Thank gods...

Thank gods...

in WvW

Posted by: swilkers.5938

swilkers.5938

Thank gods that I have to kill a player twice just to get credit for a kill in WVW. Otherwise, that would just be ridiculous just to kill a player! Oh man, I love the fact that I have to kill and then down a player JUST to get credit for a kill. Also, its pretty rad that I only get a token 1/5 (or 20%) of the time for WVW kills. That is absolutely awesome. THANKS ANET!!!!!!!. Keep up the rad work. You made my month!

Blackgate Server
Charr – Ranger
Human – Guardian

Thank gods...

in WvW

Posted by: Benji.1936

Benji.1936

Down and then kill, not kill and then down.

Also, the only real issue with the tokens is that you’re guaranteed them from the puzzles which people just mesmer portal through anyway. They shouldn’t drop on every kill.

Thank gods...

in WvW

Posted by: Redundancy.7325

Redundancy.7325

Downed state is fine, it would be too easy to kill some classes without the downed state.

On the other hand, the drop rate of tokens is what sucks. Especially true for support builds. Ressing, buffing, clearing conditions, healing, controlling, and having enough defense to attract and sustain fire from the enemy zerg can all be very helpful to your realm to turning the tide of a battle, but the damage you do is the only thing you actually get badges for. It’s sad that I’ve earned an entire set worth of karma items in WvW but am still about 100 badges short of buying the PvP hammer i want.

And it’s worse now that they’ve broken 3/4 of the jumping puzzles you could use to make up for the shoddy drop rate.

Thank gods...

in WvW

Posted by: nysta.6713

nysta.6713

i think, op, you wouldn’t have much of a problem if you looked at your skills. specifically, the ones involving hand-eye coordination in relation to using your keyboard and mouse more efficiently.