I have been thinking about how supplies are carried and used for upgrades and am curious about something like this and how it would change wvw. This threads just a bit of a joke so dont take it to seriously.
1.Make upgrades on defenses completable by players:
Players would be able to speed up upgrades manually by transporting supplies from camps to front line towers to speed up making wooden defenses t3.
This means that it doesn’t take as long to upgrade a tower if a zerg is working to build it, this helps to prevent the amount of flipping the enemy servers can do as it gives defenders and attackers a way to create a foothold at the cost of time and effort.
2. Supplies come in the form of a carried box that if the player has they cant attack with without dropping.
Bare with me on this! think about the strategic value of supply if its something that you have to carry and protect to get to the front line.
If you want to weaken the enemies attack you attack the supply carriers forcing the enemy commander to choose between having more supplies on the front line or more players defending the supply carriers.
Say a box carries 25 supplies you cant simply go to a camp and drain it then move on i seconds as a zerg as you have to actually defend that supplies as you take it to the next objective.
small groups now get a huge buff as to slow an enemy zerg down they can focus the box carrying players which helps to reduce the effectiveness of overpopulated servers against smaller.
Strategically it means that parties are much more useful than before as you can intercept the enemy players trying to move supplies to rush an upgrade and cut off the supply routes as well as more players acting as support for the zerg, which means extended sieges
3. Golems become more useful but possibly run out of juice if you keep them away from supplies to long.
Golems are practically now much easier than other methods of siege so require a drawback such as only getting 15-20minutes of steam before needing to be refuel, this stops servers massing 50 golems and steamrolling everything due to there size as they need the fuel to maintain the army.
4. Rams would be buffed, since you actually have to move supply boxes to the rams now, remember the scene with the fire lighter on helms deep running at the bomb? that, defenders could focus aoe at the players trying to carry supplies to the ram building zone, oil would make it impossible to use the supplies without
5. WvW slows down, if you have to move 500 supplies from your frontline deep into the enemies you are actually required to sneak and use skills, if the enemy can see 20 players carrying supplies thats 20 less players able to defend against an attack, much like when a golem is spotted the enemy will assemble to defend unless you are sneakier.
This makes it harder to simply run around flipping towers and extended sieges will last longer if the defenders can cut off the attackers supplies and vice versa for repairs.
This thread is just a bit of fun and I know that realistically anet will never change any of this but its an interesting thought about how wvw would be significantly different with such small changes to how supplies work.