Temporal Curtain - Void delay too long
Yes I noticed and yes I agree 100%. 1/4 sec would be perfect.
Just dont expect instantaneous and you will be fine.
But really, lower delay should be better. Maybe 1/2 of second rather than 1/4
What are you talking about double click nonsense? That’s not the reason the delay was added. It was added to slightly nerf the skill, which was before a little too strong. Instant area pull to a desired direction on a relatively low cool down.
What are you talking about double click nonsense? That’s not the reason the delay was added. It was added to slightly nerf the skill, which was before a little too strong. Instant area pull to a desired direction on a relatively low cool down.
If that’s true, then the 1 second delay is a lot larger of a nerf than was likely intended. The skill wasn’t that powerful to begin with due to the fact that the lip of a wall, a pebble, anything would interrupt the pull… now people are easily dodging away before the second half can even fire off. A quarter second gives the alert time to react yet would leave the skill still useful in WvW.
It already has a 0.25s cast time and good players were already dodging the pull before the nerf.
Reducing the delay to 0.25s would make it usable again – at the moment is useless
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
1/4 added to the 1/4 second cast time gives people enough time to dodge or move, right now it is just way too high of a delay.
My biggest problem with the nerf is that 1 second is a long time when chasing someone. If you’re chasing ANY class that has a leap, or some form of teleport, etc, than the 1 second delay makes the skill fairly useless in that context. I feel like it was nerfed mostly to deal with people being able to see it and dodge in time from keeps walls (since you could activate it BEFORE the graphics rendered). 1/4th or even 1/2 a second is plenty of time for an enemy to see it render, and dodge. They seem to just pick random values in their minds and apply it without thinking.
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300
Why is this in the WvW forums and not in the mesmer forums?
http://www.youtube.com/user/skinnybeee
What are you talking about double click nonsense? That’s not the reason the delay was added. It was added to slightly nerf the skill, which was before a little too strong. Instant area pull to a desired direction on a relatively low cool down.
If that’s true, then the 1 second delay is a lot larger of a nerf than was likely intended. The skill wasn’t that powerful to begin with due to the fact that the lip of a wall, a pebble, anything would interrupt the pull… now people are easily dodging away before the second half can even fire off. A quarter second gives the alert time to react yet would leave the skill still useful in WvW.
Think you are actually right. Now its a little bit too weak as an interrupt.
Main thing I used it for was to pull thieves out of shadow refuge. Unfortunately unless you are very close when he casts it you won’t likely pull it off any more.
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.
Agreed… it is nothing more then a run speed buff now… or to pull the very non observant. They pretty much nerfed it to the ground now as any half decent player can avoid it… and it was pretty much not needed in PvE as it was.
Stat increase = gear grind.
Gear grind = no money from me ever again.
Why is this in the WvW forums and not in the mesmer forums?
I use temporal void all the time for speed but the second skill ITV is was extremely useful in WvW, and I rarely used it anywhere else. This nerf wasn’t necessary, and if anything it gives thieves one more chance to escape because I can’t pull them out of a shadow refuge now.
As someone else mentioned, ITV is now completely useless for any chase. By the time you can trigger it your target is way out of range.
Why is this in the WvW forums and not in the mesmer forums?
Because bad Mesmers can no longer pull bad players off wooden walls.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
(edited by Parthis.2091)
As someone else mentioned, ITV is now completely useless for any chase. By the time you can trigger it your target is way out of range.
You have 900 range on TC.
So rather than simply reacting to a runner, pre-empt a runner and place a curtain in his path.
Also, you’re in the WvW forum, this is far from a 1v1 thing. TC is still immensely powerful in group play.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
As someone else mentioned, ITV is now completely useless for any chase. By the time you can trigger it your target is way out of range.
You have 900 range on TC.
So rather than simply reacting to a runner, pre-empt a runner and place a curtain in his path.
Also, you’re in the WvW forum, this is far from a 1v1 thing. TC is still immensely powerful in group play.
It’s not TC that’s at issue. It’s ITV and the delay in being able to fire it off. The telegraphing is far too extreme now. Once it drops it’s incredibly simple to time out a near second and dodge to avoid. Now, the second would be OK if ITV was unblockable/unavoidable if you’re in range… you’d have the second to get out of range if you chose to do so. But as it is anyone even remotely paying attention can avoid the ITV pull with ease. Going to a 1/4 second delay would be a nice balance… time to react if you’re alert yet fast enough to be effective.
As someone else mentioned, ITV is now completely useless for any chase. By the time you can trigger it your target is way out of range.
You have 900 range on TC.
So rather than simply reacting to a runner, pre-empt a runner and place a curtain in his path.
Also, you’re in the WvW forum, this is far from a 1v1 thing. TC is still immensely powerful in group play.
It’s not TC that’s at issue. It’s ITV and the delay in being able to fire it off. The telegraphing is far too extreme now. Once it drops it’s incredibly simple to time out a near second and dodge to avoid. Now, the second would be OK if ITV was unblockable/unavoidable if you’re in range… you’d have the second to get out of range if you chose to do so. But as it is anyone even remotely paying attention can avoid the ITV pull with ease. Going to a 1/4 second delay would be a nice balance… time to react if you’re alert yet fast enough to be effective.
I’m well aware that the CD on ITV is the point of discussion; the point remains. A change in the ability brings with it a change in the player. TC is the setup to ITV; change the way you use TC for the setup and expect your foe to know how to counter. The curtain lasts for a long time and has a long range on the pull.
I’ll never get the Mesmer community. You want a CD so short it’s close to moot or you want it to be unblockable/unavoidable.
I’d guess that 90% of the Mesmers moaning about this are sword wielding shatter Mesmers who now need to work a little harder for their Illusionary leap->nuke.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
0.5 sec would be nice. On top of that, I wish they fix the shiftness trigger/stack duration. I am not getting the speed buff 50% of the time somehow.
I’m well aware that the CD on ITV is the point of discussion; the point remains. A change in the ability brings with it a change in the player. TC is the setup to ITV; change the way you use TC for the setup and expect your foe to know how to counter. The curtain lasts for a long time and has a long range on the pull.
I’ll never get the Mesmer community. You want a CD so short it’s close to moot or you want it to be unblockable/unavoidable.
I’d guess that 90% of the Mesmers moaning about this are sword wielding shatter Mesmers who now need to work a little harder for their Illusionary leap->nuke.
There was no CD at all before. We could use the focus skill, our slot 4 on the left, as an actual weapon in limited circumstances. Now it’s become nearly impossible to use it as a weapon. If you’ll catch up on reality and stop letting your hatred of mesmers cloud your opinion you’ll realize that we’re not complaining about adding the CD, just adding one so long it renders ITV moot and impractical. Going from the original 0 CD to a 1/4 second CD would still give advanced warning for those who are aware yet wouldn’t break the skills usefulness in WvW.
Mesmer still has the best pull in the game…
1) Short CD
2) AoE
3) No line of sight requirement
This skill was seriously OP before, now it is offset by a 1 second delay. This skill is still very powerful, the only change is that now it takes skill to use it.
My main is a staff ele. Even after this patch, most of my good skills have big delays. Meteor has a 3 sec cast time, and a HUGE visual warning. Trust me, a skill can be quite effective with a 1 second warning. In fact, you can use that warning to your advantage, if you know how.
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
The point that J Sharp made in the SoTG discussion was that the delay introduces a counterplay element to Temporal Curtain. Now people have more time to counter the Into the Void pull.
It was nerfed because sPvPers complained about it. It was too strong in their node-bunkering minigame, so it’s been nerfed for every game mode. Enjoy.
Save the Bell Choir activity!
There was no CD at all before. We could use the focus skill, our slot 4 on the left, as an actual weapon in limited circumstances. Now it’s become nearly impossible to use it as a weapon. If you’ll catch up on reality and stop letting your hatred of mesmers cloud your opinion you’ll realize that we’re not complaining about adding the CD, just adding one so long it renders ITV moot and impractical. Going from the original 0 CD to a 1/4 second CD would still give advanced warning for those who are aware yet wouldn’t break the skills usefulness in WvW.
Hatred of Mesmers? I play one, just not for my guild right now, and I have no problem calling it out;
http://www.youtube.com/watch?v=wKQAyPGT0no
My long term friend and guildie plays one, too, much to my delight;
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat-Updated-3-6/first
Infact I hate them so much I maintain that roughly 20% of my raid group, that I lead in WvW, are Mesmers;
http://www.youtube.com/watch?v=sSxD4l8AviI
So there is no hatred for Mesmers here, just bad players who can’t spot when something was OP and needed addressing.
1 second is fine. No really, it is. There was no counter before, and at 1/4 second there’s still barely a counter (when you factor in lag, how cluttered the field is when fighting, etc etc).
You’re talking about 1v1 on a WvW forum, about controlled fighting with no lag and ideal conditions, so ideal that the guy is forced to flee from you… only now you can’t mindlessly spam a button to stop that. You have to think about it; you’re playing a control class, so the change to TC->ITV stops being a reactive tool and becomes a preemptive tool.
The ability has changed, so should the player.
I stand by my statement; the people moaning about this are shatter Mesmers with a sword main-hand.
No hatred, just reality.
Leader of [JDGE] on Gandara EU.
A GW2 API for Objective-C – http://tinyurl.com/durmandpriory
(edited by Parthis.2091)
I will admit to having a main hand sword… but not for reasons you may think. Although I haven’t tried it since the Blurred Frenzy nerf, I was getting fairly good at catching trebuchet shots with it. I don’t know if that still works however, haven’t had the opportunity to test it.