Team Chat - identify message source?

Team Chat - identify message source?

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Posted by: ozzeh.7398

ozzeh.7398

I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?

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Posted by: X T D.6458

X T D.6458

Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Balthazzarr.1349

Balthazzarr.1349

I think this has been suggested in both of the other threads in here… at the very least in one of them.

… just call me … Tim :)

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.

Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.

You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.

… just call me … Tim :)

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Posted by: X T D.6458

X T D.6458

Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.

Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.

You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.

By message I meant the identifier for a nametag, if for example there was something like JohnSmith (BGBL) then JohnSmith (JQBL). Guild chat is not dependent on player location, just association meaning membership of the guild, maybe it could work the same for team chat I dont know.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Taxidriver.2043

Taxidriver.2043

its simple just add color to chat, green red blue and yellow for EBG

Team Chat - identify message source?

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Posted by: Honest John.4673

Honest John.4673

Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.

Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.

You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.

By message I meant the identifier for a nametag, if for example there was something like JohnSmith (BGBL) then JohnSmith (JQBL). Guild chat is not dependent on player location, just association meaning membership of the guild, maybe it could work the same for team chat I dont know.

The guild panel is able to tell you your location. If I see all my guildies on Yaks Bend Alpine Borderlands then I don’t have to ask “What BL are we on?”. As a coder something tells me they can just re-use the code that tells you what guild your posting from and pull the location source like you would from the guild panel.

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Posted by: X T D.6458

X T D.6458

Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.

Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.

You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.

By message I meant the identifier for a nametag, if for example there was something like JohnSmith (BGBL) then JohnSmith (JQBL). Guild chat is not dependent on player location, just association meaning membership of the guild, maybe it could work the same for team chat I dont know.

The guild panel is able to tell you your location. If I see all my guildies on Yaks Bend Alpine Borderlands then I don’t have to ask “What BL are we on?”. As a coder something tells me they can just re-use the code that tells you what guild your posting from and pull the location source like you would from the guild panel.

This is interesting, since your a coder which of these seems the most technically feasible:

1)Color code the names of players to indicate what map they are on
2)Add text code identifiers next to a players name, like JohnSmith (BGBL) or (RBL)

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Balthazzarr.1349

Balthazzarr.1349

Something tells me the coding for this might be very difficult because the game would have to track the player and change the chat message each time he/she changes maps. Might be really hard to actually implement. Same might be true with any color coding for nametags to indicate what map they are on.

Track player? Why? Just recognize what map the message is coming from and tag it the same way they tag what guild you’re sending a guild message from.

You wouldn’t change the message just because the person changed maps… that wouldn’t make sense. The message is “from” a specific BL so the tag stays in front of it.

By message I meant the identifier for a nametag, if for example there was something like JohnSmith (BGBL) then JohnSmith (JQBL). Guild chat is not dependent on player location, just association meaning membership of the guild, maybe it could work the same for team chat I dont know.

The guild panel is able to tell you your location. If I see all my guildies on Yaks Bend Alpine Borderlands then I don’t have to ask “What BL are we on?”. As a coder something tells me they can just re-use the code that tells you what guild your posting from and pull the location source like you would from the guild panel.

This is interesting, since your a coder which of these seems the most technically feasible:

1)Color code the names of players to indicate what map they are on
2)Add text code identifiers next to a players name, like JohnSmith (BGBL) or (RBL)

I think you’re both missing my suggestion.. Don’t tag the players name in any way at all. Just tag all messages in the given BL with that BL identifier.

[RED]Tim – Good day

… just call me … Tim :)

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Posted by: Zwizm.7013

Zwizm.7013

Appears to be a bare-bones implementation. Unaware of the decision making behind it but definitely sub-par.

Team Chat - identify message source?

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Posted by: cgMatt.5162

cgMatt.5162

This is a good idea. The difficulty of coding and implementing it is of no consequence to anyone but a dev. It can be done.

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Posted by: Zenith.6403

Zenith.6403

Appears to be a bare-bones implementation. Unaware of the decision making behind it but definitely sub-par.

Most of Anet’s implementations are like that. It’s hard to make a game when you’re not a gamer yourself. They are not gamers.

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Posted by: morrolan.9608

morrolan.9608

I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?

Why can’t players do this themselves? Why can’t other players ask if the message isn’t clear?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Balthazzarr.1349

Balthazzarr.1349

I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?

Why can’t players do this themselves? Why can’t other players ask if the message isn’t clear?

Apparently you don’t play serious WvW… If you did you would know how much of a pain it will be to always add the extra stuff to a message when you’re rushing to defend/fight/run etc..

… just call me … Tim :)

Team Chat - identify message source?

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Posted by: morrolan.9608

morrolan.9608

I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?

Why can’t players do this themselves? Why can’t other players ask if the message isn’t clear?

Apparently you don’t play serious WvW… If you did you would know how much of a pain it will be to always add the extra stuff to a message when you’re rushing to defend/fight/run etc..

Yes because it is such a pain to add BGBL to a message. We do it in our guild chat now if we’re spread.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: X T D.6458

X T D.6458

It might get messy if you start getting reports from 4 different maps, and have to constantly ask for more info trying to decide where its coming from.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Caedmon.6798

Caedmon.6798

Just remove it from team to it’s own seperate channel,World chat or w/e.

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Posted by: Decieved Malignity.6742

Decieved Malignity.6742

I have a suggestion for the Team Chat in World Vs. World. It’s simple in design that would utilize the specific Borderland the message is coming from.

For example:
Odin Obsidian®: We have a group inc to Garri.

Perhaps do it so that®-Red Borderlands, [B]-Blue Borderlands, [G]-Green Borderlands, and [E] Eternal Battlegrounds.

This way it will be the same for server. Might be easier to code so you wont have to have a tag for each individual server.

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Posted by: morrolan.9608

morrolan.9608

Just remove it from team to it’s own seperate channel,World chat or w/e.

Team chat is its own separate channel. Team and map chat were the same, they were redundant.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Korgov.7645

Korgov.7645

I think it would be beneficial to tag team chat messages with an identifier telling people what map the message is coming from. What do you think about that idea?

Right now every wannabe internet hero is spamming the /t chat. I have turned off the team messages until end of this matchup.

The novelty will wear off soon enough. Players will learn the difference between map and team chats. At that point there will be an etiquette for typing in the source when it is relevant for the team message. Or leave it out when it is not needed.

For example:
we need a new pug cmmdr on EB soon
wheres the action at?
hbl garri needs help. 30+ AM moving to inner mid gate
can someone get bloodlust already?

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Caedmon.6798

Caedmon.6798

Just remove it from team to it’s own seperate channel,World chat or w/e.

Team chat is its own separate channel. Team and map chat were the same, they were redundant.

Map was used for regular chat,Team chat was used for actual reports.