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Some guy called Nudd
Some guy called Nudd
I just thought of this in the other thread about Golem Griefing, but wanted to post it in its own thread for the WvW team.
Currently guild siege has the advantage of being cheaper, supplywise, to make than other siege. Some of the blueprints for guild siege can only be made through guild crafting… but here is my idea that might help give guild siege a bit more focus and help with some of this griefing stuff we are hearing about.
Retask guild siege (and add blueprints for all kinds that can be purchased or guild crafted) to be specific to the guild that drops it. You can keep it supply cheap or not I don’t care, but really the advantage in using it becomes that only the guild dropping it can use it. Since most WvW and half time WvW guilds tend to run together and use siege in a coordinated way when they do (in TS or some other voice system), this would allow them to have golems in their spawn (for example) to ensure that only people they know that are going to work with them can use the siege.
Same with strategically located ACs or RAMs. Also, I think it is important that this guild siege look different when dropped and are set to be built. So instead of looking like the stone base with some planks sticking up, it might be a steal base with light colored wood planks sticking up making with an aura or something so that it visibly looks different than the regular or superior siege. That would help prevent siege griefing (like throwing down a ballista at door when people are trying to build rams).
So in summation, a) add blueprints for all siege, b) make guild seige only usable by the guild that throws it, c) make “siege-to-be-built” visibly different when thrown from regular and superior siege.
These seem like easily implemented ideas that won’t take too much extra programming and can be easily tested.
Thoughts?
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