That AOE on walls + outnumbered buff

That AOE on walls + outnumbered buff

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Posted by: Cynz.9437

Cynz.9437

I understand people want to take out cannons or players standing on the edge, it is all fine and good but it is honestly almost impossible to defend some towers/keeps simple because eles/engi/necros etc. can hit so far in the walls and sieges range is limited

examples:
1st screenshot: entire wall of the tower is covered in aoes
2nd screenshot: look at the cart and ele aoe’ing it on the left

maybe add some more walls or edge to walls or buff range on sieges so you can build it in the back

the absurd amount of aoe like this is reason why people abuse zoom hacks

as for outnumbered buff: it is completely worthless and doesn’t help a little bit in wvw really, it is only help for pve’ers

it would be really nice if that buff gave you extra toughness/dmg or made you build sieg/repair walls faster

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All is Vain~
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Posted by: Konrad Curze.5130

Konrad Curze.5130

ANet has showed they cba to fight zoomhack. if they were to ban people for using zoomhack, 80% of the GW2 population would be gone overnight

use it till your hearts content

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Posted by: Vena.8436

Vena.8436

Here’s an idea, and one I’m sure “people won’t shout at each other to leave the map” over.

Outmanned:

  • Take no armor damage.
  • Take no damage while using fortification siege (the siege can still be killed).
  • Deal 50(maybe 100)% more damage with fortification siege.
  • Double the value of all supply spent on fortification siege. (Its abusable but since its fairly limited and easy to kill, its not as broken/abusable as applying the same to walls or doors.)

In reality that does little more than force a siege cleaning run first and foremost from attackers, but it makes mortars pretty potent for defense if you know how to place the shot.

Still won’t really stop catapults or trebs but, eh, can’t make it impossible to attack an outmanned force.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

(edited by Vena.8436)

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Posted by: Neeho.3859

Neeho.3859

You have to remember that sometimes when you are outmanned, the enemy has 1 more player than you. Does it make sense to apply those same buffs in that condition?

Ho/Neeho/Zorho/Hodown/Ephodemic
[SoCo] Solum Contego SoCo loco style!
Yak’s Bend

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Posted by: Kincaidia.3192

Kincaidia.3192

Neeho, in real life it doesn’t work that way, pretty much ever. And I’m guessing that it’s coded to require a certain amount of imbalance before being applied.

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Posted by: Solstice.1097

Solstice.1097

You have to remember that sometimes when you are outmanned, the enemy has 1 more player than you. Does it make sense to apply those same buffs in that condition?

The siege buffs you described wouldn’t work because enemy could just hop a few people off the map until you start taking damage, and those people will just come back when your cannons, oil, etc is all dead.

Also that kind of buff MIGHT actually lead to flaming. You’re standing on a cannon getting AoE’d but taking no damage due to buff and all the sudden BAM you get melted! Now you’re going to lose an upgraded structure and it’s someone else’s fault.

The best solution is a scaled buff. If you’re 1 vs 100 you get a giant buff but if you’re 50 vs 100 you all get an average buff equivalent to bloodlust. It won’t give you an advantage because their 100 man group certainly has bloodlust, but if you can combine yours + guild buffs on a structure then maybe you can gain a slight edge pound for pound to help you defend.

I do like the idea of faster repairs or increased supply capacity when outmanned.

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Posted by: Johje Holan.4607

Johje Holan.4607

Yeah, its always been strange that its easier for the attackers on the ground to attack UP at the defenders on the wall than it is for the defenders to attack DOWN.

And I’ve never understood why that 2 inch lip around the wall blocks you. I mean you have to jump up on the little tiny ledge to be able to aim over it.

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Posted by: Straegen.2938

Straegen.2938

Too many holes with this. IMO the fix is to unlock the zoom for everyone (if you can’t beat the cheaters join them). The second change should be to make siege observe overhead environments so ACs and the like cannot hit sheltered targets.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Solstice.1097

Solstice.1097

Yeah, its always been strange that its easier for the attackers on the ground to attack UP at the defenders on the wall than it is for the defenders to attack DOWN.

And I’ve never understood why that 2 inch lip around the wall blocks you. I mean you have to jump up on the little tiny ledge to be able to aim over it.

that lip is very important to protect you from getting pulled off the wall. if you hop up on it you can get pulled down.

most towers have good places to put siege that make sieging it very difficult. cannons and oil are too OP to make them any harder to kill, but I think they should be faster/easier to rebuild when they are killed.

example in Briar tower if you have ACs and a catapult in the courtyard and a treb up near the ramp just out of AoE range, 5 people can hold that tower for a really long time against 20-30 enemies. Usually they end up having to treb from the vista or build some golems which takes time to do so even if you lose it you held it a few more ticks and any time 5 people are keeping 20 busy, it’s a big help to whatever everyone else is doing elsewhere.

the biggest #1 art of defending is scouting and getting there before its attacked.

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Posted by: KOK.2650

KOK.2650

You have to remember that sometimes when you are outmanned, the enemy has 1 more player than you. Does it make sense to apply those same buffs in that condition?

Outmanned = 3 times or more the number

In open field,yes it is possible that the other side has maybe one or 2 more player.
In Tower or keep, I have yet to see it happen.

Yeah, its always been strange that its easier for the attackers on the ground to attack UP at the defenders on the wall than it is for the defenders to attack DOWN.

And I’ve never understood why that 2 inch lip around the wall blocks you. I mean you have to jump up on the little tiny ledge to be able to aim over it.

The keep are built to be taken down so that switching keep aka maximum loot bags for everyone .

that lip is very important to protect you from getting pulled off the wall. if you hop up on it you can get pulled down.

Mesmer pull and still pull you down. I think Necro/thief pull can do that as well from certain angle.
Lip don’t stop pull at all. In fact I have no idea what it do beside making shooting from high ground ineffective

Kok -lvl 80 warrior Tsukoyu-lvl 80 elementalist
Ayumu-lvl 80 Necromancer
Tsu-lvl 80 thief

(edited by KOK.2650)

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Posted by: gennyt.3428

gennyt.3428

Yeah it’s pretty bad right now. To the point where you have to place the AC so its hanging OFF the wall and hovering in thin air. Is this what you wanted Anet? As an ele, I can stand on the ground and slam who/whatever is up top with meteor shower depending on how gauge the mouse on the outer face. Don’t get me started on dragon’s tooth, some months ago I didn’t even think it was legit lol.

Yeah, its always been strange that its easier for the attackers on the ground to attack UP at the defenders on the wall than it is for the defenders to attack DOWN.

And I’ve never understood why that 2 inch lip around the wall blocks you. I mean you have to jump up on the little tiny ledge to be able to aim over it.

that lip is very important to protect you from getting pulled off the wall. if you hop up on it you can get pulled down.

most towers have good places to put siege that make sieging it very difficult. cannons and oil are too OP to make them any harder to kill, but I think they should be faster/easier to rebuild when they are killed.

example in Briar tower if you have ACs and a catapult in the courtyard and a treb up near the ramp just out of AoE range, 5 people can hold that tower for a really long time against 20-30 enemies. Usually they end up having to treb from the vista or build some golems which takes time to do so even if you lose it you held it a few more ticks and any time 5 people are keeping 20 busy, it’s a big help to whatever everyone else is doing elsewhere.

the biggest #1 art of defending is scouting and getting there before its attacked.

I think Briar is probably one of the worst examples to use, since it’s so close to enemy spawn and depending on the matchup it could very well be paper and without siege the whole week. Even if its t3, 20-30 will just bomb the walls and dragon’s tooth the ACs on floor level. When those are gone, they can most likely hit the treb through the gap above the door with an AC or balli or something and curb stomp anyone trying to sneak in.

Whispers with meat.

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Posted by: Vena.8436

Vena.8436

Also that kind of buff MIGHT actually lead to flaming. You’re standing on a cannon getting AoE’d but taking no damage due to buff and all the sudden BAM you get melted! Now you’re going to lose an upgraded structure and it’s someone else’s fault.

You’re not going to defend a structure because you are invulnerable on a cannon, like I said the cannon is still going to die (otherwise more people would be spec-ed into oil mastery). I’d rather the 20+ people needed to cancel outmanned show up to defend than have a slightly stronger cannon. I can’t think of a single instance in which someone would cry about a cannon or, moreso, in which a single cannon caused you to lose a keep/tower.

I do like the idea of faster repairs or increased supply capacity when outmanned.

Team A finds empty BL → Team A rotates through and grabs 20 supply → Team A is actually 80 people, now carrying 1600 supply.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Cynz.9437

Cynz.9437

faster build alone would help a lot

All is Vain~
[Teef] guild :>

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Posted by: Hule.8794

Hule.8794

that lip is very important to protect you from getting pulled off the wall. if you hop up on it you can get pulled down.

example in Briar tower if you have ACs and a catapult in the courtyard and a treb up near the ramp just out of AoE range, 5 people can hold that tower for a really long time against 20-30 enemies.

Bullkitten.
1) we are using 2 mesmers to grad people down even off the lip. First one will drag you to the lip and you will be blocked, but second TC will drag You down off the lip.
It is not barricade, it is programed only to “stun” you for second so that bounce will stop at lip. But second use of TC will get You down.

You cannot hold any tower with 5 people against 20-30 for more than 15 minutes.
First they try rams- destroyed
resupply and they try catas – destroyed
resupply, aoe for kill siege and then catas.
You are locked inside tower and you cannot go for resupply bur attackers can.

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Posted by: Cynz.9437

Cynz.9437

that lip is very important to protect you from getting pulled off the wall. if you hop up on it you can get pulled down.

example in Briar tower if you have ACs and a catapult in the courtyard and a treb up near the ramp just out of AoE range, 5 people can hold that tower for a really long time against 20-30 enemies.

Bullkitten.
1) we are using 2 mesmers to grad people down even off the lip. First one will drag you to the lip and you will be blocked, but second TC will drag You down off the lip.
It is not barricade, it is programed only to “stun” you for second so that bounce will stop at lip. But second use of TC will get You down.

You cannot hold any tower with 5 people against 20-30 for more than 15 minutes.
First they try rams- destroyed
resupply and they try catas – destroyed
resupply, aoe for kill siege and then catas.
You are locked inside tower and you cannot go for resupply bur attackers can.

yeah ^^that happend a lot too

getting pulled even from far is absurd and those lips at the end help invaders more than defenders…

All is Vain~
[Teef] guild :>

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Posted by: timidobserver.7925

timidobserver.7925

It should be easy enough to add an upgrade that adds more defensive structures to the keep. That way this stuff isn’t free.

Some T3 upgrade that makes it harder to AoE siege on walls.