Take and Give
Actually I have wondered about this a lot myself. Maybe we are just not getting what WvW is all about, but I thought we were supposed to keep what we captured.
Some reasons why you see this often:
1) If you manage to burn down a full upgraded objective (especially waypoints) this is a hard hit for the enemy and a worthy achievement in it’s own.
2) We play 3-way matches: If you push something back to wood, the other two likely start fighting over it, so you give them some food to keep their desire away from your worthy possesions.
3) Last but not least: Acquisition gives personal rewards (Exp, Karma, WEXP), defense does as well, but sitting inside waiting for the enemy to come does not.
A large portion of the WvW player base is casual and do things that reward them. The vast majority of loyal GW2 players have been conditioned to chase after the carrot so that’s what they are going to do. Why stick around to work on defending a major objective, paying for upgrades and not generating much income when you can run off with the farm train to farm all that karma, bags and badges? PvP is not serious in this game and never will be. Its a casual game designed for casual players.
I kinda have to disagree with nirvana a bit although, I agree totally that the number of players around are mainly there to be farm trains. Not all players or guilds are like that, as a Piken Sq fighter I am constantly amazed in how very organised players such as on Elona and Seafairers do as regard to holding onto keeps. I have yet to find out what the secret is but to me they build superior siege in large numbers in each location they keep, they place them well, they have people on them constantly. The last one really surprises me and I am somewhat in awe of it. Are these people who are committed to staying on the arrow carts and siege all the time, is it rotational, are the commanders telling people to build carts or are players doing this on their own accord, are the commander demanding people stay on it??
So many questions but something we at Piken really should be looking at cause ATM our attitude to building siege is terrible. I once sieged a keep myself running back and forth. I soon stopped as I saw nobody else really doing siege building, so when the zergs were at the door there was nothing built to buy some time or defend the keep. Granted the last couple of weeks we had it easy, this week it’s pretty hard going and simply chasing the zerg is not helping, as the numbers are simply bigger ( buffing does nothing with a 1 against 5 to 6 ratios). But yeah… not all guilds are farmers, some really do hold onto keeps very well and have got it down to a fine art.
(edited by mzt.3270)