The reward tracks made WvW a lot more rewarding and I would say that we get enough reward for playing atm. But it stings a bit that I get most of my rewards from the reward tracks. This is good for scouts, because they don’t miss out on a lot of rewards as long as their activity is up, but it is a bit sad for active players. So I would like to propose two ideas on how to improve balancing of rewards in WvW. I would be fine with it, if reward tracks had to be slightly slower/less rewarding to compensate for the new loot.
Loot for killing:
- heavy loot bags lost a chunk of their value because their content isn’t adapted to HoT. Beating a WvW player can be a lot harder than beating a pve champion though. So I would propose to make “rare loot bags”. This new bag type has a chance to drop from non-free-to-play-players in WvW. The bags have a higher chance to drop from enemies with higher WvW rank, if they have been alive for long, if you fought them for longer, from HoT classes and if you contributed more to their death (through damage, condi damage or healing/booning people that did the fatal damage). With this system you should be more likely to drop the new bags if you 1:1 someone with 100% of the damage in a long fight, than if you run over someone with a zerg and only did 5% of the damage on a guy that died.
Loot tables of the new bags could include superior siege, LS3 content like the new salvaging items that drop leather, ore or cloth, HoT materials like a chance to drop evergreen slivers, flax fibers, orbs and very rarely maguuma lilys, amalgamated gemstones, mother-of-pearl etc. It would be nice if it would include the items needed for wvw-upgrades for scribes or stuff you need to craft ascended armor/weapons.
Loot from rankups:
- Make rankup-chests more valuable if you have a higher rank. Atm it is a bad thing to have a higher rank in WvW as your opponents will focus you, there is no upside to this. Furthermore a rankup in wvw is worth maybe 30 silver in total, imho a underwhelming reward for the time it takes, especially when compared to reward tracks.
I would like to see more rewarding rankup chests for high-level WvW players. This could be done by just increasing the chance for rare/exotic/ascended rewards on rankup depending on your rank. Additionally they could add a loot bag to the rankup that differs depending on your rank and has a chance to drop ascended materials at higher levels.
It could also be done with making achievement chests for reaching specific steps in WvW rank (for example additional reward track boosters and potions; siege and ascended materials every 100 ranks or every new title and increase rewards depending on rank; for example a free commander tag at rank 1000, etc) but I think it is too late for that and implementing it right now would lead to some players getting 30+ achievement chests right away.
Ascended
Before the implementation of the marks needed to get ascended armor in pvp and fractals I would also have liked a way to get ascended armor/weapons in WvW. Now we need crafting anyway and it is not a lot cheaper to get it through other sources anymore, so it doesn’t matter much anymore to me.
What do you think about the rewards in WvW? And what rewards would you like to see changed and how?