As true as Odin’s spear flies,
There is nowhere to hide.
(edited by Lightsbane.9012)
we know you have been using the render exploit. you do not get through a line of siege weapons with 20+ people without us seeing you. if a mes did it we’d have seen the mesmer. expect more screen caps.
secure your client Anet.
PS: a mes portal entrance lasts 20 seconds, and to even get remotely close without us seeing you you’d have to A.) use an epic speed buff B.) be stealthed C.) somehow have minimal cooldown on Blink. D.) be there in a 20 second window to drop a portal exit.
(edited by Lightsbane.9012)
Im not on either servers but i dont get it, they did what?
While I was not there at the battle, I have fought plenty of times at the exact location with large numbers on both sides. It is a rendering issue. Culling. No exploit.
I do however understand it is easier to have excuses for why you did not win instead of just saying well done, maybe next time.
Love how the top bar is completely blue. Great balance this week.
While I was not there at the battle, I have fought plenty of times at the exact location with large numbers on both sides. It is a rendering issue. Culling. No exploit.
I do however understand it is easier to have excuses for why you did not win instead of just saying well done, maybe next time.
if it’s a rendering issue then it’s something wrong with the game, no? a glitch in the system. if that’s an ‘excuse’ then i’m sure the mass server hops are an excuse too.
Yeah, we’re notorious “render exploiters.” You got us. Lmao.
Uh, pretty sure there’s absolutely nothing anyone can do about this ‘exploit’. Should they stand there for you for 10 seconds 30 feet away to make sure they’ve rendered on your screen so you can shoot them before they get close? I’ll pass the word along…
Seriously? You are claiming we are using culling (a problem with the game’s client for ALL players)? When I die due to invisible players I don’t come to the forums and blame the players. Go to the general board and complain about the client issues. This isn’t the same as a singular cheater flying around grabbing orbs in seconds. Wait, you aren’t from GoM are you? I mean, it would be pretty ironic if you were.
Out of all the servers that we’ve faced, the only one I haven’t heard some kind of pathetic whining and excuse making out of was Maguuma. Seriously, you got crushed in WvW. It happens. Get over it.
Seriously? You are claiming we are using culling (a problem with the game’s client for ALL players)? When I die due to invisible players I don’t come to the forums and blame the players. Go to the general board and complain about the client issues. This isn’t the same as a singular cheater flying around grabbing orbs in seconds. Wait, you aren’t from GoM are you? I mean, it would be pretty ironic if you were.
oh, you mean ironic in the sense that 5 people hacked the orb and told no one else? sure, i guess. you forgot to mention the 1:5 population ratio in wvw at any time.
Why would Mag complain about WvW? They’re the ones rolling everybody, plus hacks.
Why would Mag complain about WvW? They’re the ones rolling everybody, plus hacks.
Whatever you say, sour grapes. You’re pro pvpers, it just doesn’t shine through because your competition uses DIRTY TRICKS. DONE DIRT CHEAP.
:< :< :<
Love how the top bar is completely blue. Great balance this week.
It was actually a great match up at the start of the week, even into the last few days. Night crew made a big defense a while back that buffered the lead.
But to say it was just that would be dishonest. For all the good fights, TC and SoS have pretty much opposing queue times, at least for max players. So there was and actually still is a big back and forth. This morning, I believe that SoS had potential points for a total of slightly over 500 and dug in for quite a bit.
Basically, it was a fairly steady pace early in the week (GoM got a focus after an orb exploit from single guild, which set them back a lot. They’re actually fair in a fight and suffered for the act of that one guild, unfortunately). Then it began to rubberband, TC built up and held for a time, and now it’s rubberbanding (at least in terms of map control) again.
It’s actually kind of a shame. SoS plays well and head to head (time wise), I think the match would have been much tighter. And maybe even given GoM a way to sneak in and do damage.
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