T1 NA questions

T1 NA questions

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Posted by: Luvpie.8350

Luvpie.8350

Curious how things stand in T1 NA right now…
Can someone detail the guilds in T1 (for each server) during NA and the numbers they run? Are fights blob vs blob or are guilds smart enough to run by themselves and not kitten jam every fight? Which server has the least number of NA and least amount of queues on reset?

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Posted by: problematic.9623

problematic.9623

Your timing makes response complicated because of changing community needs Luv. Sup Luvpie? Will my feedback help? This is for you and no one else. Not going to respond to anyone else.

IMO [My bias is from BG perspective] BG can run guild forces, pug, blob, pugmander, havoc, bloodlust response, and roamers in NA. I believe TC has all these elements as well. JQ is the lacking server in this time zone.

Both fights and ppt are selectively chosen. PvD happens in tier 1 NA =(

BG is content with NA militia numbers, but want commanders, scouts, and leaders to reduce overplay.

BG perception of JQ is that they have been hurting for numbers during NA and also need pugmanders, guild leads, and commanders. Guild [TW] joined JQ during this time zone to “save” it. As a result the other JQ timezone guilds rejoined/increased play. This boosted JQ’s rating and kept it in competition. [TW ]believes they were successful in “saving” JQ and the community is absorbing the consequences. TW guild is currently saying the population balance situation is poor and needs continued work. TC server is healthy on numbers in NA. Word in BG is that TC server is bleeding NA leadership. They also need new pugmanders to tag up. More militia numbers to BG or TC in NA is unwanted because it would be damaging to population balance.

If you check the ppt graphs you’ll note BG is hurting in other time zones for both numbers and leaders and this is exploited for points. All three servers exploit population weaknesses. 2vs1 is active and alliances rotate rapidly. It was exciting on all sides I believe. Everyone was raving about the final score being within 3k points for the first time in over a year.

It is likely that all three servers have community leadership that are overplaying due to lack of roster. Tier 1 leaders negotiate “push” weeks to coordinate population enjoyment and prevent community attrition. Server communities are sharing multiple guilds.

Unique to tier 1 [I think?] is cross server guild representation. Most well-known is TW and their affiliated guild TWL. But, there are other guilds too. This is a current topic being discussed and the BG community [other servers?] is still adjusting to cross server rep.

For more information show up on one of the server forum boards and ask what is needed. Or contact Malevolent Omen [OnS guild] [he leads BG during EU and NA]. He will know who you can contact on the other servers [if no one else replies].

I do not speak for anyone else and I hold no roles or leadership. Still not guild tagged after more than a year. Hah. If anything I wrote is too current, damaging to policy/politics/security then contact me and I will remove it [BG leadership].

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Posted by: problematic.9623

problematic.9623

I can’t do a numbers list, but I can list BG NA guilds recruiting:

[Zen] is recruiting
[RNG] Roll Initiative is recruiting
[DS] Deadly Syndicates is recruiting
[SG] Soul Guard recruiting
[JINX] Bad Luck’s Coming recruiting
[UD] Unbreakable Dynasty is recruiting
[SfR] Soldiers for Rent – recruiting
[DN] Digital Nemesis is recruiting
[KnT] Knight Gaming is Recruiting
[OnS] Onslaught recruiting
[REV] Revel recruiting
[ICoa] is recruiting
[Rest] Resonating Storm is recruiting
[HB] Herfolge Boldklub recruiting

Phun – Guardian
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Posted by: zhonnika.1784

zhonnika.1784

Our NA guilds vary in what they run/numbers, depending on the night.

SF runs between 15-30, sometimes less/more. Raids vary between closed and open.
KA runs fairly large, and can queue a map with militia support.
TWL varies between 15-25, and will pugmand or run closed, depending.

Our smaller forces:

IMPS, MUSA, HzH and HIGH which run 5-10 sized havoc.

Blobbing seems to be an issue that arises… from blobs, really. If a 20 man group is only getting blob fights from the other servers, they will have to either find someone to run with, or deal with getting blobbed all night. This stems from — as best I can guess — not enough commanders to run separate teams. A map may have 1 tag, and that’s where everyone is. At this point in wvw, this isn’t exactly surprising.

Most of the time, if you just reach out to the enemy commander, you can get a fight without an AJ. Like, between SF and TWL, if they ask for a fight, we’ll back off and stand back unless they ask for help. The reverse is also true. That comes down to communication and respect for the teams involved. Since T1 has a lot of militia, those players have to be taken into account, and bulk up teams for all servers. It can be harder to find pure guild vs guild fights, without militia, but it’s certainly possible and isn’t a problem to arrange. Scrims and GvG may not be as plentiful as in T2, but happen often enough.

TC seems to have the most NA numbers, but maybe lacks commanders/pugmanders? That’s how it seems, anyway. BG has a decent mix of guilds, and all of them give good fights. JQ is doing better, seeing as how our death and doom was predicted not too long ago. We did lose our gvg guilds, and 60-80 people in SG, but the addition of TWL (and Kazo in EU) helped stabilize things. That’s about where we are in NA on JQ: stable. It could be a little better, but it could be a lot worse.

I can’t speak for TC and BG in terms of reset queues. We’ve just recently started having small queues on maps for reset, as for a while when people left… we did not have any.

Any specific questions can be answered on our forum: http://jadequarry.com/page/index.html

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

I still think it’s sweet of TC and BG to look out for JQ like they have been. Enemies but still holding them up in the tier because they enjoy fighting them. That’s true sportsmanship and although I’m no longer on NA I give my condolences to BG and TC for doing such an honorable thing.

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Posted by: Buffy.9246

Buffy.9246

I still think it’s sweet of TC and BG to look out for JQ like they have been. Enemies but still holding them up in the tier because they enjoy fighting them. That’s true sportsmanship and although I’m no longer on NA I give my condolences to BG and TC for doing such an honorable thing.

I think it was because no one wanted yaks bend in t1. Tc/bg would 2v1 them to death.

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Posted by: fishball.7204

fishball.7204

2 map queues on BG this reset (~20 each).

The other 2 maps weren’t exactly empty just not queued.

FOR THE GREEEEEEEEEEEEN

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Posted by: robotempire.2451

robotempire.2451

I still think it’s sweet of TC and BG to look out for JQ like they have been. Enemies but still holding them up in the tier because they enjoy fighting them. That’s true sportsmanship and although I’m no longer on NA I give my condolences to BG and TC for doing such an honorable thing.

I think it was because no one wanted yaks bend in t1. Tc/bg would 2v1 them to death.

just an anecdote but I don’t buy your last sentence. that is not what happened when TC moved up to T1, at all.

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Posted by: Buffy.9246

Buffy.9246

I still think it’s sweet of TC and BG to look out for JQ like they have been. Enemies but still holding them up in the tier because they enjoy fighting them. That’s true sportsmanship and although I’m no longer on NA I give my condolences to BG and TC for doing such an honorable thing.

I think it was because no one wanted yaks bend in t1. Tc/bg would 2v1 them to death.

just an anecdote but I don’t buy your last sentence. that is not what happened when TC moved up to T1, at all.

Yes cause tc fights. Yb doesn’t. That’s why..

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Posted by: henchmen.1856

henchmen.1856

From my perspective. No bias towards any server since I’ve played on all three.

Can someone detail the guilds in T1 (for each server) during NA and the numbers they run?

BG:
OnS – when they run tagless its around 30 but recently their are running tagged more often and get 60+
KnT – blob guild on their own
GoF – 20-30 but almost always run tagged so 40+
ICoa – 10-20
REV – ~20
JINX – 20-30 and almost always run tagged not as popular as OnS/KnT so rarely get 40+ following them
DN – ~25 but are tagged quite often and get 40+ easily

JQ:
KA – full map blob
SF – full map blob on reset, full map blob when tagged, 20-30 when on their own but that happens like twice a week only
TW – map blob when tagged, ~20 when not

TC:
CERN: map blob
SE: 30-45 guild blob
vX: ~15-20
whole bunch of random guilds no one thinks twice about

Are fights blob vs blob or are guilds smart enough to run by themselves and not kitten jam every fight?

blob v blob more than anything. kitten jamming is necessary since all of JQ, some BG guilds (KnT and OnS mostly) and CERN from TC like to omniblob. There’s a reason why QT and IX left…….

Which server has the least number of NA and least amount of queues on reset?

All three servers had all 4 maps queued 30 minutes into reset (10+ on borderlands, 50+ for EB). JQ has the smallest NA.

(edited by henchmen.1856)

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Posted by: IntoxicatedDog.4051

IntoxicatedDog.4051

As someone on TC, I’d argue that we are the smallest. Not the smallest in terms of raw population but it does often seem we are outnumbered in fights. We recently lost a huge chunk of our OCE fighting force as well. Also the occasional double team against TC gets old, quick. But it happens, we’ve been a part of it before.
As far as us keeping JQ in T1, I don’t feel like that is an opinion shared by everyone. A lot of people I know wanted JQ to drop to see some new competition but JQ has come back quite strong with a lot of people transferring to their server.
From looking at other’s perspectives of TC you guys seem to overestimate our numbers, CERN is a large guild, sure, but at max run around thirty (actual guild members) in their zerg the rest are friends or affiliates in other guilds. Only in peak hours do I really feel like we can even come close to a blob.

(edited by IntoxicatedDog.4051)

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Posted by: Fuzzion.2504

Fuzzion.2504

Season 4 is a month or maybe 2 months away.

So its hard to say what will happen.

JQ is the oldest T1 server in GW2 and we have had our ups and downs.

Currently, TC has the largest population followed by BG then JQ. But being in
T1 for 2 years , the times have changed alot. There are no precedence to the current trend. Unlike the same period last year, the overall WvW population of gw2 has declined a lot consolidating the numbers in the upper tiers. The difference is very stark.

So Anet must intervene or matchups will just be dead uneven.

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Posted by: Daiboru.5792

Daiboru.5792

Currently, TC has the largest population followed by BG then JQ.

I’d agree for NA.

Meanwhile, 2:30am, 7pm for australia- we have 20 people in EBG. 3 are uplevels.

TC’s OCX is horrid.

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Posted by: Reverence.6915

Reverence.6915

Currently, TC has the largest population followed by BG then JQ.

I’d agree for NA.

Meanwhile, 2:30am, 7pm for australia- we have 20 people in EBG. 3 are uplevels.

TC’s OCX is horrid.

OP is asking about NA though

Which tbh I can’t answer as I’m an OCX player

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Posted by: X T D.6458

X T D.6458

Curious how things stand in T1 NA right now…
Can someone detail the guilds in T1 (for each server) during NA and the numbers they run? Are fights blob vs blob or are guilds smart enough to run by themselves and not kitten jam every fight? Which server has the least number of NA and least amount of queues on reset?

Heres how it basically works, its more or less even numbered during NA. But it hardly ever feels that way, blobbing is common, but thats really on most servers. Blobbing is generally what you encounter from bounce/map hopping groups, or groups in EB. TC has a couple of guilds that run large numbers SE, CERN and some others that run good numbers, TIE, Vx, among others. BG has many guild groups but dont put up blob size alone, so BG relies a lot on militia and mixing of guild groups to put up the numbers to counter JQ/TC groups. JQ NA is similar to BG’s in terms of numbers some common guilds encountered are KA, SF, TWL, and they are very oppurtunistic in how they run.

BG has a lot of wvw guilds but the largest they will field generally is around 15-25 usually, like I said its usually mixed with other guilds and militia. Guilds generally dont run tagless here. They are very skilled, and have excellent commanders, and if they had the numbers it would be easy enough to run alone. Success is tied to proper setup, coordination and communication, and not sheer numbers.

In terms of queues, BG during reset will usually have queues on each map for at least a couple hours, not always long for tc/jq bl’s. EB is almost always queued, dont ask me why, but w/e. I cant comment on JQ, can ask my friend in TWL, but he hasnt been on in a few days. And going by what Ive read on here, and from friends on TC, the queues there seem to be very heavy.

Hope that helps

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(edited by X T D.6458)