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Posted by: Chuck Zitto.2367

Chuck Zitto.2367

Seriously something needs to be done about it. Nothing annoys me more than losing a fully upgraded tower cus a blob showed up and put down 3 or more superior rams and down the gate and cap tower in a minute or so. Now with ram mastery its just kittened how fast even a reinforced gate drops. Maybe the other superior siege can stay but the superior rams got to go or get there dps dropped a lot.

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Posted by: Jayne.9251

Jayne.9251

L’enfer, c’est les autres

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Posted by: Ross Biddle.2367

Ross Biddle.2367

All you need is Gate Mastery.

It’ll let you apply a 10 min buff to gates that reduce incoming damage by 50%.
Also a burning gate feature that deals explosive fire damage to rams striking a gate.

But then they’ll add anti gate buff mastery which reducing incoming buffed gate damage by 50% as counter play.

Solution: have 3 scouts in every tower manning superior AC’s with mastery 24/7.

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Posted by: Omne.4603

Omne.4603

Defending competently is also an option.

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Posted by: Rethical.3258

Rethical.3258

There are ways to easily counter rams. Just takes the right seige and the right placement to counter them.

FSP: Ranger – Rethika. Guardian – Rethical, Warrior – Taym Ah

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Posted by: style.6173

style.6173

Defending competently is also an option.

This ^^. If you are losing a fully upgraded keep to 3 superiors, the problem is defenders who do not know what they are doing.

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Posted by: Caroline.4987

Caroline.4987

Yeah…you need sentries and you need preplaced siege, or you will get ramblitzed even by an outnumbered server with ease. But effective and active defenders who know their siege can slow down such a force all the time.

You also need field scouts, not just tower sentries. That blob shouldn’t be getting into your third and the first call out you get is “They’re on the door”. Unless it’s a 30 man thief and Mesmer crew.

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Posted by: Gumby.1708

Gumby.1708

Yeah…you need sentries and you need preplaced siege

This.

If you dont have scouts and people with arrowcarts/trebs/catas to defend your tower, its your own fault. If you have manned siege inside your tower in most cases you can either fend off their attack or delay them until the commander/zerg gets there.

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Posted by: mini.6018

mini.6018

Seriously something needs to be done about it. Nothing annoys me more than losing a fully upgraded tower cus a blob showed up and put down 3 or more superior rams and down the gate and cap tower in a minute or so. Now with ram mastery its just kittened how fast even a reinforced gate drops. Maybe the other superior siege can stay but the superior rams got to go or get there dps dropped a lot.

You do remember arrow carts got buffed by like 150% just for you to sit on one and kill those rams right ?

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Posted by: Preacher.9018

Preacher.9018

Or you know, you can actually defend tower and not leave it empty…?

http://www.pevepe.net/ – Seafarers Rest Server community website

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Posted by: Offair.2563

Offair.2563

Defending competently is also an option.

This ^^. If you are losing a fully upgraded keep to 3 superiors, the problem is defenders who do not know what they are doing.

Try this on realms that struggle with coverage, this means you need 4-5 defenders on superior arrowcarts to have some chance to counter superior rams, imo they should be nerfed or gates needs to have a health buff, its simply too much.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Johje Holan.4607

Johje Holan.4607

Yeah I love how all these people from blob servers come on here and talk about how easy defense is. Lol, they just like superior rams because they’re the one’s running around in 60 person zergs throwing down 3 and 4 superior rams and melting gates in mere seconds.

3 superior acs cannot stop 3 superior rams when a 40 person blob is at the gate. With Ele’s throwing down waterfields it just negates the ac damage. And the ac’s can’t destroy the rams before they’re through the gate.

People saying otherwise don’t know what they’re talking about.

(edited by Johje Holan.4607)

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Posted by: mini.6018

mini.6018

Yeah I love how all these people from blob servers come on here and talk about how easy defense is. Lol, they just like superior rams because they’re the one’s running around in 60 person zergs throwing down 3 and 4 superior rams and melting gates in mere seconds.

3 superior acs cannot stop 3 superior rams when a 40 person blob is at the gate. With Ele’s throwing down waterfields it just negates the ac damage. And the ac’s can’t destroy the rams before they’re through the gate.

People saying otherwise don’t know what they’re talking about.

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.They do arround 7500 damage per second and even organized guilds have trouble surviving that kind of damage..Please learn your facts better before posting such nonsense.

(edited by mini.6018)

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Posted by: Offair.2563

Offair.2563

Yeah I love how all these people from blob servers come on here and talk about how easy defense is. Lol, they just like superior rams because they’re the one’s running around in 60 person zergs throwing down 3 and 4 superior rams and melting gates in mere seconds.

3 superior acs cannot stop 3 superior rams when a 40 person blob is at the gate. With Ele’s throwing down waterfields it just negates the ac damage. And the ac’s can’t destroy the rams before they’re through the gate.

People saying otherwise don’t know what they’re talking about.

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.

This topic is about superior rams, not about golems

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: mini.6018

mini.6018

Yeah I love how all these people from blob servers come on here and talk about how easy defense is. Lol, they just like superior rams because they’re the one’s running around in 60 person zergs throwing down 3 and 4 superior rams and melting gates in mere seconds.

3 superior acs cannot stop 3 superior rams when a 40 person blob is at the gate. With Ele’s throwing down waterfields it just negates the ac damage. And the ac’s can’t destroy the rams before they’re through the gate.

People saying otherwise don’t know what they’re talking about.

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.

This topic is about superior rams, not about golems

3 superior rams are enough to kill 10 superior rams before they breach trough the gate. Fixed that for your comprehension skills too.Defense is already over the top in this game you just need like 10 competent defenders .It is already unnaceptable that 5 people can defend against 100 for hours if they have enough suply stacked inside with the use of overpowered siege.

Use scouts,prebuild your siege and refresh it.If you don’t want to do that you should lose your keep.

(edited by mini.6018)

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Posted by: Malediktus.9250

Malediktus.9250

build a trebuchet behind the gates. thank me later

1st person worldwide to reach 35,000 achievement points.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

It is already unnaceptable that 5 people can defend against 100 for hours if they have enough suply stacked inside with the use of overpowered siege.

No they can’t.

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

3 superior rams are enough to kill 10 superior rams before they breach trough the gate. Fixed that for your comprehension skills too.Defense is already over the top in this game you just need like 10 competent defenders .It is already unnaceptable that 5 people can defend against 100 for hours if they have enough suply stacked inside with the use of overpowered siege.

Use scouts,prebuild your siege and refresh it.If you don’t want to do that you should lose your keep.

The attackers are not very bright if only 3 defenders can hold them off for hours.

I enjoy a good siege so I don’t mind seeing small forces being able to lock down a tower or keep for a good amount of time but a tower would need at least 10 people and that still really won’t be enough. The larger force should long siege then and clear stuff out, probably needing to toss up a few trebs if the defenders were smart and placed a few of them to counter siege.

As far as rams and such go, I think they are fine. Can’t help that some may be on a small server, you can move to one that has a higher population, not saying you need to move to T1 but you don’t have to stay on one that can’t really field much. I don’t think you would be playing for PPT then and would focus more on fights instead if you had such a small population. If you really want to play the PPT game, you need to guard your stuff, regardless of your server population.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

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Posted by: Chuck Zitto.2367

Chuck Zitto.2367

I think people are also forgetting that blob tossing down 3 or more superior rams has 3 ore more people on them with iron hide making your arrow cart survivable with waterfields and the blob stacked up on the door. The problem lies in that no 3 guys can’t hold off the blob till help arrives. Unless your blob is within a minute of all of your towers at all times you lose it in a minute flat.

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Posted by: Preacher.9018

Preacher.9018

Iron hide does not protect the ram itself, neither do heals affect it.

There are many way to counter or at least stale siege if the tower has even 1-3 people inside and siege is prebuild, also, obviously – it`ll not stop dedicated attacker (nothing will unless you personally go out and wipe them).

a) Supply traps and trebs poison allow to make enemy run to the gates, drop a blueprints and run back since have no supply to build them.
b) Superior Arror Carts successfully destroy Superior Rams, with more rams its race of time but still quite managable. Not everywhere they can be placed so that they cant be hit from outside, but pretty much everywhere you can destroy rams with it if you place them behind gate.
c) If you have supplies – repairing actually DOES win quite enougth time. If you dont – your bad.
d) With a small-medium group you can still defend effectively AFTER the gate was breached in some towers/keeps if you have siege weapons placed stalling time. Spreadshot does wonders.
e) Burning Oil exists for reason – destroying it takes some time if its manned especially if user is traited.
d) In cases of EB you can pretty much defend the towers form the keeps – trebs and mortars do wonders.

But basically it boils down to – do not keep your possessions unattaned: track the enemy movements and report them. In most case if report is made in time, there is enougth time for commander to respond. If he hesitates and gives priority to something else – tower would be lost/sacraficed. And its pretty much supposed to be like that.

And its not just superior rams – Golems do the same and more often than not, no one bothers to destroy the trebs simply destroying tower walls from safety. Tower is upgraded not just for the sake of it – if you man it, it can be effective base of defence or assault on other objective.

But generally – loosing it is not a big concern, since it`ll become downgraded and can be easilly retaken. So, ppt is not an issue. The issue is for person who invested in its upgrade – but one should understand, just like with pumping money in supply camps switching hands every 5 minutes, you should not expect the upgrade on themselves to matter: you still should be there to defend it.

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Posted by: Johje Holan.4607

Johje Holan.4607

Yeah I love how all these people from blob servers come on here and talk about how easy defense is. Lol, they just like superior rams because they’re the one’s running around in 60 person zergs throwing down 3 and 4 superior rams and melting gates in mere seconds.

3 superior acs cannot stop 3 superior rams when a 40 person blob is at the gate. With Ele’s throwing down waterfields it just negates the ac damage. And the ac’s can’t destroy the rams before they’re through the gate.

People saying otherwise don’t know what they’re talking about.

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.They do arround 7500 damage per second and even organized guilds have trouble surviving that kind of damage..Please learn your facts better before posting such nonsense.

You’re either trolling or have no idea what you’re talking about. (regarding rams or golems)

Btw, I’m all for getting rid of superior ac’s too. Get rid of all superior siege.

(edited by Johje Holan.4607)

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Posted by: Andrew Clear.1750

Andrew Clear.1750

Defending competently is also an option.

This ^^. If you are losing a fully upgraded keep to 3 superiors, the problem is defenders who do not know what they are doing.

Agreed. People just need to learn to defend more. Need to have scouts, and siege already in the tower.

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Posted by: KOK.2650

KOK.2650

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.They do arround 7500 damage per second and even organized guilds have trouble surviving that kind of damage..Please learn your facts better before posting such nonsense.

You are funny. You know that there is something call armor in this game? Superior Ac don’t do 7500/sec. Not even half of that most of the time.
Also , please note that there is a reason why 40 man zerg stack at gate.
So that you can’t hit their ram. It also prevent the same person from getting ACed by three AC at the same time.

Kok -lvl 80 warrior Tsukoyu-lvl 80 elementalist
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Posted by: mini.6018

mini.6018

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.They do arround 7500 damage per second and even organized guilds have trouble surviving that kind of damage..Please learn your facts better before posting such nonsense.

You are funny. You know that there is something call armor in this game? Superior Ac don’t do 7500/sec. Not even half of that most of the time.
Also , please note that there is a reason why 40 man zerg stack at gate.
So that you can’t hit their ram. It also prevent the same person from getting ACed by three AC at the same time.

Read the post again .i said THREE superior arrowcarts with mastery and all.They do that much damage.These are facts since more than 6 months ago and there are not hidden knowledge.

Please go cry to Visunah Square or Riverside(Rivercart) about how you can’t hold a keep with only a handfull of people.

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Posted by: Heta.8629

Heta.8629

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.They do arround 7500 damage per second and even organized guilds have trouble surviving that kind of damage..Please learn your facts better before posting such nonsense.

You are funny. You know that there is something call armor in this game? Superior Ac don’t do 7500/sec. Not even half of that most of the time.
Also , please note that there is a reason why 40 man zerg stack at gate.
So that you can’t hit their ram. It also prevent the same person from getting ACed by three AC at the same time.

AC can hit 50 targets. 40 men + 3 rams < 50 target limit

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Posted by: Offair.2563

Offair.2563

Yeah I love how all these people from blob servers come on here and talk about how easy defense is. Lol, they just like superior rams because they’re the one’s running around in 60 person zergs throwing down 3 and 4 superior rams and melting gates in mere seconds.

3 superior acs cannot stop 3 superior rams when a 40 person blob is at the gate. With Ele’s throwing down waterfields it just negates the ac damage. And the ac’s can’t destroy the rams before they’re through the gate.

People saying otherwise don’t know what they’re talking about.

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.

This topic is about superior rams, not about golems

3 superior rams are enough to kill 10 superior rams before they breach trough the gate. Fixed that for your comprehension skills too.Defense is already over the top in this game you just need like 10 competent defenders .It is already unnaceptable that 5 people can defend against 100 for hours if they have enough suply stacked inside with the use of overpowered siege.

Use scouts,prebuild your siege and refresh it.If you don’t want to do that you should lose your keep.

As i said, try that on realms that struggle with population AND coverage, i guess you probably play on a realm that hasnt this issues so yea its “easy” to put down scouts in keep that stay there 24/7 incase of an attack, if u dont have those people, esp in offpeak times u lose a tier3 keep easily, think about that.

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Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: selan.8354

selan.8354

agree with u. defending is an absolute joke with all the masteries going on. anet has to either completely redo the keeps and make them stronger or grant new upgrade levels. something that is fortified should last longer than 1min. most of the time u dont even have the chance to get to the keep eventhough u spotted the enemy right away.

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Posted by: Visiroth.5914

Visiroth.5914

Seriously something needs to be done about it. Nothing annoys me more than losing a fully upgraded tower cus a blob showed up and put down 3 or more superior rams and down the gate and cap tower in a minute or so. Now with ram mastery its just kittened how fast even a reinforced gate drops. Maybe the other superior siege can stay but the superior rams got to go or get there dps dropped a lot.

You do remember arrow carts got buffed by like 150% just for you to sit on one and kill those rams right ?

You do remember arrow carts got nerfed by like 75% against siege just for you to sit on one and shoot those rams in vain right ?

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Posted by: dagneyandleo.6378

dagneyandleo.6378

If you have neither population nor coverage in off peak times, then it doesn’t really matter if there are superior rams, normal rams, or one bored warrior with a melee weapon: that door going down. Heck, you can have counter siege and that door will still go down if you have no one to man it. Even t1 ‘blob’ servers lose objectives when they’re not scouted.

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Posted by: Keiel.7489

Keiel.7489

Defending competently is also an option.

This ^^. If you are losing a fully upgraded keep to 3 superiors, the problem is defenders who do not know what they are doing.

Try this on realms that struggle with coverage, this means you need 4-5 defenders on superior arrowcarts to have some chance to counter superior rams, imo they should be nerfed or gates needs to have a health buff, its simply too much.

Yeah I love how all these people from blob servers come on here and talk about how easy defense is. Lol, they just like superior rams because they’re the one’s running around in 60 person zergs throwing down 3 and 4 superior rams and melting gates in mere seconds.

3 superior acs cannot stop 3 superior rams when a 40 person blob is at the gate. With Ele’s throwing down waterfields it just negates the ac damage. And the ac’s can’t destroy the rams before they’re through the gate.

People saying otherwise don’t know what they’re talking about.

You guys do realise Omne is on NSP server right? they are one of the inbetween servers of Bronze and Silver league and has ben put in Silver for this match up. So I’m sure they have some idea of being outblobbed.

[DONE]

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Posted by: selan.8354

selan.8354

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.They do arround 7500 damage per second and even organized guilds have trouble surviving that kind of damage..Please learn your facts better before posting such nonsense.

You are funny. You know that there is something call armor in this game? Superior Ac don’t do 7500/sec. Not even half of that most of the time.
Also , please note that there is a reason why 40 man zerg stack at gate.
So that you can’t hit their ram. It also prevent the same person from getting ACed by three AC at the same time.

AC can hit 50 targets. 40 men + 3 rams < 50 target limit

well ac’s are good, but if there is a 5 man blob, the ac’s are not helping at all as eles,engis and necros aoe make it nearly impossible to be on an ac. eles can hit everything on a wall and if they are a glass cannon build, 1 meteorshower and u are dead and so is your ac.walls have to be made safer!

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Posted by: Visiroth.5914

Visiroth.5914

If you have neither population nor coverage in off peak times, then it doesn’t really matter if there are superior rams, normal rams, or one bored warrior with a melee weapon: that door going down. Heck, you can have counter siege and that door will still go down if you have no one to man it. Even t1 ‘blob’ servers lose objectives when they’re not scouted.

No one is complaining about objectives being lost while they aren’t playing. That’s a different issue.

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Posted by: Zepher.7803

Zepher.7803

what about rolling back the ac damage to rams like before?

Sincerly, Me.

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Posted by: dagneyandleo.6378

dagneyandleo.6378

The original complaint was that sup rams are so quick and powerful that they can’t be countered. As an above poster replied, one person with two ticks of treb mastery and a supply trap can stop those rams from being built and quickly kill them if they are. The response to that was that non-blob servers don’t have coverage. My response was that if you don’t have enough coverage to put one person in one tower to counter the rams long enough for the rest of the map to come and help, then superior rams with ram mastery are not the issue.

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Posted by: Visiroth.5914

Visiroth.5914

The original complaint was that sup rams are so quick and powerful that they can’t be countered. As an above poster replied, one person with two ticks of treb mastery and a supply trap can stop those rams from being built and quickly kill them if they are. The response to that was that non-blob servers don’t have coverage. My response was that if you don’t have enough coverage to put one person in one tower to counter the rams long enough for the rest of the map to come and help, then superior rams with ram mastery are not the issue.

The guy you replied to wasn’t replying to the treb guy, but I’ll respond because you raise a valid point.

I think the idea here is that with low population you’re often forced to make a choice between continuing to sentry or do something else. This could be defending an objective being attacked, running supply to repair, running supply to build siege. Maybe said objective they were sentrying was breached, and now they are trying to rebuild a treb and they don’t have build mastery. What if there’s no supply in the depot, by the time you run supply that gate could be at 50%.

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Posted by: dagneyandleo.6378

dagneyandleo.6378

The original complaint was that sup rams are so quick and powerful that they can’t be countered. As an above poster replied, one person with two ticks of treb mastery and a supply trap can stop those rams from being built and quickly kill them if they are. The response to that was that non-blob servers don’t have coverage. My response was that if you don’t have enough coverage to put one person in one tower to counter the rams long enough for the rest of the map to come and help, then superior rams with ram mastery are not the issue.

The guy you replied to wasn’t replying to the treb guy, but I’ll respond because you raise a valid point.

I think the idea here is that with low population you’re often forced to make a choice between continuing to sentry or do something else. This could be defending an objective being attacked, running supply to repair, running supply to build siege. Maybe said objective they were sentrying was breached, and now they are trying to rebuild a treb and they don’t have build mastery. What if there’s no supply in the depot, by the time you run supply that gate could be at 50%.

1) I realize that. Should’ve made that clear in the reply. My apologies.

2) Fair enough, but I’d argue in that type of a population disparity, the quality of the rams would make very little difference. Siege can only hold off a zerg until you can get support… It can’t negate the need for support all together.

The nice thing about the way that Anet has built the masteries is that they allow for progression but the progression can be countered by progression in other areas. So treb mastery counters ram mastery. Repair mastery counters build mastery. Etc Etc Etc.

Of course, there’s no guarantee that the player manning the treb has mastery. There’s also no guarantee that numbers on each side will be even. There’s no guarantee that the organization of the players on either side will be even. There’s certainly no guarantee that skill level of players on either side will be even.

Balance in WvW isn’t making things equal. Honestly, that would be incredibly boring. Balance is giving players the opportunity, with planning and support from their team, to counter other players. I would agree that sometimes numbers imbalance prevents you taking the opportunities available, but that doesn’t mean that they don’t exist. TC, for example, has far fewer numbers in terms of coverage than BG or SoR, but their EBG third manages to be bloody impenetrable when we try to take it. The major imbalance in WvW right now is simply coverage: With equal coverage, superior rams with ram mastery are more than balanced. Fixing a symptom like superior rams won’t cure the innate issue.

Of course, having said that, I have no clue how to fix the innate issue. Especially since I, admittedly, love gigantic fights between massive amounts of players utilizing siege to the best of their abilities. But I’ve been the one lonely scout getting smashed by those player before, so I sympathize with that issue as well. I wish ANET the best of luck with that one, lol.

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Posted by: KOK.2650

KOK.2650

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.They do arround 7500 damage per second and even organized guilds have trouble surviving that kind of damage..Please learn your facts better before posting such nonsense.

You are funny. You know that there is something call armor in this game? Superior Ac don’t do 7500/sec. Not even half of that most of the time.
Also , please note that there is a reason why 40 man zerg stack at gate.
So that you can’t hit their ram. It also prevent the same person from getting ACed by three AC at the same time.

AC can hit 50 targets. 40 men + 3 rams < 50 target limit

http://wiki.guildwars2.com/wiki/Area_of_effect
AC hit 5 target. May be wrong but I have used enough AC myself to know that it certainly don’t hit 50.

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Ayumu-lvl 80 Necromancer
Tsu-lvl 80 thief

(edited by KOK.2650)

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Posted by: Shinji.2063

Shinji.2063

3 superior arrow carts are enough to kill 10 golems before they breach trough the gate.They do arround 7500 damage per second and even organized guilds have trouble surviving that kind of damage..Please learn your facts better before posting such nonsense.

You are funny. You know that there is something call armor in this game? Superior Ac don’t do 7500/sec. Not even half of that most of the time.
Also , please note that there is a reason why 40 man zerg stack at gate.
So that you can’t hit their ram. It also prevent the same person from getting ACed by three AC at the same time.

AC can hit 50 targets. 40 men + 3 rams < 50 target limit

http://wiki.guildwars2.com/wiki/Area_of_effect
AC hit 5 target. May be wrong but I have used enough AC myself to know that it certainly don’t hit 50.

http://wiki.guildwars2.com/wiki/Arrow_Cart

Please do look things up a little harder next time

50 man cap

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Posted by: KOK.2650

KOK.2650

http://wiki.guildwars2.com/wiki/Arrow_Cart

Please do look things up a little harder next time

50 man cap

Oh that, it is proven to be untrue. NEXT. Remember I did used it in actual combat often

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Posted by: Haltair.3062

Haltair.3062

“They’re on the door”. Unless it’s a 30 man thief and Mesmer crew.

Sometimes…it happens…

Best,

Haltair, one of the Twelve Shadows


Haltair, One of the Twelve Shadows
Baruch Bay´s Thieves Brotherhood, Order of Shadows
Orden de Sombras [OdS]

Superior Rams

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Posted by: Shinji.2063

Shinji.2063

http://wiki.guildwars2.com/wiki/Arrow_Cart

Please do look things up a little harder next time

50 man cap

Oh that, it is proven to be untrue. NEXT. Remember I did used it in actual combat often

go into the game

look at the skill and where it says number of targets

notice the 50 there

Like i said, look up things before you state them, all siege has a higher AOE cap. Everyone knows this besides you apparently.

(edited by Shinji.2063)

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Posted by: illo.5106

illo.5106

Agree with many here, that actually you don’t need the ram to be nerfed, ’cause you can counter them if done right.

And: What about small groups / small servers without a brainless megablob? Should those players take hours to take down a door, just because a blob has (maybe) an advantage?

Plus: If you nerf the ram, then they use the then stronger SW – like attacking walls with catas. Would be a neverending story…

Usually if you lose a tower, it’s not a “ram problem”, it’s more a lack of scouting/teamwork so on.

(edited by illo.5106)

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Posted by: Malediktus.9250

Malediktus.9250

build a trebuchet behind the gates. thank me later

I am suprised people ignore my suggestions. Trebuchets behind the gate are incredibly good in destroying alpha golems and rams.

1st person worldwide to reach 35,000 achievement points.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

build a trebuchet behind the gates. thank me later

I am suprised people ignore my suggestions. Trebuchets behind the gate are incredibly good in destroying alpha golems and rams.

It works now but I wouldn’t become attached to it. I think it will get changed like catapults did.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Zosk.5609

Zosk.5609

There’s so much in this game that we’d be better off if they just removed it.

Superior Siege is probably at the top of that list for WvW (next is probably Confusion and Retailiation or the supply storehouse in keeps and towers that is a constant source of drama)

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Posted by: Visiroth.5914

Visiroth.5914

2) Fair enough, but I’d argue in that type of a population disparity, the quality of the rams would make very little difference. Siege can only hold off a zerg until you can get support… It can’t negate the need for support all together.

This is true to a point. Also veritable is that it’s too easy to quickly flip objectives, and when everything gets flipped people tend to leave the map. There is no reason, IMO, to make sieging easier. Those extra seconds can be the difference between contesting or not.