The Tiny Yuno Sniper of Ebay [EBAY]
(edited by Cerby.1069)
Hai,
I just wanted to express how TIRED I am of harvesting these stupid things. They only give 1-3 things. Often its 2 herb ones and 1 other. And the herb ones of course are the ones that usually make you have to harvest them 1-3 TIMES EACH for SINGLE ITEMS. Why do I have to harvest…..3+1+1…nodes 5 times before I can leave the tower and be on my way! They are dumb, i ahte them. They delay the game…people harvest them cause you gotta take whatever you can get to make money in this mode to pay off the costs of playing it. No more explaining, its straightforward. Nobody likes doing it, it impedes the gamemode, it takes forever, many other reasons…..the end.
Solutions:
-remove them
-make it so i don’t have to harvest 1 node 3 times to get 3 items. Give 2 nodes per tower/camp and just increase their output by +1 so they are like regular pve nodes. And make it so I don’t have to refarm the node more than once! If I get extra strikes make it give me whatever the strike gives me automatically.
-give me the stuff automatically upon taking the objective!
Solution I like:
-Grow the stuff! As the objective upgrades it gives access to nodes! So right off the bat after you take something there are no nodes to farm! Nothing to worry about! As it upgrades though nodes and stuff to farm appears! This encourages people to ‘visit’ stuff they otherwise ‘wouldnt’ bother visiting (recall the old upgrade system?) creating a sense of population and presence on the maps. Now there is less excuse for every objective you visit to be completely empty. I mean if we did something like this maybe just maybe we could remove the ‘contested’ status of objectives like the game designers originally wanted! I mean thats a totally different story but this basic idea is something everyone should be able to appreciate. And people obviously wouldnt have access to the nodes of enemy borderlands if any of this were the case…you would have to take the objective and grow ur own. The nodes can have their own colour strip (red/blue/green) across the bottom to show ownership. It also gives more reward for guarding and defending objectives to fortify them. Why? Cause everyone likes to play farmer! Do pleb work and at the end of the day you get to see something grow and re-affirm that your efforts have ‘fed’ the people you pretend you care about! This game shouldn’t be about pve and pvp! It should be about growing an empire of farming nodes so you can make money!
(edited by Cerby.1069)
-Grow the stuff! As the objective upgrades it gives access to nodes! So right off the bat after you take something there are no nodes to farm! Nothing to worry about! As it upgrades though nodes and stuff to farm appears! This encourages people to ‘visit’ stuff they otherwise ‘wouldnt’ bother visiting (recall the old upgrade system?) creating a sense of population and presence on the maps.
I think that is good idea. It would solve the problem of half your group always running into nodes after capture and other half has to wait for them, wasting time that would be better spent on running to next fight.
We should remember why nodes were created in WvW first place – players kept complaining how WvW is such a huge money sink and to earn any gold you have to play PvE for hours. Well, gathering nodes give you stuff without requiring to leave WvW.
I like them, helps me with selling mats so I have some pennies in the bank.
Sorry you feel that way.
I love the nodes, they are like a mini-reward for flipping the objective. And give me a reason to check on objectives we already hold.
-Grow the stuff! As the objective upgrades it gives access to nodes! So right off the bat after you take something there are no nodes to farm! Nothing to worry about! As it upgrades though nodes and stuff to farm appears! This encourages people to ‘visit’ stuff they otherwise ‘wouldnt’ bother visiting (recall the old upgrade system?) creating a sense of population and presence on the maps.
I think that is good idea. It would solve the problem of half your group always running into nodes after capture and other half has to wait for them, wasting time that would be better spent on running to next fight.
We should remember why nodes were created in WvW first place – players kept complaining how WvW is such a huge money sink and to earn any gold you have to play PvE for hours. Well, gathering nodes give you stuff without requiring to leave WvW.
Yeah but these half kitten nodes they added to keeps and towers after forgetting to put them on the map are an annoyance. At least before you knew what you were getting instead of the random sit you get now. I might stop for platinum but I’ll skip over copper.
They should either put real nodes back on the map or just reward you with random mats when you cap something.
Sorry you feel that way.
I love the nodes, they are like a mini-reward for flipping the objective. And give me a reason to check on objectives we already hold.
Wich leads to other design issues….
Hai,
I just wanted to express how TIRED I am of harvesting these stupid things. They only give 1-3 things. Often its 2 herb ones and 1 other. And the herb ones of course are the ones that usually make you have to harvest them 1-3 TIMES EACH for SINGLE ITEMS. Why do I have to harvest…..3+1+1…nodes 5 times before I can leave the tower and be on my way! They are dumb, i ahte them. They delay the game…people harvest them cause you gotta take whatever you can get to make money in this mode to pay off the costs of playing it. No more explaining, its straightforward. Nobody likes doing it, it impedes the gamemode, it takes forever, many other reasons…..the end.
Solutions:
-remove them
-make it so i don’t have to harvest 1 node 3 times to get 3 items. Give 2 nodes per tower/camp and just increase their output by +1 so they are like regular pve nodes. And make it so I don’t have to refarm the node more than once! If I get extra strikes make it give me whatever the strike gives me automatically.
-give me the stuff automatically upon taking the objective!Solution I like:
-Grow the stuff! As the objective upgrades it gives access to nodes! So right off the bat after you take something there are no nodes to farm! Nothing to worry about! As it upgrades though nodes and stuff to farm appears! This encourages people to ‘visit’ stuff they otherwise ‘wouldnt’ bother visiting (recall the old upgrade system?) creating a sense of population and presence on the maps. Now there is less excuse for every objective you visit to be completely empty. I mean if we did something like this maybe just maybe we could remove the ‘contested’ status of objectives like the game designers originally wanted! I mean thats a totally different story but this basic idea is something everyone should be able to appreciate. And people obviously wouldnt have access to the nodes of enemy borderlands if any of this were the case…you would have to take the objective and grow ur own. The nodes can have their own colour strip (red/blue/green) across the bottom to show ownership. It also gives more reward for guarding and defending objectives to fortify them. Why? Cause everyone likes to play farmer! Do pleb work and at the end of the day you get to see something grow and re-affirm that your efforts have ‘fed’ the people you pretend you care about! This game shouldn’t be about pve and pvp! It should be about growing an empire of farming nodes so you can make money!
so because you can’t seem to allow yourself to ignore these nodes, you want them removed? of all the things that should be complained about, you found this? seriously? this is what you settled on?
I miss roaming ABL for the rich iron nodes
I agree they do slow things down and should just be removed completely and give us rewards some other way, as I suspect is planned anyway with possible reward tracks or even just a boost to rank up chests.
What are you talking about, they are awesome, and a good way to make sure that the players inside of wvw also get their gathering done. I never heard of anyone feeling they are bad, it is a second reward for capping something and you can also earn gold on it if you keep on harvest them when passing them.
And tbh if i do something in wvw that require my attention then i leave the nodes until after, this is possible to do
I miss roaming ABL for the rich iron nodes
I miss roaming the ABL and murdering the people gathering the rich iron nodes.
I miss roaming ABL for the rich iron nodes
I miss roaming the ABL and murdering the people gathering the rich iron nodes.
WELL I MISS MURDERING PEOPLE TRYING TO MURDER ME WHILE I GATHER
These nodes have made WvW significantly less expensive. While I would appreciate a faster method, I am not going to complain about something that takes seconds that I can typically do while the objective is flipping.
so because you can’t seem to allow yourself to ignore these nodes, you want them removed? of all the things that should be complained about, you found this? seriously? this is what you settled on?
I’M SORRY. I SHOULDA HIGHLIGHTED THIS PART FOR YOU:
-make it so i don’t have to harvest 1 node 3 times to get 3 items. Give 2 nodes per tower/camp and just increase their output by +1 so they are like regular pve nodes. And make it so I don’t have to refarm the node more than once! If I get extra strikes make it give me whatever the strike gives me automatically.
-give me the stuff automatically upon taking the objective!
SO LIKE IF YOU HAVE 4 NODES, YOU DON’T HAVE TO GO THROUGH SOMETHING RIDICULOUS LIKE: 3+3+1+1 = 8 STRIKES or 9 or 10 HARVEST ANIMATION STRIKES TO CLEAR A KEEP. SO WE MIGHT HAVE 2 OR 3 NORMAL NODES THAT YOU ONLY HAVE TO HARVEST ONE TIME THAT GIVE THE SAME AS 4 DO NORMALLY! SO THE MAX HARVESTING ANIMATIONS IS ALWAYS GONNA BE 3 OR LESS INSTEAD OF 8 OR 9 OR 10. ALRIGHT?
IS THAT OKAY?
ARE WE OKAY NOW? I’M SORRY I CONFUSED YOU, I HOPE YOU ARE OKAY NOW
I miss roaming ABL for the rich iron nodes
I miss roaming the ABL and murdering the people gathering the rich iron nodes.
WELL I MISS MURDERING PEOPLE TRYING TO MURDER ME WHILE I GATHER
WELL I MISS MURDERING THE PEOPLE TRYING TO MURDER PEOPLE WHO GATHER NODES!
I would gunflame you node harvesters so hard. So so hard.
(edited by Cerby.1069)
IS THAT OKAY?
Chill the kitten out man. And no, you really need to relax and be able to handle a few extra hits with the scythe, or maybe, just cut back on whatever amphetamines you are taking.
Sounds like First World Problems really. That “f” key getting stickey?
While I would not complain about a “Press F for loot” Machine, I do see your point about the delay on each tower.
What should be done is put the nodes inside or accessible from inside the circle that appears in the lord’s room, this way your capping while you harvest.
I don’t like them either but for a different reason.
I actually enjoy harvesting. I’m one of those freaks that could just spend hours floating from node to node gathering items. It’s relaxing. And I dislike that all the nodes are in one place in WvW since WvW is 90% of what I do.
I miss being able to roam around when I was bored and there were no fights just gathering things.
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