Supply Removal Traps

Supply Removal Traps

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Q:

Is there something weird going on with these things that each player can only place one at a time?

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

A:

That is how it was set up.

If you were able to place, more, that was a bug.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

Great, so what is the point of them? They are a great idea, but wth? Only one?

So maybe the zergs can be limited to one golem, or ram, or cata?

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Urrid.4593

Urrid.4593

If you have two or three people placing supply traps it SEVERELY limits an offensive zerg siege options.

Basically they are OP but not many people understand this and use them.

Coral -Mesmer- Omnomnivore and TC’er.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

One person placing them could slow down a zerg, but not when you can only place one at a frigging time.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

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Posted by: Lanimal.6541

Lanimal.6541

You place one at the entrance of the camp, run into camp deplete supply – wait for 10 to regen and drop another trap on the depot. Wait for 10 more to regen, pick it up and run away – using stealth (thief or mesmer) run back in when the camp is about to flip and drop another on top of their zerg.

Die a happy death.

Theongreyjoy
[VoTF] www.votf.net

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Posted by: Urrid.4593

Urrid.4593

Theon has it.

You should have 10 supply, say a zerg is on the outer areas if a keep drop a trap 5’ from the gate or, if they are already on the gate, sneak up behind them and pop a trap. This might not limit their siege options they’ve already built, but it will limit inner attacks. If you’re quick or sneaky get back inside raid 10 supply from the keep and repeat. Congrats! You’ve successfully reduced the commander’s inner siege options to about 1/3rd to nearly zero.

I held a T2 bay for hours with only 15 defenders vs 40-50 hostiles doing just this tactic. They kept resupplying over and over and I kept popping traps on them. Eventually they left to hit a “softer” target. I guess they didn’t want to auto-attack a T2 gate down.

It isn’t as easy as following a tag but it is insanely powerful. To do it properly you need support or a death wish.

Good luck.

Coral -Mesmer- Omnomnivore and TC’er.

(edited by Urrid.4593)

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I think more are getting wise and sending a runner ahead.

I speak for my self and no one else. Only fools believe they speak for a majority.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I think more are getting wise and sending a runner ahead.

Yeah, that’s why I like to drop them just inside the gate of a keep that is under attack, particularly when they aren’t yet upgraded. Wooden doors tend to melt fast. So why can’t I put more then one and really bust the zerg?

I admit these things are a bit OP, but I don’t see a lot of people using them so far, not on RoF or our opponents. I haven’t actually set one off yet, but I have placed a few that got used.

My posts are facts as I know them, or my own opinion, and do not represent any guild.