As these traps can prove to be quite useful, i find they could be more effective (or at least if they introduced a variety of this)
- Adding “pressure sensing” making traps only trigger when a large enough group is in proximity
- The point of supply traps is to rid the opposition of some supply, why do these traps activate when the 1 person with 0 supply that is running ahead of the zerg can trigger them all resulting in no loss of supply.
Though, I agree there should maybe exist a counter to these traps and being able to de-mine an area where you think a trap might have been laid in wait.
I’d like to get more ideas out on how traps can add more to the general strategy. Right now they feel so gimmicky.