Team Chat - identify message source?
Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
I think this has been suggested in both of the other threads in here… at the very least in one of them.
Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.
Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.
You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.
Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.
Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.
You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.
By message I meant the identifier for a nametag, if for example there was something like JohnSmith (BGBL) then JohnSmith (JQBL). Guild chat is not dependent on player location, just association meaning membership of the guild, maybe it could work the same for team chat I dont know.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
its simple just add color to chat, green red blue and yellow for EBG
Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.
Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.
You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.
By message I meant the identifier for a nametag, if for example there was something like JohnSmith (BGBL) then JohnSmith (JQBL). Guild chat is not dependent on player location, just association meaning membership of the guild, maybe it could work the same for team chat I dont know.
The guild panel is able to tell you your location. If I see all my guildies on Yaks Bend Alpine Borderlands then I don’t have to ask “What BL are we on?”. As a coder something tells me they can just re-use the code that tells you what guild your posting from and pull the location source like you would from the guild panel.
Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.
Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.
You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.
By message I meant the identifier for a nametag, if for example there was something like JohnSmith (BGBL) then JohnSmith (JQBL). Guild chat is not dependent on player location, just association meaning membership of the guild, maybe it could work the same for team chat I dont know.
The guild panel is able to tell you your location. If I see all my guildies on Yaks Bend Alpine Borderlands then I don’t have to ask “What BL are we on?”. As a coder something tells me they can just re-use the code that tells you what guild your posting from and pull the location source like you would from the guild panel.
This is interesting, since your a coder which of these seems the most technically feasible:
1)Color code the names of players to indicate what map they are on
2)Add text code identifiers next to a players name, like JohnSmith (BGBL) or (RBL)
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.
Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.
You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.
By message I meant the identifier for a nametag, if for example there was something like JohnSmith (BGBL) then JohnSmith (JQBL). Guild chat is not dependent on player location, just association meaning membership of the guild, maybe it could work the same for team chat I dont know.
The guild panel is able to tell you your location. If I see all my guildies on Yaks Bend Alpine Borderlands then I don’t have to ask “What BL are we on?”. As a coder something tells me they can just re-use the code that tells you what guild your posting from and pull the location source like you would from the guild panel.
This is interesting, since your a coder which of these seems the most technically feasible:
1)Color code the names of players to indicate what map they are on
2)Add text code identifiers next to a players name, like JohnSmith (BGBL) or (RBL)
I think you’re both missing my suggestion.. Don’t tag the players name in any way at all. Just tag all messages in the given BL with that BL identifier.
[RED]Tim – Good day
Appears to be a bare-bones implementation. Unaware of the decision making behind it but definitely sub-par.
This is a good idea. The difficulty of coding and implementing it is of no consequence to anyone but a dev. It can be done.
Appears to be a bare-bones implementation. Unaware of the decision making behind it but definitely sub-par.
Most of Anet’s implementations are like that. It’s hard to make a game when you’re not a gamer yourself. They are not gamers.
I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?
Why can’t players do this themselves? Why can’t other players ask if the message isn’t clear?
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?
Why can’t players do this themselves? Why can’t other players ask if the message isn’t clear?
Apparently you don’t play serious WvW… If you did you would know how much of a pain it will be to always add the extra stuff to a message when you’re rushing to defend/fight/run etc..
I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?
Why can’t players do this themselves? Why can’t other players ask if the message isn’t clear?
Apparently you don’t play serious WvW… If you did you would know how much of a pain it will be to always add the extra stuff to a message when you’re rushing to defend/fight/run etc..
Yes because it is such a pain to add BGBL to a message. We do it in our guild chat now if we’re spread.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
It might get messy if you start getting reports from 4 different maps, and have to constantly ask for more info trying to decide where its coming from.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Just remove it from team to it’s own seperate channel,World chat or w/e.
I have a suggestion for the Team Chat in World Vs. World. It’s simple in design that would utilize the specific Borderland the message is coming from.
For example:
Odin Obsidian®: We have a group inc to Garri.
Perhaps do it so that®-Red Borderlands, [B]-Blue Borderlands, [G]-Green Borderlands, and [E] Eternal Battlegrounds.
This way it will be the same for server. Might be easier to code so you wont have to have a tag for each individual server.
Just remove it from team to it’s own seperate channel,World chat or w/e.
Team chat is its own separate channel. Team and map chat were the same, they were redundant.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?
Right now every wannabe internet hero is spamming the /t chat. I have turned off the team messages until end of this matchup.
The novelty will wear off soon enough. Players will learn the difference between map and team chats. At that point there will be an etiquette for typing in the source when it is relevant for the team message. Or leave it out when it is not needed.
For example:
we need a new pug cmmdr on EB soon
wheres the action at?
hbl garri needs help. 30+ AM moving to inner mid gate
can someone get bloodlust already?
This won’t hurt [Much]
Ring of Fire
Just remove it from team to it’s own seperate channel,World chat or w/e.
Team chat is its own separate channel. Team and map chat were the same, they were redundant.
Map was used for regular chat,Team chat was used for actual reports.