(edited by Wizard.4056)
Suggestion to reward defending
Tough one to answer. On the higher tier levels you get rewarded every 3 mins while defending (assuming you are doing enough damage/repairing) which is fantastic when all you have to do is operate an arrow cart for 3 hours having multiple loot bags drop at your feet.
It is very goal dependent. If your goal is to grind individual Karma, then yes defending may not be so rewarding if you’re not getting attacked. However if your goal is to help your server win, then watching that Garrison Water gate entrance for attacks is more rewarding [for your server].
Also you already earn money though loot bags (arrow cars… love them). I believe WvW is supposed to be a money sink.. not the other way around.
Kind of wrong that you get loot bags when you use siege weapons.
Seafarer’s Rest EotM grinch
I am honestly incredibly impressed by the people who will volunteer to sit at a game, or camp or tower without any sign of enemies nearby…just to act as a scout and possible defender if something happens to start. Or the people who say back and volunteer to refresh siege weapons so they don’t despawn.
It’s not that I don’t see the benefit from those activities. And it’s not that I don’t want to help my team. WvW is around 90% of what I do. I came a lot about helping my team…but that doesn’t negate how crazy boring and unrewarding those activities are.
Maybe I’m selfish but just the satisfaction of helping the server isn’t enough for me. I would appreciate rewards as well for my time. So with that, I agree that there needs to be more incentive to do the boring, unrewarding jobs like staying back at a tower as a scout/defender while the zerg moves to the next target.
I like the idea of more tangible guild rewards for claiming things…I agree it would encourage more people to upgrade and focus on particular towers and keeps. It would also make the guild component of guild wars more prominent.
I also think an incentive for Guilds that claim a fort/keep is needed, it will indeed help game mechanics and improve significantly overall experience for everyone in WvW, beside most of the time all upgrades are expected to be done by the claiming guild, and just a flag on a banner is simply not enough to involve more Guilds to take active part in defence and supporting costs..
Kaosberg De Lay
Deflora Pulzelle
That a guild should get rewarded for simply claiming a WvW asset doesn’t work for me. Should a guild get rewarded for claiming an asset that someone outside their guild upgrades and defends? If the only point of defending or upgrading an asset is the event rewards, why should I, as a member of another guild, upgrade or defend some other guild’s claimed asset? An asset that is well behind your own lands and is fully upgraded is less likely to be attacked or taken than one on the front lines. Why should a guild be able to claim an asset early on and reap possibly unbroken rewards from that asset while guilds claiming assets on the front lines are constantly having to retake disputed assets and continue to spend time and resources re-upgrading them?
This is the wrong solution.
Depends on what your reasons are for playing WvW. I get most of my money from trading post/PvE and I dump all of it into WvW siege + upgrades, so the event rewards don’t concern me that much.
However, the taste of my enemies tears as they flee in terror is pretty sweet. The QQ sundae is all the sweeter when its 8 of us holding off 25 of them after we crush the rams they dropped on our double reinforced walls. Makes all those kitten yak escorts worth it in a way.
If your going to open this suggestion for those ‘defending’, then the mechanism also needs to address those who contribute to the defense by running supplies. <<- this = 0 benefit and no incentive for ‘joe random’ to actually act and help a server causing most of the strategists or commanders themselves to spend 10 mins or so running back and forth.
If there was something in place to provide general incentive to others to take on the initiative, then commanders could focus more on strategy and communication.
I like the idea, but I’m also one of those guys who pops on see’s a takeover, I see a volunteer offer to defend, so I offer my services running supplies. Would I rather be dropping a treb and supplying that so I can go ahead and sit on it pew pew pew… sure. But it always seems to boil down to supplies or lack there of being the factor in a win/lose. So I’m happy to help the guy who offered to sit and keep an eye out, run supplies for whatever he needs to give him a fighting chance.
/signed