Supply Camps: XP Farms of WvW

Supply Camps: XP Farms of WvW

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Posted by: Slamz.5376

Slamz.5376

Kinda tired of this already:
I take the supply camp.
You take the supply camp.
I take the supply camp.
You take the supply camp.
I take the supply camp.
You take the supply camp.
(repeat 24/7)

Supply camps, with rare exception, are completely impossible to defend. Most have no chokepoints, no clever places to put siege and the NPCs are useless. The upgrades are relatively cheap but even doing the basic 2 upgrades adds up quick since supply camps trade hands roughly every 15 minutes.

I think I’d just like to see the upgrades be cheaper and supply flipping should be worth less (if any) XP. They’re still strategically useful to flip, but I think the rewards of flipping turns them into basically a PvE XP farm.

There’s nothing to do there while guarding, so nobody wants to just stand there playing “defense” for the 15 minutes in between attacks.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

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Posted by: jonesbones.9632

jonesbones.9632

Some of the best non-siege fights I’ve ever had were at Supply Camps.

So how about no.

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Posted by: Kracin.6078

Kracin.6078

maybe you don’t realize this.. but they are meant to be hard to defend and easy to take… they provide the supply to everything….. no supply camps.. no supply… no siege for defense… no repairing doors and walls….

if you can successfully keep supply camps in your favor longer, then you will be much better off at winning…. they aren’t meant to be ultra defensible when they are out in the open with no walls

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Posted by: fractalKinesis.8569

fractalKinesis.8569

Walls just get in the way

Xiro, High Five Warriors [HFW], Jade Quarry

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Posted by: Slamz.5376

Slamz.5376

I’m actually fine with them being easy to take.

But cut the rewards (and the upgrade costs) in half or more to account for how easy it is. They shouldn’t be something that people just run around doing in a circle purely because it’s an easy way to farm up XP.

Camelot Unchained – from the makers of DAOC
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained

Supply Camps: XP Farms of WvW

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Posted by: Jarl.8607

Jarl.8607

I like that they are. Zerg fest sieges do get old sometimes…

Engineer – lvl 80 – Tarnished Coast

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Posted by: Ljiona.9142

Ljiona.9142

The servers that do well in even battles (prime time fighting) are the ones that take and protect supply points. Like others have said, if you can protect your supply while disrupting the enemies, you can dictate the battle. SBI did that last weekend to us (ET) and probably HoD. We could never mount a good offense in the ET homeworld because our main force was reacting to the supply camps being taken by a small group of 5-10 SBIers. They would actually stay at the camp so 3-4 people had no chance to take it. It wasn’t until we sent a large 30+ zerg. Our zerg would take it and then leave. The SBI group would come right back and retake it. It must have happened a hundred times in a six hour period. It was so annoying watching it happen over and over. Our leadership finally wised up, built siege, and left people to protect our supply. Only then were we able to mount an offense and gain some ground. By then SBI was pretty far ahead. It was really an excellent tactical plan on their part. They definitely won the weekend battle because of it.