(edited by ArrogantHero.4965)
Supply Gathering Nodes
If getting supplies was as easy as killing the enemy, PVE players would be focused non stop due to the probability of them not running builds which they can survive wvw with effectively.
Also if gathering supply was as simple as running to nodes non stop, you’d have more “node farming” then there currently is. (Though it’d be fun as a theif to wait at nodes to gank players lol.)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
This would lessen the importance of supply camps, supply escorting, and supply in general which is precious. Players are not supposed to be gathering nodes in wvw, they are supposed to be fighting each other open field and over objectives, and using objectives strategically. Losing supply on death would really be a terrible inconvenience for many people because while supply camps are important they are not the center of wvw, we cant be constantly running back and forth with little time to do anything else, thus making everything else grind to a halt. This would make capturing objectives extremely difficult if taking losses on pushes. Remember also camps have RI buffs and limited supply which take time to rebuild, and to have players instead go finding some random placed node to farm for supply would just mess up any coordination
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
If getting supplies was as easy as killing the enemy, PVE players would be focused non stop due to the probability of them not running builds which they can survive wvw with effectively.
Also if gathering supply was as simple as running to nodes non stop, you’d have more “node farming” then there currently is. (Though it’d be fun as a theif to wait at nodes to gank players lol.)
Well it wouldn’t be nonstop. Because the node are still limited to each player.
This would lessen the importance of supply camps, supply escorting, and supply in general which is precious. Players are not supposed to be gathering nodes in wvw, they are supposed to be fighting each other open field and over objectives, and using objectives strategically. Losing supply on death would really be a terrible inconvenience for many people because while supply camps are important they are not the center of wvw, we cant be constantly running back and forth with little time to do anything else, thus making everything else grind to a halt. This would make capturing objectives extremely difficult if taking losses on pushes. Remember also camps have RI buffs and limited supply which take time to rebuild, and to have players instead go finding some random placed node to farm for supply would just mess up any coordination
Supply camps and the above mentioned should be the most important. Thats why I was thinking the nodes would give much less supply than camps to the individual.
in all honesty I have no idea why there are nodes or animals in wvw at all
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
in all honesty I have no idea why there are nodes or animals in wvw at all
lol XD
I guess maybe for immersion purposes, but it really serves little purpose, and the animals can be annoying many times
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
I guess maybe for immersion purposes, but it really serves little purpose, and the animals can be annoying many times
I remember ANet saying they wanted to have WvW as a bridge for PvE players to get involved in PvP, or something along those lines.
The main issue I see between wvw and pve focused players is mindset, some on each side dislikes the attitudes of those on the other side. Pve players need to understand wvw is not like pve where you cant just go in without proper gear, builds, refusing to use communications etc etc and wvw players need to understand pve players might be interested in learning wvw and will be put off by harsh and elitist reactions. Those who are willing to learn/teach are usually welcomed, but there is always that stigma of the pve’er in wvw, we all joke about it. But anyone willing to learn is always welcome, those that act like they know everything and refuse to adapt to the fact that wvw is not the same as pve are not always met with open arms.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
The main issue I see between wvw and pve focused players is mindset, some on each side dislikes the attitudes of those on the other side. Pve players need to understand wvw is not like pve where you cant just go in without proper gear, builds, refusing to use communications etc etc and wvw players need to understand pve players might be interested in learning wvw and will be put off by harsh and elitist reactions. Those who are willing to learn/teach are usually welcomed, but there is always that stigma of the pve’er in wvw, we all joke about it. But anyone willing to learn is always welcome, those that act like they know everything and refuse to adapt to the fact that wvw is not the same as pve are not always met with open arms.
Quote for the win. So much truth to this
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
If getting supplies was as easy as killing the enemy, PVE players would be focused non stop due to the probability of them not running builds which they can survive wvw with effectively.
I don’t see the problem here lol, but anyway it’s not like they have a label above their heads saying pve and if they did they’d be focused anyway.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
I dont like the actual system. Dolys walk in, npc builds and thats all. Players should run supply and build things manualy
Just the WvW
R3200+
The main issue I see between wvw and pve focused players is mindset, some on each side dislikes the attitudes of those on the other side. Pve players need to understand wvw is not like pve where you cant just go in without proper gear, builds, refusing to use communications etc etc and wvw players need to understand pve players might be interested in learning wvw and will be put off by harsh and elitist reactions. Those who are willing to learn/teach are usually welcomed, but there is always that stigma of the pve’er in wvw, we all joke about it. But anyone willing to learn is always welcome, those that act like they know everything and refuse to adapt to the fact that wvw is not the same as pve are not always met with open arms.
Also a lot of that isn’t necessarily the PvE players fault but more on the game not teaching these players. I have a story that relates to this and it’s how I came up with this idea.
I am primarily a PvE player. I was playing WOW and I’ve been playing on a PvP server for the first time. I was worried about all the things you listed above. But it started out ok. I was already familiar with all the PvE stuff. Eventually I ran into another player from the opposite faction. Naturally he killed me lol. He had appeared out of no where. But from that encounter I learned about the importance of watching my surroundings. And after a few deaths I finally killed one using the rotation I learned while doing quest. And then as I was mining it hit me. The game was teaching me how to play in PvP using the same PvE content.
GW2 just don’t do that great of a job at teaching this. For instance, you mentioned the gear. In WOW you don’t need to switch up gear tbh. Each spec uses specific stats. So you use the same type nearly throughout the entire game.
I dont like the actual system. Dolys walk in, npc builds and thats all. Players should run supply and build things manualy
Well in a sense they are running supply, just not at camps. This is just another way to gain supply. And it will increase the amount of roaming enemies and give the players that don’t want to group up something they can do. When I tried WvW it was fun running with the zergs but I just didn’t feel like I was of much help. I wanted something I could do as an individual at any level.
The mechanic isn’t just for supply, but to also offer a safer way to introduce the player to PvP mechanics. Also your not just gathering but hunting down other gatherers for their supply. This adds an interesting dynamic. It’s fun for both sides!
(edited by ArrogantHero.4965)
How is it a “safer” way to introduce the PvP mechanics?
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
How is it a “safer” way to introduce the PvP mechanics?
Safer wasn’t quite the right way to put it.