Thank you Devon and company.

Thank you Devon and company.

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Posted by: Caliburn.1845

Caliburn.1845

There is a whole lot of negativity floating around these forums right now. And those folks are welcome to their opinion of course.

But let me add a positive voice to the mix. I think the WvW changes in the latest patch are a step in the right direction. And here is why:

1) Making siege weapons more significant and tactically useful. This started with the ballista masteries. And it has continued with the arrowcart buff and masteries. There are many complaints about arrowcarts being too powerful now, and they might be slightly. But I think a lot of people are ignoring a couple points. First, the range increase on arrowcarts allows them to be used much more offensively to clear parapets of enemy siege, you just need proper placement and some flash builders. Second, and this is an assumption, other siege is going to be buffed to compensate. I could see a damage boost to ram damage(and perhaps added health against siege), and a slight(500-1000) range increase on catapults fitting in nicely with the buffed arrowcarts.

But making siege more powerful is a change in the right direction. Even if it isn’t fully realized yet.

2) The 30 second delay on contestation swords, gives small parties and wannabe ninjas a grace period. And allows large forces the ability to mount surprise attacks.

This makes the game more dynamic, and adds a level of tactical complexity that is welcome.

3) Adding WXP to non-capping related things.

Very much a good change, but don’t stop there. Add WXP for upgrading buildings, and more WXP for defending.

4) Quality of life fixes. Siege despawn timers, siege blue prints account bound, a simple clarification on dolyak scoring, and others.

All good changes.

So in conclusion, good work Devon and company. The vocal minority will always have a knee-jerk reaction to changes. But some of us understand and appreciate the direction you’re taking WvW, even if at times certain things are unbalanced(until others changes go in).

Caliburn.1845, Monsters Inc.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend

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Posted by: buki.3108

buki.3108

Devon is doing an awesome job, getting a lot of stuff done and fast.

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Posted by: Aneu.1748

Aneu.1748

Devon is doing an awesome job, getting a lot of stuff done and fast.

Indeed, like not replying to one of the most pressing matters to have hit WvW since launch…

Aneu | [VoTF]
http://www.votf.net

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Posted by: Ulfras.9230

Ulfras.9230

I agree completely I just wish people would look at the bigger picture and think ahead sometimes.

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Posted by: Alacrity.4312

Alacrity.4312

agreed, +1
WvW has really gotten some love, and we know there’s more to come, thx to Devon&co

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Posted by: Nightingale.8364

Nightingale.8364

Oh what? Ok lets flash build those Ac’s and clear the siege….ahh right the siege Inside the tower is manned allready because there is a 30s delay on crosses… so your flash build is gonna die, especially when there are 3/4 carts throwing down a hail of OP fire at you, you may even lose some of your builders.

The rest is assumptions on your part, you assume they are going to buff other siege, if they had thought things through properly they would have done that at the same time!!! If you want to hide in towers behind ever more powerful siege thats great, but alot of people dont want to do that, they want to fight.

Who cares about Wxp? Really? Adding it for killing siege is like so “wow”. Wxp means nothing, As for the “quality of life” fixes…thats unfortunate for you, but siege should despawn after a few hours automatically. As it is, this great update makes it possible for one piece of siege to last the whole week, which is just ridiculous.

So in conclusion…Devon and company have made a right custard out of this update.

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Posted by: Mif.3471

Mif.3471

And here comes the VoTF QQ patrol…

Tarnished Coast | Best cookies in all of Tyria

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Posted by: Wothan.4673

Wothan.4673

Once again, more reason to zerg…

Nahtow – [SR] Soul Reapers
Jade Quarry

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Posted by: manbearpig.8095

manbearpig.8095

yep….. 2 ac’s wipe a zerg of 70 2 ac’s will kitten a 10man

kintai yuhara 80 necro [RE]

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Posted by: Mewa.5423

Mewa.5423

Everybody`s giving their thanks and stuff, so why shouldn`t I!

Thanks D. for ignoring literally each and every thread and question which might lead to answers some players wouldn`t like to see.
Thanks for ignoring all the suggestions for improvements that have appeared recently.
Thanks for proving that zergs are an integral part of this game and will stay forever.

Social dialogue accross the board!

And last but not least, Aneu, keep up the good job!

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Posted by: Svarty.8019

Svarty.8019

There is a whole lot of negativity floating around these forums right now. And those folks are welcome to their opinion of course.

But let me add a positive voice to the mix. I think the WvW changes in the latest patch are a step in the right direction.

I am sceptical about your use of a positive post to ask for your own changes.

I think that rams do NOT need to do more damage. They are fine. If anything, it should be HARDER to get into an objective – at the moment it is far too easy.

I think catapults are FINE. I can’t understand your bizarre, unfounded requests with no “because” attached to them, zero reasoning whatsoever.

The rest of your post I do agree with and I, too, would like to congratulate and applaud the efforts of the Arenanet staff in tackling the problems of WvW with professionalism and courageousness in the face of a hostile playerbase.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Chris.3290

Chris.3290

I’ll tell you one thing, this update kills small ops and hurts outmanned servers and discourages people from going in without a group.

One of my happiest moments in WvW is when we broke into Hills in the middle of the night with 3 people.

The changes made now guarantee that there will always be someone there on an arrow cart.

It’s all about zergs, golems, and trebuchets now. The last two I think is a cynical attempt to add a moneysink, therefore slowing down the natural deflation in the in-game economy.

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Posted by: Loki.4139

Loki.4139

You’re lying to yourself Cal,

Come on man, we roam in small groups all the time. We get our kitten pushed in by AC’s now.

Lôkíi
Commander
[NNK]

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Posted by: Scootus.3251

Scootus.3251

I must say I also am in favour of this new patch, as a commander in the lower tiers eu maybe its easier for us to break out of the zerg mentality than some of the higher population servers but ive spent much of the day having thoroughly enjoyable fights (both defending and attacking) and even dropped my badge in favour of a little roaming for a while because of the number of smaller groups moving around in EB.

Scootus Khan [WBC] – Whiteside Ridge

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Posted by: Serophous.9085

Serophous.9085

And here comes the VoTF QQ patrol…

WEEooooWEEEoooo!

Its like their forum senses tingle whenever someone praises anet for this, and they have to immediately rush in and shut it down.

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Posted by: PredatoR.5247

PredatoR.5247

how is people against arrow cart buff the minority, go back to the arrow cart thread.

Only about 5% of the posters there support this stupid patch, you ARE the minority.

If Anet wants to make Gw2 WvW into some siege warfare thats fine, just give us GUILDS a GvG arena, and some kittening capes, thanks noobs.

For arrow cart loser supporters:
http://www.youtube.com/watch?v=n7VAhzPcZ-s

Jericho The Usurper[Agg] – Aggression

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Posted by: Serophous.9085

Serophous.9085

how is people against arrow cart buff the minority, go back to the arrow cart thread.

Only about 5% of the posters there support this stupid patch, you ARE the minority.

If Anet wants to make Gw2 WvW into some siege warfare thats fine, just give us GUILDS a GvG arena, and some kittening capes, thanks noobs.

For arrow cart loser supporters:
http://www.youtube.com/watch?v=n7VAhzPcZ-s

and about 90% of the posters are from the same guild.

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Posted by: Mizu.9387

Mizu.9387

I would say about 90% of the posters are from guilds. Seems like most pro-AC buffs are random guildless WvW players that play for an hour or two in the weekend. If you have a guild, you don’t need doomsday weapons.

Sif Urkraft

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Posted by: Serophous.9085

Serophous.9085

I would say about 90% of the posters are from guilds. Seems like most pro-AC buffs are random guildless WvW players that play for an hour or two in the weekend. If you have a guild, you don’t need doomsday weapons.

yes, 101% anyone who doesnt post their guild in their signature is immediately not in a guild.

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Posted by: GSTim.8094

GSTim.8094

And obviously it can’t be that 90% of forum is VoTF. Use ur brain and think b4 writing anythin here.
If I tell u that the whole russian community is against this bs, I won’t be wrong. Our ppl lost their interest in this game because anet wvw support is horrible.

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Posted by: scootshoot.6583

scootshoot.6583

There is a whole lot of negativity floating around these forums right now. And those folks are welcome to their opinion of course.
.

It’s how the MMO community operates in every game. Go read the WOW forums, one would think not a single soul plays that game.

Vast majority are loving the patch and are too busy to come here and QQ….Thank you ANET!

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Posted by: Serophous.9085

Serophous.9085

And obviously it can’t be that 90% of forum is VoTF. Use ur brain and think b4 writing anythin here.
If I tell u that the whole russian community is against this bs, I won’t be wrong. Our ppl lost their interest in this game because anet wvw support is horrible.

Yeah yeah I heard it all before…

“If anet keeps this up, I’ll quit!”
“That’s it! Game’s dying! I quit!”
“Its horrible now! Me and my guild are gonna quit!”

And then you’ll log on the forums, still complain about something, though apparently you ‘quit’ so you wouldnt really know how it turned out. Spout some nonsense, yaddyadda, rinse and repeat.

Just let it go and leave already.

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Posted by: Ninja Stealthy.8740

Ninja Stealthy.8740

You’re lying to yourself Cal,

Come on man, we roam in small groups all the time. We get our kitten pushed in by AC’s now.

yea that was happening before the patch

The only Complaint I have about this patch is what they did with the Jump Puzzle Being account wide instead of character specific, other than that its frakkin awesome. to the nay-sayers about the arrowcarts…Less QQ more Pew Pew (perhaps from an arrowcart so you dont fail as much).

[WE] Warlord Jason Krushbone

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Posted by: BlackBeard.2873

BlackBeard.2873

I second the OP’s post. People complain b/c of arrow carts, but I haven’t seen one person talking about effective counter-strategies for clearing arrow carts. When people get smarter and start doing this, attacking even a tower could become an epic affair with plays and counter plays. Put up ballista/cata to take out arrow cart. Counter ballista and burn supply. Cap camp and put up more offensive siege. Reinforcements arrive and a battle around offensive siege begins or more defense is thrown up. The tower is forced to eventually push out and try to destroy the catas or push against rams. There is a lot of room for epic battles when capping even a tower becomes a 10-20 minute give-and-take affair, rather than a 2-minute burn through a paper gate while 1-2 people fire down a light soothing rain of ineffectual acs.

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Posted by: style.6173

style.6173

Agreed with the OP. Thank you Devon and company for getting me to play other parts of the game. WvW is slow and boring now.

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

People might finally begin to watchdog objectives instead of following the herd around capturing objectives.

Idling in a keep for 5 hours hoping someone shows up.

That game sounds just thrilling – where do I sign up.

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Posted by: Waffler.1257

Waffler.1257

It’s amazing how much more attention WvW is getting since Devon became in charge, a lot of the issues and suggestions on the WvW forum are actually getting implemented and at a relatively quick pace. Just one thing that has been irking me since this game was released, I desperately need an option to disable right-click targeting, c’mon Devon you can make it happen.

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Posted by: Niim.9260

Niim.9260

I would like to thank all the players that continue to show up, night after night, week after week, regardless of the fact that ANET ignored WvW for the first seven months and now that they are paying attention the gave us the most lame WXP system in the history of MMO’s and thought it was a good idea to make AC’s OP.

~ AoN ~

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Posted by: Genev.2450

Genev.2450

Plenty of people have posted suggestions to deal with the arrowcarts, last i checked (when the thread was on 17 pages), there is simply nothing viable.
The hatred for the arrowcarts isn’t a psychological reaction to change (…really, now?), it’s based on the simple fact that it kittens kitten up for quite a lot of people and play styles, and the only play style which benefits from it is the “I’ma go and sit in my tower and wait!” one.

I only play WvW, I have no other interest in Guild Wars, and even that is simply not interesting or fun at the moment. (and before you tell me to go play something else then – I am, playing Neverwinter Online, quite fun for now, still checking the forums though)

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Posted by: Thurin.5610

Thurin.5610

The biggest game breaking thing in w3 is the skill lag, yet no1 on Anet side gives us any update on this, and u compliment them on doing a great job! wth!

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Posted by: Aberrant.6749

Aberrant.6749

Plenty of people have posted suggestions to deal with the arrowcarts, last i checked (when the thread was on 17 pages), there is simply nothing viable.
The hatred for the arrowcarts isn’t a psychological reaction to change (…really, now?), it’s based on the simple fact that it kittens kitten up for quite a lot of people and play styles, and the only play style which benefits from it is the “I’ma go and sit in my tower and wait!” one.

I only play WvW, I have no other interest in Guild Wars, and even that is simply not interesting or fun at the moment. (and before you tell me to go play something else then – I am, playing Neverwinter Online, quite fun for now, still checking the forums though)

+1 There are places where you can put ac’s where they can hit choke points and yet can not be destroyed by other siege. Good luck getting in if there are still ac’s up that can hit those spots. This totally kittens WvW just within itself.

Before ac’s slowed down the opponents so reinforcements could arrive, were good support, and thus made up for the lack of numbers to a point. You could defend with fewer players and still come out on top. It still required skill to do.

You had to dedicate a higher ratio of resources than 2 per 40 before the AC buff. Some people think that it’s at a good ratio of required defense vs offense now. I strongly disagree.

With so few required to defend against so many it’s become far less dynamic. Before you had to move your defense around to fight against the offense. Now you don’t. Just have a few people sit on ac’s and wait and wait and wait. That doesn’t sound like fun to me (as well as many other players).

It doesn’t have anything to do with not wanting to adapt or hating change.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: loseros.5912

loseros.5912

A major problem with the current team is for sight and the for seeable future. You get thanks from me for actually doing something, the bulk of the patches are partially welcomed.

But you really REALLY need to listen to the community and need someone on that team who plays as many hours as some of the people who play. As well as acknowledge the reasons why people bought the game, and why they would continue playing…especially WvW.

Buffing siege was never an answer to any problem. There is a metric tonne of ideas on the forums for WvW, and by god, some of them would not take long to introduce. I say this from a coding point of view, as well as a player.

But thanks for trying. But you fell really REALLY REALLY REALLY far short on both this patch, and the patch in February that we all hoped was going to bring back all those lost friends we have that gave up because Anet was and is doing a mediocre job.

To be fair, the arrow cart buff was a response to the community’s anguish against zergs. To be more fair, I think this has reduced zerging substantially.

By the way, contrary to popular belief, a large group is not necessarily a zerg. From what people have posted about OP arrow carts, look like they’re working… just as intended. Only zergs still try to build rams under heavy fire from arrow carts.

I haven’t seen any changes to zerging. I just never going to touch a gate anymore if a scout is inside already. And i need a kittening trebuchet to destroy those arrow carts inside since i can’t reach them before i get bursted down to death.

Reaaly i think it is ridicoulous to need a trebuchet to destroy sieges inside…

And i don’t wanna know what happens whith the 30 sec free respawn… since i haven’t played against such a keep yet, but as far as i’ve been tol in those 30 secs kamikazes are all over the place, raising the lord, respawning every second and dieing every 2 seconds during 30 seconds…

Asterilla
Ranger charr 80, Guardian asura 80

(edited by loseros.5912)

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Posted by: TallDan.6350

TallDan.6350

A major problem with the current team is for sight and the for seeable future. You get thanks from me for actually doing something, the bulk of the patches are partially welcomed.

But you really REALLY need to listen to the community and need someone on that team who plays as many hours as some of the people who play. As well as acknowledge the reasons why people bought the game, and why they would continue playing…especially WvW.

Buffing siege was never an answer to any problem. There is a metric tonne of ideas on the forums for WvW, and by god, some of them would not take long to introduce. I say this from a coding point of view, as well as a player.

But thanks for trying. But you fell really REALLY REALLY REALLY far short on both this patch, and the patch in February that we all hoped was going to bring back all those lost friends we have that gave up because Anet was and is doing a mediocre job.

To be fair, the arrow cart buff was a response to the community’s anguish against zergs. To be more fair, I think this has reduced zerging substantially.

By the way, contrary to popular belief, a large group is not necessarily a zerg. From what people have posted about OP arrow carts, look like they’re working… just as intended. Only zergs still try to build rams under heavy fire from arrow carts.

I haven’t seen any changes to zerging. I just never going to touch a gate anymore if a scout is inside already. And i need a kittening trebuchet to destroy those arrow carts inside since i can’t reach them before i get bursted down to death.

Reaaly i think it is ridicoulous to need a trebuchet to destroy sieges inside…

And i don’t wanna know what happens whith the 30 sec free respawn… since i haven’t played against such a keep yet, but as far as i’ve been tol in those 30 secs kamikazes are all over the place, raising the lord, respawning every second and dieing every 2 seconds during 30 seconds…

How is it possible to kill the keep lord in less than 30 seconds of attacking the keep?

The change only effects the first 30 seconds from when you attack the door or wall.

Lady suzi ~ Human Guardian {} Gizmo Gregory ~ Asura Engineer
Firezof Arrows ~ Sylvari Ranger {} Hudeeni ~ Norn Mesmer
Ruins of Surmia [KoA]

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Posted by: loseros.5912

loseros.5912

A major problem with the current team is for sight and the for seeable future. You get thanks from me for actually doing something, the bulk of the patches are partially welcomed.

But you really REALLY need to listen to the community and need someone on that team who plays as many hours as some of the people who play. As well as acknowledge the reasons why people bought the game, and why they would continue playing…especially WvW.

Buffing siege was never an answer to any problem. There is a metric tonne of ideas on the forums for WvW, and by god, some of them would not take long to introduce. I say this from a coding point of view, as well as a player.

But thanks for trying. But you fell really REALLY REALLY REALLY far short on both this patch, and the patch in February that we all hoped was going to bring back all those lost friends we have that gave up because Anet was and is doing a mediocre job.

To be fair, the arrow cart buff was a response to the community’s anguish against zergs. To be more fair, I think this has reduced zerging substantially.

By the way, contrary to popular belief, a large group is not necessarily a zerg. From what people have posted about OP arrow carts, look like they’re working… just as intended. Only zergs still try to build rams under heavy fire from arrow carts.

I haven’t seen any changes to zerging. I just never going to touch a gate anymore if a scout is inside already. And i need a kittening trebuchet to destroy those arrow carts inside since i can’t reach them before i get bursted down to death.

Reaaly i think it is ridicoulous to need a trebuchet to destroy sieges inside…

And i don’t wanna know what happens whith the 30 sec free respawn… since i haven’t played against such a keep yet, but as far as i’ve been tol in those 30 secs kamikazes are all over the place, raising the lord, respawning every second and dieing every 2 seconds during 30 seconds…

How is it possible to kill the keep lord in less than 30 seconds of attacking the keep?

The change only effects the first 30 seconds from when you attack the door or wall.

The lord resses with half hp or so… and after 3 mins countdown you have another 30 seconds where you can use the waypoint… it does affect "every"first 30 seconds not “the” first 30 seconds.

Asterilla
Ranger charr 80, Guardian asura 80

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Posted by: TallDan.6350

TallDan.6350

A major problem with the current team is for sight and the for seeable future. You get thanks from me for actually doing something, the bulk of the patches are partially welcomed.

But you really REALLY need to listen to the community and need someone on that team who plays as many hours as some of the people who play. As well as acknowledge the reasons why people bought the game, and why they would continue playing…especially WvW.

Buffing siege was never an answer to any problem. There is a metric tonne of ideas on the forums for WvW, and by god, some of them would not take long to introduce. I say this from a coding point of view, as well as a player.

But thanks for trying. But you fell really REALLY REALLY REALLY far short on both this patch, and the patch in February that we all hoped was going to bring back all those lost friends we have that gave up because Anet was and is doing a mediocre job.

To be fair, the arrow cart buff was a response to the community’s anguish against zergs. To be more fair, I think this has reduced zerging substantially.

By the way, contrary to popular belief, a large group is not necessarily a zerg. From what people have posted about OP arrow carts, look like they’re working… just as intended. Only zergs still try to build rams under heavy fire from arrow carts.

I haven’t seen any changes to zerging. I just never going to touch a gate anymore if a scout is inside already. And i need a kittening trebuchet to destroy those arrow carts inside since i can’t reach them before i get bursted down to death.

Reaaly i think it is ridicoulous to need a trebuchet to destroy sieges inside…

And i don’t wanna know what happens whith the 30 sec free respawn… since i haven’t played against such a keep yet, but as far as i’ve been tol in those 30 secs kamikazes are all over the place, raising the lord, respawning every second and dieing every 2 seconds during 30 seconds…

How is it possible to kill the keep lord in less than 30 seconds of attacking the keep?

The change only effects the first 30 seconds from when you attack the door or wall.

The lord resses with half hp or so… and after 3 mins countdown you have another 30 seconds where you can use the waypoint… it does affect "every"first 30 seconds not “the” first 30 seconds.

Ah ok didn’t know this, I thought it was just the initial attack.

Lady suzi ~ Human Guardian {} Gizmo Gregory ~ Asura Engineer
Firezof Arrows ~ Sylvari Ranger {} Hudeeni ~ Norn Mesmer
Ruins of Surmia [KoA]

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Posted by: naphack.9346

naphack.9346

Need Ram mastery and Treb mastery!!!

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: TallDan.6350

TallDan.6350

Need Ram mastery and Treb mastery!!!

This actually sounds like a good idea +1

Lady suzi ~ Human Guardian {} Gizmo Gregory ~ Asura Engineer
Firezof Arrows ~ Sylvari Ranger {} Hudeeni ~ Norn Mesmer
Ruins of Surmia [KoA]

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Posted by: naphack.9346

naphack.9346

Ram mastery: +500 range

xD

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: Caliban.3176

Caliban.3176

Why haven’t I been in this thread yet? I must be slacking.

While I think it is great that people thank devs for what they are doing, I just hope that I might be able to congratulate them on something that did not ruin the game for every one that knew how to play the game.

Nobody cared about wxp after 2 days of it’s launch. (You want wxp for buying upgrades, so basically you even want to buy your wxp, smart move).

I will agree on number 4, those were good changes. Long overdue but good changes nevertheless.

But WTF did the do to arrowcarts? One long standing complaint was fixed through that though. No longer need to level a character through pve or crafting. There is no more need to level, just get an arrowcart.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: Pestilence.3184

Pestilence.3184

I agree with what your saying claiburn BUT the classes are still very much UNBALANCED to a huge extent right now. The difference from Thief, Ele, Mes compared to Warrior, Engi, Gurdian is MILES APART
Rangers and necro seem perfect (ive only played necro in spvp so its personal opinion) Right now even with the changes Warrior is bottom of the pile in what it can take and dish out.

i play war,mes,ranger and guardian so i do have some incite into the classes

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Posted by: Caliban.3176

Caliban.3176

I agree with what your saying claiburn BUT the classes are still very much UNBALANCED to a huge extent right now. The difference from Thief, Ele, Mes compared to Warrior, Engi, Gurdian is MILES APART
Rangers and necro seem perfect (ive only played necro in spvp so its personal opinion) Right now even with the changes Warrior is bottom of the pile in what it can take and dish out.

i play war,mes,ranger and guardian so i do have some incite into the classes

It’s nice to be able to talk about something other than just AC’s. Thanks for that.

Guardian and Warrior are 2 classes that get a lot of playing time in game. I don’t think Guardians need any balancing, Warriors might need some tweaks here and there but overall in a group composition they hold their own.

Rangers are still pretty underpowered for a group composition but you seem happy with it, good for you.

Ele’s just got a big nerf and Thiefs got their damage nerfed (something thief haters wanted) and got an extra heal (survivability that thieves wanted) and they can strip boons. So I think they are doing a really good job on balancing things, at least as far as WvW goes, I hear from people that the situation is a bit more complex for sPvP.

[VoTF] www.votf-online.net
7.2k+ hours played on Minesweeper

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Posted by: Visiroth.5914

Visiroth.5914

I agree that they will probably add a catapult mastery that increases range, but if that was their plan, they should have rolled it out along with the arrow cart range increase for balancing purposes.

Arrow carts also need to not hit through doors when aimed at their backside and/or do a lot less damage against siege in general.

Also, you guys are thinking too small. Just imagine how glorious oil mastery will be.