Suggestions for WvW Perk Additions
Build Mastery and Repair Mastery get merged, from that point on:
6) When you build or repair something, the gained health from the build/repairs is increased by 20% so that you build/repair faster decreasing basicalyl the amount of supply needed to build something/repair something
7) Build/repair at something and the build/repaired thing gains now for 5 seconds Protection
8) Creates a Reflective Wall for a Minute, if more than 2 R8 players build/repair something to reflect projectiles and siege weapon attacks back, like Mortars and Trebuchet Shots when these attacks hit the thign you build/repair at the moment where the reflective wall is active.
9) Receive lesser 25% damage, while you are building/repairing and become immune to CC effects like fear and knockdown while you build/repair
10) The gained health from builds/repairs is increased by another 30%
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Cannon Mastery
Fire Grapeshot should get changed into many multiple smal shots with a much bigger area of effect
6) New Skill – Painful Shot – Torments all foes that it hits.
7) New Skill – Devastation Shot – Knocks down and makes foes that get hit by it Vulnerable by 5 Stacks
8) Increases the Range of Cannons by 25%
9) Increases Cannon Damage by another 23%
10) Reduces the recharge time of Cannon Skills by 25%
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Mortar Mastery
6) Turning Speed of Mortars is now increased by 50%
7) Burning Fields deal now 25% more Condition Damage and are bigger now
8) Increased Range for Concussion Barrage
9) Mortar Shots and Fire Fields deal now also Vulnerability
10) Mortar Explosions cripple foes now
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Catapult Mastery
6) Increased Catapult Range
7) You shoot now Fiery Rocks, which cause at contact a fire field that burns foes.
8) You shoot now alot more small rocks in a broader fan radius
9) Turning Speed of Catapults is increased by 50%
10) Your Catapults become now Mobile Charr Tanks with increased health. (those that we know from personal story, but build them costs also more supply if you decide to turn a Catapult into a Mobile Tank Blueprint)
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Flame Ram Mastery
6) New Skill – Fearless Ram Attack – Attack with the Ram and you gain for 10 seconds Stability
7) Flame Blast Damage and Fear Duration increased by 50%
8) Slam Impact launches foes now wider away and knocks foes down
9) Flame Blast causes now also burning to foes and allies gain Might
10) Slam Impact deals now 50% more damage.
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Trebuchet Mastery
6) Turning Speed is increased by 50%
7) Healing Oasis heals now 20% stronger
8) Add the option of firing yourself to move quick to an other point on the map, you will use then a parachute to land safely.
9) Damage increased to walls/siege weapons by + 20%
10) Eagle Eyes – a passive Support Skill that supports you to see better, where your shots will land by following your shots in the I-perspective.
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Arrow Cart Mastery
6) New Skill – Arrow Rain – a skill that lets the AC shoot arrows frontwards as a more close ranged attack as damage over time line of sight skill, hittign all foes in that line.
7) Barbed Arrows cause now Torment instead of Bleeding
8) AC Damage increased by 20%
9) Increased Range by additional 300
10) Fire causes now Vulnerability and becomes Firing Penetrating Arrows
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Ballista Mastery
6) New Skill – Bolt of Destruction: A more powerful charged shot that gets stronge,r so longer it got charged and has increased range. Knocksdown foes.
7) Spread Shot shoots now more bolts and has a broader fan radius
8) Shattering Bolt cripples now also
9) All Skills are now Ground Targets and don’t require anymore a Player target first to be able to shoot
10) Increased range by additional 500 and 25% more damage to Gates/Walls and Siege Weapons
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Burning Oil Mastery
6) New Skill – Pour Poisonous Mud – Poisons and chills foes while also damaghing them per second
7) New Skill – Pour Acid – Torments foes and makes them vulnerable while also damaging them per second
8) Pour Oil lets foes now also burn and removes a boon
9) All Pour Skills have 25% reduced Skill Recharge and pour faster.
10) Increased Damage from Pour Skills by + 25%
I’m absolutely against the addition of any more stat boni to wvw. It is already out of hand and we don’t need more flawed features to reduce new players to walking lootbags.
Add to Supply Master a skill that gives you a small aoe aura around you that only increases the movement speed of yaks and yourself, but only while a yak is in range. Would help greatly for those that do a lot of work behind the scenes.
Sorrow’s Furnace
@OP:
More damage from siege is NOT what we need.
Merging some of these would be fine. Siege Bunker and Siege Might should form a single 5 point line with the unlock cost added up, meaning each tier adds 1% resistance and 1% damage. This would make it a more interesting line to upgrade.
I also think the Mercenary line is very underwhelming and should perhaps be removed and have Guard slayer lines affect mercenary NPC’s. That being said I don’t really like the current "mandatory" nature of the Guard slayer lines and I believe the four buff perks need to be revised. My reasoning here is that WvW is a PvP game, why should the attackers gain bonus buffs because they tagged a few guards?
Finally, I’d like to see less focus on damage boosts, and more focus on utility and versatility. Future potential Alpha and Omega Golem lines should hopefully focus on things like 10% better movement speed or a longer range on their anti-player abilities.
Thorny Scrub – Thief
Desolation
@ Marauder
And I’m absolutely for that.
The whole Rank System speaks for it, that there will be more perks in the future as also complete new WvW Skills also too.
There are at least 2 known new WvW Skills in the pipeline, which we all know from a video from Devon Carver, which you could see, that they are developed, but not yet implemented int the game whyever.
Thats Assault Mastery and Reinforcement Mastery.
We can get to Rank 9999 and currently the game provides only Skilsl and Perks for just only 1315 Rank Points.
So theres still really alot of space for more progression of WvW in the future.
Also besides of that it would really looks total stupid, if there would be tons of different WvW Skilsl and just only 2 of them would have 10 Perks, while all others just have only 4-5.
ALso those, which currently have only 4-5 Perks are a great chance to increase the amount of Rank Levels that you can spent, before you max out your WvW Progression for your Account, so that players can even progress still in the next years to come on the way to 9999, because there are alrerady players now, which have far more than 1315 ranks and have already maxed out everythign and gain daily more n more new WvW Rank Points with that they can’t make anything.
Its also easier to just first improve all of the already existing WvW Skilsl to 10 perks for now, than to add continously permanently new WvW Skills like Anet did that in the first year of the game, where they added nearly with every patch a new WvW Skill to the game.
So I see no problem with it, if ANet would basicalyl repeat this within Season 2 and the coming year, that they improve in the upcoming patches step by step 1 by 1 the current WvW Skills to also have 10 perks slowly, so that the players have plenty of time to learn about the new perks ect.
Fact is, the WvW as it is now, feels extremely shallow and the WvW Skills would be a great help to change the WvW Meta and make WvW alot more fun and interesting to play as the game mode is still far away from making 100% usage of all its potentials that lie within WvW
Merging some of the already existing wvw skilsl is also something, that I’m suggestign since a long time, because alot of the current WvW Skilsl feel just underwhelming to the point of being nearly useless even (Mercenaries Bane, cause of the game counting the wrong enemies as Mercenaries or just too less, that it would feel important to put points into those perks for that little damage/defense boost alone for a kind of enemies, that you fight agaisnt only in the EB Map very rarely)
That there are perks which give stat boosts is absolutely OK, especialyl because they aren’t permanent. These boosts are especialyl for roamers very needed and useful to survive better in 1v2 situations when your foes aren’t buffed.
The only thing that needs to be removed out of WvW are the Shrine Stat Buffs, Shrines should have an environmental effect for the map, that affects not stats.
And all kinds of Buff Food/Nourishments, this crap belongs finalyl out of WvW and needs to become PvE only, like buff items were also in GW1 PvE only.
These little 2 changes wouzld balance out WvW far better, than to remove the WvW Stat Buffs, which count only so long, until you die – which is a thign that can happen easily at any given time if a zerg just rolls over you …or just a small group simply outnumbers you when you are in a bloody state and they make usage of that advantage to have some easy kills, while you were busy fightign someone else of an other world.
More Stat Boni that vanish ,once you die are needed, permanent stat boni from shrines and buff food stat boni/effects need to get removed therefore. This will balance out definetely the addition of a perk stat bonus for doing something like capping camps ect. like my suggested Clear Sight for that missing Precision Boost or my suggested Health Expander for the missing Vitality Boost and so on…