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Posted by: XTR.9604

XTR.9604

As title says, those deployable cannons were the worst thing I’ve ever seen in this game. And I’ve seen pu condi mesmers…

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

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Posted by: Bhima.9518

Bhima.9518

I disagree completely. They were quite effective as an anti-zerg dumb blob defense. If the blob was dumb, they could get pushed back by much smaller numbers that also used canons. If they got smart and sieged out the canons, or sent in a few thieves to disrupt the canons and then push, the blob zerg would win. It was just another tool to help deal with heavily skewed fights.

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Posted by: XTR.9604

XTR.9604

I disagree completely. They were quite effective as an anti-zerg dumb blob defense. If the blob was dumb, they could get pushed back by much smaller numbers that also used canons. If they got smart and sieged out the canons, or sent in a few thieves to disrupt the canons and then push, the blob zerg would win. It was just another tool to help deal with heavily skewed fights.

Maybe so, but my group runs 3-5 people generally and we would get up against groups of 8-10 who would cower in to towers and shoot at us with cannons instead of fighting. The amount of defensive siege is already too high with arrow carts, these cannons should have never existed.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

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Posted by: Blackarps.1974

Blackarps.1974

I disagree completely. They were quite effective as an anti-zerg dumb blob defense. If the blob was dumb, they could get pushed back by much smaller numbers that also used canons. If they got smart and sieged out the canons, or sent in a few thieves to disrupt the canons and then push, the blob zerg would win. It was just another tool to help deal with heavily skewed fights.

It did help in some cases but they made defending way too easy. The range, damage, and knock-back made it nearly impossible for a blob to even take a structure held by 3 people on cannons. That’s just silly and horribly out of balance.

Maguuma Guardian

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Posted by: BlazeQ.1095

BlazeQ.1095

I disagree completely. They were quite effective as an anti-zerg dumb blob defense. If the blob was dumb, they could get pushed back by much smaller numbers that also used canons. If they got smart and sieged out the canons, or sent in a few thieves to disrupt the canons and then push, the blob zerg would win. It was just another tool to help deal with heavily skewed fights.

It did help in some cases but they made defending way too easy. The range, damage, and knock-back made it nearly impossible for a blob to even take a structure held by 3 people on cannons. That’s just silly and horribly out of balance.

Your blob must have been terrible at this game if 3 cannons made it impossible for you to take a structure.

Cold Beerdrinker
PB Officer
NSP

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Posted by: Blackarps.1974

Blackarps.1974

I disagree completely. They were quite effective as an anti-zerg dumb blob defense. If the blob was dumb, they could get pushed back by much smaller numbers that also used canons. If they got smart and sieged out the canons, or sent in a few thieves to disrupt the canons and then push, the blob zerg would win. It was just another tool to help deal with heavily skewed fights.

It did help in some cases but they made defending way too easy. The range, damage, and knock-back made it nearly impossible for a blob to even take a structure held by 3 people on cannons. That’s just silly and horribly out of balance.

Your blob must have been terrible at this game if 3 cannons made it impossible for you to take a structure.

Pretty much but that doesn’t mean it was balanced either. We had about 20 guildies and maybe 20 pugs where only 5 of them would build the siege. 3 cannons were enough to knock us back, destroy our siege, and make us come back with more supply to try again. It was pretty sad and hilarious all at the same time. We eventually left the map and let it be someone else’s problem because trying to take the same structure for 2-3 hours is tiresome and not fun for anyone.

Maguuma Guardian

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Posted by: Wizigard.4760

Wizigard.4760

It was interesting feauture to have. I have seen them being used against zergs on home bl and also a few of them in EotM to def against “pvers”. On this topic I kind of agree with second replier and I’d like cannons to return. Also amount of defensive siege didn’t really change. Cannons were present even before this change but their use was kind of limited… which i didn’t quite understand back when I first found out.

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Posted by: Justine.6351

Justine.6351

Make them only deployable on the little boat in bay and in sec hehe ;-)

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Posted by: Vavume.8065

Vavume.8065

Make them only deployable on the little boat in bay and in sec hehe ;-)

The little boat in Bay should have a permanent indestructible cannon on it just for the lols.

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Posted by: X T D.6458

X T D.6458

There will still be a poll on it.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Belenwyn.8674

Belenwyn.8674

The beta showed how powerful cannons are if they are placed on the right locations. It also showed how lousy the current locations of the static cannons are.

There should be a huge overhaul about the siege in structures. I fear that will never happen.

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Posted by: Tongku.5326

Tongku.5326

As title says, those deployable cannons were the worst thing I’ve ever seen in this game. And I’ve seen pu condi mesmers…

I have an idea, actually, a really good one, it goes like this:

1. Bring back the portable cannons but only on the lower servers / links.
2. Lower the supply cost to build them to zero.
3. Make sure they do not count against siege cap.
4. Match up the above mentioned under populated servers / links against the overstacked servers.

Done and done.

Underpopulated server issues solved. Overstacked servers issues solved.

Heavy Deedz – COSA – SF

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Posted by: Cerby.1069

Cerby.1069

we still have some. since we keep refreshing them.

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

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Posted by: Caedmon.6798

Caedmon.6798

I disagree completely. They were quite effective as an anti-zerg dumb blob defense. If the blob was dumb, they could get pushed back by much smaller numbers that also used canons. If they got smart and sieged out the canons, or sent in a few thieves to disrupt the canons and then push, the blob zerg would win. It was just another tool to help deal with heavily skewed fights.

It did help in some cases but they made defending way too easy. The range, damage, and knock-back made it nearly impossible for a blob to even take a structure held by 3 people on cannons. That’s just silly and horribly out of balance.

Thanks to cannons alone ? I call bs,theres dozens of ways to cap a tower with a full blob,if you’re unable to cap a tower defended by 3 youre doing something horribly wrong.

You can place rams far enough from the gate so cannons won’t even hit them,so you only have to deal with possible ac’s which can be completely made useless with 2 shield gens.

(edited by Caedmon.6798)

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Posted by: Diku.2546

Diku.2546

The beta showed how powerful cannons are if they are placed on the right locations. It also showed how lousy the current locations of the static cannons are.

There should be a huge overhaul about the siege in structures. I fear that will never happen.

Why not make the existing static cannons moveable (golem speed) to specific new locations within the objective instead?

Player needs to take the time to fully move it & if the move is not completed…siege returns back to original place it was in.

Just be prepared to deal with the troll players that will move them to grief others though.

(edited by Diku.2546)

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Posted by: vincentx.3180

vincentx.3180

That was probably me shooting your group from Langor with cannons. I think cannons are great because placed correctly they give a tower a fighting chance with just a few defenders — which is kinda they idea. Its not supposed to be so simple to knock over a tower even with a blob — need some competition. The problem is people are lazy. Instead of repeatedly building sup cats on the side of the tower where the cannon is shooting.. why not build a treb (or a fast ballista) to take out the cannon??? For our server (Piken) which is constantly low pop at night while FSP and DESO have large blobs, the cannon made all the difference in at least putting up token resistance. Plus on offense its great, drop a cannon and blow away the external seige and keep the wall clear for the rams. Bring back the cannons!!!

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Posted by: Amaimon.7823

Amaimon.7823

I agree the balance was whack. For 3 people with cannons to hold back a blob seems kind of stupid. but then again, if the blob can’t adapt to cannons, then they’re like germans rushing to russia. Maybe the cannons need a small nerf, and then they’re great

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Posted by: FrownyClown.8402

FrownyClown.8402

The real question is how you can talk about siege and balance in the same sentence.


Bad Elementalist

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Posted by: XTR.9604

XTR.9604

The beta showed how powerful cannons are if they are placed on the right locations. It also showed how lousy the current locations of the static cannons are.

There should be a huge overhaul about the siege in structures. I fear that will never happen.

Why not make the existing static cannons moveable (golem speed) to specific new locations within the objective instead?

Player needs to take the time to fully move it & if the move is not completed…siege returns back to original place it was in.

Just be prepared to deal with the troll players that will move them to grief others though.

That would actually be pretty cool.

Asphyxia [XT] – Crystal Desert & Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at XtremeTheory.com

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Posted by: Aeolus.3615

Aeolus.3615

The beta showed how powerful cannons are if they are placed on the right locations. It also showed how lousy the current locations of the static cannons are.

There should be a huge overhaul about the siege in structures. I fear that will never happen.

Why not make the existing static cannons moveable (golem speed) to specific new locations within the objective instead?

Player needs to take the time to fully move it & if the move is not completed…siege returns back to original place it was in.

Just be prepared to deal with the troll players that will move them to grief others though.

That would actually be pretty cool.

How many glitches would the cannon shoot?

There are alot of improvements to be done in WvW and extremelly easy to spot, dont know why Anet always fails to deliver that….

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)