Suggestion: larger parties in WvW!!
The alliance battles in gw1 had 10or 8 people too but pve was 4team
Be happy with what you have.
I personally dont want this outside of PvP.
TC- milk was a bad choice
I thought that party size in PvP was 5, but that team size could go up to 10?
One WvW thing every feature update. Now we had Account Bound WXP.
You need to wait for Feature update 2015
no idea why i read it as “larger panties”. screw you brain!
Jade Quarry (NA)
AOE cap. It will be quit complexive system and not priority for now i think at least it’s not a problem for me atm.
If you did the Wintersday 2013 Jumping Puzzle you might remember the large raid-style groups using the simplified group UI but with more players you were a part of in that map, so the groundwork is definitely there. It seems Arena Net is reluctant to incorporate it into WvW though.
Fort Aspenwood
I’d vote for this.
Formerly: Phoenix Ascendant [ASH] – Gate of Madness
Title says it all.
Why not? PvP can get up to 10, so why not WvW?Just throwing that out there.
We need parties of 12-15 minimum. Period.
Twenty would be ideal.
25 would be my ideal. This was brought up in the commander CDI thread but was mentioned as a possible long term improvement.
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Aliera Zero – Guardian / Reaver Zero – Necro
The alliance battles in gw1 had 10or 8 people too but pve was 4team
Be happy with what you have.
I personally dont want this outside of PvP.
Actually, most PvE maps varied from 6-8 members, when Elite areas capped you on 12 members.
[SALT]Natchniony – Necromancer, EU.
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I find the party UI annoying, especially when there are many buffs active… I would rather have the option to fold it before more people are included.
PvP don’t have parties unless you mean team UI which is completely different. The squad system suppose to be revamped but it looks like not included in this feature patch, pretty disappointed. I still remember the tons of complain during the launch about how useless the squad system is, one of the things that least expected to fail in expectations.
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WvW has parties tough, i mean the UI where you see the Health Points of the people in your group and their buffs…
http://wiki.guildwars2.com/wiki/File:Party_Interface.jpg
It can take up almost a fourth of my display at 1080p.. In the heat of battle or while operating an arrow cart it is often in the way of targeting T_T
(edited by GreenAlien.5623)
WvW has parties tough, i mean the UI where you see the Health Points of the people in your group and their buffs…
http://wiki.guildwars2.com/wiki/File:Party_Interface.jpgIt can take up almost a fourth of my display at 1080p.. In the heat of battle or while operating an arrow cart it is often in the way of targeting T_T
kitten dem guardians and all their boons and that hero banner buffs, plus food and whatever other nourishment s/he have…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
*Skill limit effect of 5 players caster inclued, means half of the party would not get the boon *
I don’t think the issue is some members of a larger party not benefiting from boons. The issue is simply better tools for organizing groups larger than 5. I imagine those asking for the larger group limit would accept that not everyone is going to receive boons that are limited to 5 players. They just want to see where their guild mates and friends are on the map so they can run together as a cohesive group.
I think a party of 7 is reasonable. That way the party can completely drain a buffed supply camp.
Molen Labe Female Human Necro
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