As we all know, the Commander system for WvW is a joke and not taken seriously by many players. We’ve all heard the cries and the putdowns about Commanders only forking out the gold just for the title. This is my suggestion to change the way the system works. For those who have played Space Cowboy Online, Air Rivals, or even Ace Online (ewwww non-first gen pilots >_>;) you will be familiar with the system already. For those who aren’t familiar with these game, I will explain how their Commander system worked.
SCO was indeed a game focused on mass PvP where two nations opposing eachother would be constantly duking it out with airships. Objectives would spawn in maps and the two nations would fight to secure them. In these dogfights, people could easily tell who were the most skilled pilots and who were the strongest brigades (GW2’s guilds). They would dominate the airspace. Because of this, individual players were well distinguished as well as brigade prestige firmly established. Now, here is where the recognition is important.
Every month, each nation had to vote for their Nation Leader. Only Brigade Leaders could nominate themselves to be voted for. Naturally, Nations voted for the Brigade leaders who showed talent and commanded strong brigades.
Once a Nation Leader was established, he/she got to appoint his left and right hand men,regardless of brigade affiliations, who equally have the power to command a nation if the Nation Leader was not online. This ensured that timezones were less of a problem as you’d have someone leading you at most times of the day.
Each leader had their own unique chat title and unique text color (something that GW2’s Commanders do not have). So why is this important? The answer is simple.
You stand out.
It was easy for the whole player base to recognize who is leading and what the plans were. From there, it was up to the player base to follow directions and make the plans succeed. Nations would rise or fall according to how well the Nation Leader led or how well the player base trusted him/her.
Solution
GW2 should implement a similar command system for WvW, just as SCO had. But how do we make it work?
1a) The whole foundation for finding a worthy Commander is to distinguish the strongest guilds in WvW. In order to do this, guild symbols, as well as their guild names, must be shown on flags of keeps/towers/supplies that they own. This must also be displayed on icons when a player brings up the map. To combat the random no-name guild from claiming a position, a guild must have a certain level of architecture and players. This ensures that you actually have a coordinated player base willing to defend the position. Maybe reworking the 100g fee for commander to instead be a 100g fee for the guild to be allowed to claim positions.
OR
[NOTE: I forgot to mention earlier when explain SCO, but they had brigade leader boards that showed which brigades were helping out the most as well]
1b) A guild leaderboard is implemented in the citadel showing how many points a guild has secured during and at the conclusion of, the 2 week WvW showdown. This too will help players distinguish the strongest guilds.
2) Every WvW reset, the players will vote on a guild leader to become a Commander. The prestige and recognition brought from step #1 will help players distinguish which guilds are best fit to lead the server. Guild leaders only, will nominate themselves for the position of Commander and we, the players, will vote for them.
3) Give Commanders the ability to choose 2 or 3 others as their right hand men, regardless of guild affiliation, to ensure timezones are properly covered if at all possible.
4) Give all server leaders a unique chat title and unique text color.
I hope you guys find this a sensible plan to make WvW a more interactive and coordinated environment as I have personally known this system to work. There may have been small details that I’ve missed but this is the gist of what the solution needs.
[Shout outs to BCU/ANI HOV and BCU/ANI Orion!!!]
(edited by IV Endu.8920)