Suggestion for WvW Traps
Before adding stuff to them they should first be balanced. No more placing traps in stealth, blinking while placing the trap breaks the cast, and it should be interuptable in combat.
Just throwing that last one in there, because we kitten well know there will be some combat-potent trap in the future, and you can already smell the issues these traps will cause being placing in the middle of a zerg fight thanks to stability.
Anyway, right now Thieves are the only ones who can use Traps to their full effect. Giving them a WXP bonus would just compound on an already very skewed situation.
there reveal trap to deal with thief. removing cloak well setting up trap would be silly since they added few ways to deal with cloaking.. on top of all that 15 honor coins is a lot to just be spamming out. maybe not on Tier 1 and 2 sever but for lower tier sever you do not get honor coins at insane rate.
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