Just a friendly suggestion to Anet:
Nightcapping:
If nightcapping remains to be a fundamental issue for servers in respect to tier balancing, would it make sense to universally slow down all upgrades to the winning server when they vastly outnumber the other 2 servers? Technical balancing issues aside, any server trying to make a comeback will have to spend more effort/resources/manpower simply to retake anything upgraded on the map even when the dominant server matches and counters on every time zone. Timezone stacked servers can achieve the same results with little to no resistance. If anything, this issue must be addressed if proper balance and flow is to be maintained to ensure a healthy wvw community.
Group Missions:
We do this from time to time on Maguuma, but when we see an objective that needs to be captured, we would put a bounty on it for guilds and general militia to recapture for our territory (payout is usually 100-300 gold per guild participating on the recapture). Usually the enemy team will know this and will focus on defending, which spices up the night for us and makes an interesting series of events, whether we succeed or fail on the capture. For the new wvw maps, there is huge opportunity to add new npcs that can place bounties on objectives that can give universally good rewards (like vinewrath rewards) for objectives depending on how long they have survived. If the rewards are good enough, it gives guilds (no matter their style or numbers) an increased incentive to raid in this game mode.
Aside from the bounty missions, there could be defensive ones as well. Repair, supply, and lane checkpoint missions can ensure a healthy lane coverage that doesn’t need massive numbers to hold. A mission to activate siegerazor at the tower to push to the next major objective in the lane or a mission to activate a temporary automated defenses could just be enough for individuals and low man comps to play out the lane without the need to zerg.
I’m just throwing this out there because if the maps remain as big as it is with current world populations as they are throughout the tiers, we need to focus on making the wvw maps as dynamic as the rest of the game in order to maintain interest.B
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