Suggestion for free transfers
So this pop up would throw me in some unknown server, like it does with PvE maps? Most of the times I select the move the replacement map is just as bad.
Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.
Or they are temporary mercenaries……
And what if we don’t want to move because we like our server?
I would support this feature if it means our server remains as it is, and gets purged of all the annoying players who are too stingy to pay for their own transfers thus whine all day about how servers should be merged.
I had envisioned that the transfer could be refused (unless the server was eliminated when population was below a threshold?)) by those who wanted to stay, and that it would become permanent (barring another popup request or a paid transfer) once the player agreed to it.
Uuuhm… And just like in PvE, this is the eqvivalent of closing the WvW server. Why do you veil it behind a title like “suggestion for free transfers”? Just call it what it is. A suggestion to close a tier.
rumors have it that servers will be scrapped and replaced by a new system…
Henge of Denravi Server
www.gw2time.com
See you make a decent suggestion like this and people jump right to shut downs and server death. I like the idea, no reason they couldn’t keep servers AND allow movement.
The paywall is really what kills the fun for most of us. It worked when most of the servers were full, but now its just stifling.
I could defintely use it for eotm!
And as for OP, that is what I would suggest too. Let the people who want to stay, stay and everyone else has no excuse.
for there you have been and there you will long to return.
I have no problems with it as long as I can say" pick between 3 severs in the tier" but to just randomly toss me “NO”!!!
Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.
just sick of there being 3 empty maps and a kittenty eb with no fights
How about a megaserver wvw instead… There is zero need for free transfers and this has nothing to do with 90% of the playerbase because it’s wvw related.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Megaservers are a recipe for EOTM, and we already have that. Maybe EOTM could use a new map, like the DBL one.
(edited by Alloy.2839)
Ok so what’s your plan to fill up every borderland and EB map across all servers more consistently?
That’s 32 maps in total
Let’s say Anet did alliances, based off of wvw participation numbers balancing, with servers and cut ALL map numbers in half with a megaserver system?
Haha, eotm is doing great and y’all want to pawn the map off…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Ok so what’s your plan to fill up every borderland and EB map across all servers more consistently?
That’s 32 maps in total
…
There is almost certainly no way to fill 32 maps at this time. I am not sure if there ever was, even 6 months after launch. However I will not accept your false dichotomy between filling 32 maps and megaservers. I will, out of concern for the seriousness of the issues currently facing WvW, provide a list of issues that I believe need to be addressed no matter what the future brings. They are currently worded as changes to WvW as we know it, with Alliances some of them are moot.
> Some of the changes introduced in HoT had a negative effect on WvW. This needs to be corrected.
> Remove PvE population from world full status calculations. This never made much sense.
> Adjust server caps based on player statistics and map capacities.
> Fix the existing bugs, hacks, and exploits.
> Reduce server transfer costs drastically.
> Give 2 free server transfers to each player so populations can adjust. Let servers stop participating in WvW if that is what happens. But no forced transfers under any circumstances. Repeat this whenever WvW populations change significantly.
> The server capacity changes combined with increased player mobility and the map capacities are intended to allow the free movement of players to fix some of the imbalance problems. I hope that player choice is sufficient since coercive solutions have their own problems.
> Let some of the PvE masteries be usable in WvW, auto loot pickup and legendary weapons mastery experience in particular.
> Get a group of experienced WvW players to interact with the developers, and listen to them.
> Send a personal email where possible, not in-game message, to WvW players notifying them of the changes, some of them might come back.
Honestly, trying to fix the bad effects of HoT by adding megaservers alone makes about as much sense as taking cough syrup for a broken leg, all the while denying you have a broken leg.
I have nothing against EOTM, I just don’t think we need 2 of them.
I highly doubt we will get megaservers. We will probably get Alliances and a lot of my suggestions are inherent in that solution. For example, free transfers now become freedom to change guilds, PvE population is not a part of guild cap calculations, etc. A few issues from HoT will carry over however. The DBL maps are badly designed for WvW, the buffs to defense went too far, the mega laser and Saturday reset just appeared. I mean really, what percentage of our WvW population asked for Saturday reset or a mega laser?
I will continue to play WvW at my current reduced level until then and pass judgment on alliances when I see how they are implemented.
2 free transfers? Nah… Whats to stop someone from making repeated free accounts to do multiple servers WvW?
I just say make server transfers free permanently and leave it like it is… If a lot move to T1 and T2 servers, then block them with a paying amount for transfers to those servers. 1800 gems is nice, but seriously, have that as a block for very high pops, but any other level of pop for WvW, make it purely free.
Advantage of doing this, would be to allow commanders from lower pop servers like T8 servers, to see how larger fights are done and coordinated among multiple blob groups/zergs. The thing to remember too is that it helps all players gain experience and find a place they might would settle down and call their home server. I don’t know of many that have stayed on the same server since day 1 without testing 1 server at least. Free transfers would allow this and maybe make some get server loyalty too, to stay on that server for years to come.
2 free transfers? Nah… Whats to stop someone from making repeated free accounts to do multiple servers WvW?
I just say make server transfers free permanently and leave it like it is… If a lot move to T1 and T2 servers, then block them with a paying amount for transfers to those servers. 1800 gems is nice, but seriously, have that as a block for very high pops, but any other level of pop for WvW, make it purely free.
Advantage of doing this, would be to allow commanders from lower pop servers like T8 servers, to see how larger fights are done and coordinated among multiple blob groups/zergs. The thing to remember too is that it helps all players gain experience and find a place they might would settle down and call their home server. I don’t know of many that have stayed on the same server since day 1 without testing 1 server at least. Free transfers would allow this and maybe make some get server loyalty too, to stay on that server for years to come.
Nothing stops people from doing that now as far as I know. Also, unless the economic restrictions on free accounts have changed there is a problem moving resources for gearing your new characters. So if you enjoy playing up levels with no ascended gear be my guest. Besides isn’t leveling a new character to 80 a real pain on a new account? No scrolls of whatever to level up quick.
I seriously considered suggesting unlimited free transfers. It is just that I don’t think they are going to fix WvW in its current form. We will get alliances and since there will (hopefully) be no charge to switch guilds the end result is the same.
Removing the server population caps and eliminating the transfer charges produces an interesting solution. Now the only limit left is the map population cap, and this is, at least partially, driven by the server hardware computing power (lag). Now servers can stack until the map queues themselves force the players to de-stack. Given the realities in tier 1 I would expect them to complain loudly. Alliances may achieve at least half of this naturally.
Given that server mergers seem to be off the table for a variety of reasons, and megaserver WvW is unappealing to many WvW purists what about a compromise?
Create 9 new worlds. These would be for WvW only, and population counts this way would be far more accurate. When not in WvW you revert to your PvE server. Allow players to choose spots on the new worlds, but within narrow parameters. No super-stacking of timezones allowed. Guilds can transfer en masse, but only accounts that have been active in the last month or two.
Now you have three tiers. Gold, Silver, and Bronze. Theoretically the populations would be similar allowing for unprecedented movement up and down tiers. PvE servers are preserved for those that would rather sit on dead servers, or wait in queues for things. Reset Glicko completely(or move away from it), and allow a natural progression where these new worlds fall into their own spots.
Remove PvE population from world full status calculations. This never made much sense.
Hate to break it to you, but they did this months ago.
Have you been away or not playing?
Remove PvE population from world full status calculations. This never made much sense.
Hate to break it to you, but they did this months ago.
Have you been away or not playing?
Well I have to admit that before HoT I did spend most of my GW2 time playing WvW rather than on the forums. So I hadn’t really kept up with these things. I do admire your 79 pages of forum posts (compared to my 5) and would expect that you are better informed than I am.
Anyway, I mentioned the server population calculation issue because it affected me personally. The WvW guild of which I was a member based their decision to transfer a few months ago on server cap issues. I won’t go into details. So when did they change the server cap calculation?
Remove PvE population from world full status calculations. This never made much sense.
Hate to break it to you, but they did this months ago.
Have you been away or not playing?
Well I have to admit that before HoT I did spend most of my GW2 time playing WvW rather than on the forums. So I hadn’t really kept up with these things. I do admire your 79 pages of forum posts (compared to my 5) and would expect that you are better informed than I am.
Anyway, I mentioned the server population calculation issue because it affected me personally. The WvW guild of which I was a member based their decision to transfer a few months ago on server cap issues. I won’t go into details. So when did they change the server cap calculation?
Was back before summer I believe.
And my 79 pages is just to get 15 pages of up voted posts. A gal’s gotta have goals, although the percentages are grim.
Was back before summer I believe.
And my 79 pages is just to get 15 pages of up voted posts. A gal’s gotta have goals, although the percentages are grim.
You could try for “Ultimate Dominator”.
“Yak Slapper” was more challenging but they nerfed it.
Happy Holidays