Suggestion for improvement WvWvW
2 . Enter one card 3W for all servers and not for 3 to 27 EU and 22 NA. This way on this map will always be the enemy . Whatever guild felt the need to constantly War I suggest promised GuildHoll perform as castles on the map 3W, why allocate them a fixed number of zones for each server – it will create a rivalry between servers and guilds. Now the details:
a) GuildHoll (GH) – a separate area on the map where 3W guild can grab and then build your castle . Attack on such a lock can only be at a certain time and day of the week , the time and day of the week appoints the leader of the guild.
b) GH- gives extra bonuses for the guild as an example I wrote above can create a guild tag Commander and pump buff .
a ) GH – built around the castle captured . Construction stepwise wall behind the wall being built in the wall depending on the terrain and the direction of the number of walls is not limited. For the construction of the walls needed resources but more on that later . Build and design determines GH guild leader – GH respectively each will be unique .
d) For the construction of GH need 10 unique resources of stone, wood , metal, clay , sand , wind element magic , magic water element , the element of earth magic , magical element of fire and arcane magical element . Each server has only 1 – 10 m from the elements. Each tower home server makes this resource . What would you use it in GH guild must deliver it. The player can carry with only 10 units of the resource in the murder , he loses his life and may raise any other player that is you need to hold the lock in addition to ensure the delivery of resources or you can rob players of another server . To use these resources should build guild special machine , which using Guild Merit and influence these resources are transformed into construction materials .
i) How do I see the new battleground is divided by the 27 EU and 22 NA sectors card or make a standard map 20 servers but need to change the total number of servers. For each server has a home area is part of the standard Home border as an example of the lower part of Hero’s Lodge is the beginning of the starting position Eternal battleground. further repeated home home area Eternal battleground. At the end of Eternal battleground area home sector begin to capture guilds these sectors identified and each is a card for 60 people 30 defense 30 attack but no more on that later. Countryside between sectors for guilds and Stonemist – this area on which there are resource locks grip which provides the necessary resources for the guild . And this is the most dangerous place because there will be a major war for resources .
f) Stonemist- this great castle consisting of 10 bastions , each with their Lord and central Keep. Ramparts can retain and capture any server and at any time can have different bastions different servers . But the capture of the central Keep going 1-2 times a week . Keep Central is captured only when :
- Destroyed by internal crystal yes the crystal, and not the Lord who can revive ;
- Keep the area around the crystal and in its place installed a new crystal that appears in each bale of each server at the beginning of the siege. This crystal also be delivered to the site of the siege , keep him as the enemy can attack and destroy Ristau .
But you can tell why is it so difficult ? The fact that the Central Keep Stonemist server owner gives a bonus to the increase in resources of 1-2 %, which I think will be very powerful for these servers guilds .
g) We now turn to the siege of GH. GH is necessary for the siege of from 1 to 30 people. Siege of GH begins while indicating the guild leader and last from 2-4 hours depending on the level of GH and see it all on BG at this time the entrance to the GH turns green and it can enter any player not people of this guild . Since seats are limited and GH for your server can take any allocated space that the siege will be very fierce and constant. That would not necessarily get to go to GH BG selection menu card , an additional GH button if the guild is his castle , or unknown if no guild GH. Construction and repair of GH special resources to which I referred above for the construction and siege weapons needed supply. For what each locality there supple camp.
P.S. I hope you liked my idea , I think they will help in the development of 3W. Perhaps something like this and it’s developers to implement. Once again I apologize for my English .
End WvW and turn into a guildwars sandbox game!
Make guild’s conquer and develop the Mists!
I agree, WWW has become uninteresting and most players play in AA
What improve in WvW?
So what about finally BUY BETTER SERVERS?? Or is that true that EU players playing at NA WvW servers? Because that lag are so insane sometimes, and Anet u do nth about this issue from release this game!!!
Another thing, low levels in WvW. At start it was fun that ppl be able to level their chars in WvW, but now? When in our zerg with 50ppl we have half under lvl 80, this is ridiculous. Better if u do that only for lvl 80.
I love this game, I really do. But your passivity about WvW and sPvP is terrible, u care only about PVE scrubs and this is sad.
Like said Nibelung, WvW need some improvements.
That skillag in big fight is horrible.
Only 80 lvls be able to go WvW.. or atleast EB+borders .. obsidian and new map can be for everybody… but low lvl leachers ruining fights. ( y rallybots)
Also will be nice to make option to use commander only for guild (only guild members can see), coz wvw guild raids need that.
to much addition stuff. nice ideas though.
but would be happy to get or have improved adjustments made to current wpvp lay out.