Swirling Winds... *facepalm*
Don’t forget Thief smoke too.
Haven’t seen anything like this yet in T2. I’d have to see it for myself to say whether I think it needs fixing. Like permastealth…had my first encounter with a really annoying Thief two days ago in a supply camp. We got him, but it was annoying.
It then comes down to a war of attrition and who has the most elementalists on hand who are willing to sit and defend an area for long periods of time.
Everything in WvW is a war of attrition. Everyone hates it too, but those are the rules we have to play by.
Don’t forget Thief smoke too.
and guardians have a few right.
Don’t forget Thief smoke too.
and guardians have a few right.
Actually they nerfed that early. Seems they didn’t mean to allow these abilities to block siege, but here we are anyways.
Ain’t tactics fun? I see nothing wrong with it though. Its a great use of abilities. Also, several other classes have similar anti projectile spells.
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon
Ain’t tactics fun? I see nothing wrong with it though. Its a great use of abilities. Also, several other classes have similar anti projectile spells.
if others can do it then i see it staying.
if they nerfed guardian’s ability to do it and there aren’t really any other classes who can then i see it going the way of the mesmer’s greatsword 4 attack. if an ability is the only one in the game that can do something very amazing that is usually a strong indicator that it won’t be doing that for long.
Ain’t tactics fun? I see nothing wrong with it though. Its a great use of abilities. Also, several other classes have similar anti projectile spells.
yes, but they were nerfed to not block siege weapon projectiles. swirling winds and i guess thief smoke slipped through the cracks.
the rule should be applied consistently. imo smart artillery use is the primary means a small group of players can outplay a large group of players. giving a player skill to negate artillery reduces smart gameplay down to “just have eles block it”
garrison trebs attacking bay keep is a primary example. 10 organized players can run up, making sure they are undetected and build a treb in open field to kill the garrison trebs. having eles on garrison trebs just negates the smart artillery use, and allows the zerg plenty of time to get rolling and react. a smart faction trebbing from garrison would have scouts posted at those location so the garrison trebs can be turned around before the defenders even build the counter treb.