30, you are unable to re-stealth for 15 seconds. (fill the blank in with whatever seems reasonable).

This would not require changing the normal fighting play-style with the exception of some of the D/P builds. It would not require a new design, new functionality, or making thieves rework their play style. It WOULD eliminate long-term griefing / perma-stealth.

Just a thought.

Suggestion for Perma-Stealth (from a thief)

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Posted by: Kincaidia.3192

Kincaidia.3192

I think I mis-titled my post. I’m trying to give a suggestion to END perma-stealth :P

Suggestion for Perma-Stealth (from a thief)

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Posted by: Joker Two.9247

Joker Two.9247

Maybe if attacking generated a little exhaustion too, so that they couldn’t re-stealth immediately after attacking or unleashing a combo. They don’t really un-cloak until after they attack in the first place, and I’ve been ripped apart by thieves who were never targetable for more than a split second between their attack and their re-stealth.

Suggestion for Perma-Stealth (from a thief)

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Posted by: Kincaidia.3192

Kincaidia.3192

Well, I hope that will be taken care of with the culling fix that is (supposedly) in the works. If a character were immediately visible when stealth was dropped it would make a world of difference. I’d almost go so far as to suggest that targets should be reacquired if they haven’t targeted anything in the meantime.

Suggestion for Perma-Stealth (from a thief)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The oversight to this idea is that a thief ill just use his final or near final stealth to run away, reset the fight (and his stealth exhaustion) and return for the next attempt. So tied to exhaustion needs to be an increasing movement speed penalty. That way the longer he pushes it, and uses stealth,, the less likely he is to get away to reset the fight.

Suggestion for Perma-Stealth (from a thief)

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Posted by: bitwise.3417

bitwise.3417

I’ll be curious to see how effective the “perma-stealth” builds are once culling is fixed. I believe that to be a big part of the problem. I’m just tired of being hit by magic bullets flying through the air with no discernible source, and then eventually watching the culprit fade into view. (That fade needs to go, at least when it comes to stealth.)

MAGUUUUUUUUMMMMMAAAAA!!!
Bitwise X – Zombit X – Minibit – Bowbit – Mesbit

Suggestion for Perma-Stealth (from a thief)

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Posted by: Jinks.2057

Jinks.2057

They’ll never fix culling because if they did 97% of gamers would WvW in a slide show.

Even after 10yrs on the market DAoC got choppy in zerg v zerg battles.

Suggestion for Perma-Stealth (from a thief)

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Posted by: Svarty.8019

Svarty.8019

Not bad, but how do you solve the problem of multiple thieves alternating in stealth even with the exhaustion?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Suggestion for Perma-Stealth (from a thief)

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Posted by: bitwise.3417

bitwise.3417

They’ll never fix culling because if they did 97% of gamers would WvW in a slide show.
Even after 10yrs on the market DAoC got choppy in zerg v zerg battles

Very true. The fix is to make GW2 turn based! ;-) Funny that you mention DAoC. The last time I died without seeing the theif, I thought: “At least when I got perfed in DAoC, I saw it happen!”

MAGUUUUUUUUMMMMMAAAAA!!!
Bitwise X – Zombit X – Minibit – Bowbit – Mesbit