[Suggestion] making roaming more meaningful

[Suggestion] making roaming more meaningful

in WvW

Posted by: lLobo.7960

lLobo.7960

I see a lot of roamers that get frustrated as they don’t feel like they influence the match-ups most, even more on higher tiers.

So I’d like to see some suggestions from roamers (the ones that look for more influence on the match-up, not just small fights) what would they like to see to help they feel appreciated or make more commanders ask for havoc teams.

Here are a few suggestions:

1- Besieged objectives:
If a keep/objective gets all its shrines/sentries taken over by another team, it halves/reduces its PPT value and upgrade speed. In this way a small team can reduce the opponents PPT generation by constantly harassing the zone around the objectives. Also, player sentries can do something more than just sit in the walls, having to retake, defend the zone around to keep the objective in full PPT capacity.

2 – Siege destroyer:
This could be part of a roaming mastery, creating the option to deploy a special balista that costs less supply but lasts only 5 min and deals dmg only to siege/structures.
This could give small groups or solo roamers the ability to destroy defensive siege without becoming a problem in zerg fights (or help zergs destroy enemy siege in big fights).

3 – The wanted assassin:
This could be the last point in a roaming mastery.
Every enemy you finish, when not in a squad, gives you a stacking buff. The buff increases the PPK for enemy you finish (spike). But also increases the PPK if you get spiked.

Lets see what others think could be done to make roaming feels more meaningful.

[Suggestion] making roaming more meaningful

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Posted by: Sviel.7493

Sviel.7493

1-A keep and the two camps feeding into it generate 101 PPT. 5 for each camp, 25 for the keep and 33 per camp for the yaks that travel each tick. In other words, flipping all of the camps for a keep reduces it’s PPT value to 25%—It’s even more extreme of a drop for a tower. The mechanic you’re suggesting has been in the game since HoT dropped but it was never communicated to players in-game so, of course, they don’t realize how much of an impact they’re having.

2-That would see more use by everyone but roamers. There’s no way to restrict it either…nor does it really seem necessary since ballistas are already so cheap.

3-I don’t think this would make roaming more meaningful, necessarily, but it is almost a workable idea. I don’t like the kind of behavior that it promotes, though, and imagine it would see more use with gank squads (parties or just running squadless) than roamers.

(edited by Sviel.7493)

[Suggestion] making roaming more meaningful

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Posted by: jazdarc.1367

jazdarc.1367

Turn the wasted middle of the maps (where the oasis event was) into a dueling arena!
Where equal numbered small fights 1v1, 2v2 etc Verse each other, winners gets points for their server?
That way smaller numbers can feel contributory.
Larger groups have the entire of the rest of the maps.
IDK just bouncing ideas, but think that would be fun!

[Suggestion] making roaming more meaningful

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Posted by: Trajan.4953

Trajan.4953

Hate to say it but “Roaming” is a CHOICE. It has always been high risk, little reward. If you want small fights go to SPVP, stop demanding recognition for a game mode that is fundamentally useless to WvW outside of scouting, Yak killing and the occasional camp flip that is more efficiently done by a havoc squad.

This “Lone Wolf” in WvW is useful from time to time, but hardly important.

CCCP….

[Suggestion] making roaming more meaningful

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Posted by: Norbe.7630

Norbe.7630

everyone has a purpose in life and so do roamers….
rip sia…
you’ll always be remembered as the best roamer there is

Attachments:

Duterte Death Squad [DDS]
Gate of Madness

(edited by Norbe.7630)

[Suggestion] making roaming more meaningful

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Posted by: babazhook.6805

babazhook.6805

The value of a roamer is higher the lower the tier of server you are on. As you get up into the servers that can fill maps and can afford to camp out out supply camps or flip the same with teams of ten on a regular basis there less value to that lone wolf.

If servers indeed merged the solo roamers role will once more diminish.

[Suggestion] making roaming more meaningful

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Posted by: RodOfDeath.5247

RodOfDeath.5247

The value of a roamer is higher the lower the tier of server you are on. As you get up into the servers that can fill maps and can afford to camp out out supply camps or flip the same with teams of ten on a regular basis there less value to that lone wolf.

If servers indeed merged the solo roamers role will once more diminish.

And anet wants to kill us, they never will. We will continue to harass your zergs till the game dies

[Suggestion] making roaming more meaningful

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Posted by: jazdarc.1367

jazdarc.1367

Hate to say it but “Roaming” is a CHOICE.

Spoken like someone who has never been outside of T3…
Clearly you haven’t visited the deserted borderlands, or the empty battle grounds of the lower tiers where roaming is the only option of WvW.

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Posted by: Loading.4503

Loading.4503

Nothing that’ll effect the points, but bigger rewards for something captured with less people? Maybe instead of that 12 copper, it’ll increase to 15 18 or do indare say 20?

Sarcasm aside, maybe that’ll encourage people to go in smaller groups, making the map more busy instead of just zerging in 1 big blob

[Suggestion] making roaming more meaningful

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Posted by: Dawdler.8521

Dawdler.8521

The value of a roamer is higher the lower the tier of server you are on. As you get up into the servers that can fill maps and can afford to camp out out supply camps or flip the same with teams of ten on a regular basis there less value to that lone wolf.

If servers indeed merged the solo roamers role will once more diminish.

If you tie a roamers value to just solo flipping then you pretty much saying that a roamer only have value doing PvE. Thats easy mode. Roaming is so much more and its not always solo. The role may be more valuable when put against PPT in lower tiers, but the importance of the role does not diminish as it goes up. Quite the contrary, the ability to suppress the enemy by contesting/backcapping and tying down or identifying larger forces become far more important.

[Suggestion] making roaming more meaningful

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Posted by: babazhook.6805

babazhook.6805

The value of a roamer is higher the lower the tier of server you are on. As you get up into the servers that can fill maps and can afford to camp out out supply camps or flip the same with teams of ten on a regular basis there less value to that lone wolf.

If servers indeed merged the solo roamers role will once more diminish.

If you tie a roamers value to just solo flipping then you pretty much saying that a roamer only have value doing PvE. Thats easy mode. Roaming is so much more and its not always solo. The role may be more valuable when put against PPT in lower tiers, but the importance of the role does not diminish as it goes up. Quite the contrary, the ability to suppress the enemy by contesting/backcapping and tying down or identifying larger forces become far more important.

A roamer can take a camp against one or two. A roamer is quite useless when there 5 guys in a camp. This might change as populations equalized but the blob servers will in fact park people in camps to look for roamers just because they are bored. You will notice this a lot more when your server outnumbered on every borderland. Indeed sometimes the only way you can get those people to leave the camps is to stop trying to flip them.

As to scouting it helps but is no where as helpful as it once was. The guards on the map act as scouts as they will pip up enemy players. In fact roamers that focus on flipping those guards can help their servers as much as the ones flipping camps. A simple glance at the map can give great detail as to the size of an enemy force nearing those guards without having to have a person there to see them. At the same time enemy guards will pip you up on the map which not always helpful.

Roaming is my preferred style of play either alone or in small groups of 3 or 4. from my experience what you can accomplish as a roamer in real terms changes as populations on the map change. On reset nights when the lands tend to be flooded with peoples it is much harder for the roaming types to operate. This evidenced by the fact so many that like to roam will drop from higher tiers to lower for that experience.

[Suggestion] making roaming more meaningful

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Posted by: Korgov.7645

Korgov.7645

Sorry you feel your efforts are not appreciated.

1 – Sviel addressed this very well. Stopping those dolyaks amounts a lot of points already.

2 – Don’t just randomly destroy defensive siege. Collaborate with a zerg commander and your efforts will not go unnoticed.

3 – This could be a fun mechanism. Or it could lead to toxic perma-stealth upscaled camping at spawn exit. Or exploited by zergs blowing up single targets and having a dedicated stomper to finish them.

Roaming would be more valued if it was more pronounced. The score window only displays how many PPT objectives teams hold and the total team scores. If only killed/escorted dolyaks, killed sentries, stomped enemies were also displayed along with some leaderboards…

Scout reports are something you can do to promote yourself right now. Check who are the commanders online and keep feeding them accurate information about enemy activities.

For those who don’t like to type a lot, I’ve also suggested some kind of marked tool for scouts.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

[Suggestion] making roaming more meaningful

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Posted by: zinkz.7045

zinkz.7045

I see a lot of roamers that get frustrated as they don’t feel like they influence the match-ups most, even more on higher tiers.

Really? You’ve played this game 3+ years and you still don’t get that most matchups over the life of this game have been foregone conclusions due to differences in off-peak coverage and poor game design, that most sane people gave up on “winning” or PPT a long time ago, because as a points scoring competition WvW is essentially a meaningless joke not worth bothering with, that is the same for roamers, zergs, whatever.

Hence there is nothing that can be done to make roaming or anything else “meaningful” whilst the design, lack of population/coverage balance makes the entire mode meaningless in respect to score.

(edited by zinkz.7045)

[Suggestion] making roaming more meaningful

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Posted by: gennyt.3428

gennyt.3428

What does matter if roamers get to add more to PPT when winning the week is a laughable accomplishment the vast majority the time?

Whispers with meat.

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Posted by: Kamara.4187

Kamara.4187

Hate to say it but “Roaming” is a CHOICE. It has always been high risk, little reward. If you want small fights go to SPVP, stop demanding recognition for a game mode that is fundamentally useless to WvW outside of scouting, Yak killing and the occasional camp flip that is more efficiently done by a havoc squad.

This “Lone Wolf” in WvW is useful from time to time, but hardly important.

I have to disagree with this. I’ve seen roamers effectively divide forces, create confusion, slow down enemy reinforcements with strategic taps, and turn an offensive enemy to defensive ones with just really good tactics.

The funniest thing I ever seen was when one roamer with a great pair of nike’s used themselves as bait and turned a whole zerg around, which bought them just enough time to get reenforcement. “Bravo!”

You guys (roamers) do more than you think, but many here are right about one thing. To really be effective you need to coordinate with your teams better to pull off great stunts like what I mentioned.

/hats off to you guys

[Suggestion] making roaming more meaningful

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Posted by: Norbe.7630

Norbe.7630

The funniest thing I ever seen was when one roamer with a great pair of nike’s used themselves as bait and turned a whole zerg around, which bought them just enough time to get reenforcement. “Bravo!”

uhmmm does that guy sings “Diamonds by Rihanna” while baiting?

Duterte Death Squad [DDS]
Gate of Madness

(edited by Norbe.7630)