Tenacity in WvW
You havent thought this through clearly. 100% is an absurd number, though i understand once they reclaim territory itll drop down. But lets say its EB and the 3 servers each have their natural keeps/towers with one server holding SM. Thats something like 220, 220, 255, respectively. Are you suggesting that each server gets a ~70% buff, because they dont hold certain keeps/towers? Thats stupid.
You havent thought this through clearly. 100% is an absurd number, though i understand once they reclaim territory itll drop down. But lets say its EB and the 3 servers each have their natural keeps/towers with one server holding SM. Thats something like 220, 220, 255, respectively. Are you suggesting that each server gets a ~70% buff, because they dont hold certain keeps/towers? Thats stupid.
Excellent point, and that’s why this is a discussion board. To discuss these things.
So let’s evolve the idea. Each side should maintain %33 of the objectives. All things being equal you should not own %66. So factor that in. Whatever % of what you don’t own -%66.
You havent thought this through clearly. 100% is an absurd number, though i understand once they reclaim territory itll drop down. But lets say its EB and the 3 servers each have their natural keeps/towers with one server holding SM. Thats something like 220, 220, 255, respectively. Are you suggesting that each server gets a ~70% buff, because they dont hold certain keeps/towers? Thats stupid.
Excellent point, and that’s why this is a discussion board. To discuss these things.
So let’s evolve the idea. Each side should maintain %33 of the objectives. All things being equal you should not own %66. So factor that in. Whatever % of what you don’t own -%66.
I prefer upkeep costs and attrition cost over a buff to the under populated realms. A fully upgraded keep no longer needs supply until people use some of whats inside making it self sufficient for all but the most protracted battles. A cost, and extra cost for the orb, makes supply that much more important as the game goes into longer periods of time. Thus interrupting supply will have a much larger multiplier effect on the game than just giving a flat buff to players as some cost of incentive to come out. It also requires players to leave the keeps in order to take back supply lines thus weakening the keep and creating better fights.
A wintergrasp style buff is a very bad idea. The loosing team would conquer objectives relying on the buff more than strategy. Defending against a mindless buffed enemy zerg wouldn’t be appealing or fair either. And then those with the buff would get pushed back quickly once the buff is removed (either by taking objectives if its point based, or by people joining if its pop based). Since they never communicated or used strategy, removing the buff would essentially kill them.
Also, the reason there are three servers involved is for balance. The day people stop attacking everything that’s red and concentrate on the strongest server is the day WvW will be more enjoyable for everyone.
A wintergrasp style buff is a very bad idea. The loosing team would conquer objectives relying on the buff more than strategy. Defending against a mindless buffed enemy zerg wouldn’t be appealing or fair either. And then those with the buff would get pushed back quickly once the buff is removed (either by taking objectives if its point based, or by people joining if its pop based). Since they never communicated or used strategy, removing the buff would essentially kill them.
Also, the reason there are three servers involved is for balance. The day people stop attacking everything that’s red and concentrate on the strongest server is the day WvW will be more enjoyable for everyone.
Balanced matches are what the point is. One side takes everything, the other two sides are buffed so they can still be competitive.
Are any matches right now close? Or is one server clearly dominant in most matches. Once you get keeps/towers fully upgraded and supplied, it’s very difficult for anther side to stop that because it requires less effort on your part.
Evening the playing field, giving the sides the incentive to keep fighting keeps competition in the matches.
I’ve been on the loosing side. Honestly it was more fun than being on the side with 100% map control. Why? Because you form up with your guildies at spawn, you build your forces… and then when you are ready you stretch out your arm and conquer blitzkrieg style. Its mad experience and karma.
Of course, if your server only has lone wolves.. then you never EVER get past the campers at your spawn. Thus the need for WvW guild to prepare a battle.
I’ve been on the loosing side. Honestly it was more fun than being on the side with 100% map control. Why? Because you form up with your guildies at spawn, you build your forces… and then when you are ready you stretch out your arm and conquer blitzkrieg style. Its mad experience and karma.
Of course, if your server only has lone wolves.. then you never EVER get past the campers at your spawn. Thus the need for WvW guild to prepare a battle.
Would you support a buff like proposed to of set native leads/over night caps?
Would you support a buff like proposed to of set native leads/over night caps?
No. If someone wants to spend all night in WvW all the more power to him/her. Recruit more night hawks in your WvW guild.
not sure its the best solution, its not a bad one for WG in wow, it worked really well there and even on a massively outnumbered server where we lost alot of the time it was still fun.
I think other solutions should be explored first here though as its a semi-persistent battleground rather than short BG like WG was.