The 2 Major Issues with Wvw

The 2 Major Issues with Wvw

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Posted by: Cinnex.6139

Cinnex.6139

I figured I’d take some time and type these up. As these are 2 major issues that are effecting mine and others enjoyment of WvW.

- Culling – This is far and away the worst issue. When you can’t see your enemies coming or even get an accurate count of them it affects what can or can’t do as a party. This dictates whether you can move in to take on the enemy or if you need to avoid the enemy. (I’ve noticed that the Z axis plays a huge part in culling.)

- Group sizes – This is a major deal breaker. 5 people in a group is just not enough in WvW. The amount of people per party needs to be increased. This way people can find each other on the map easier and see each others health as well. A system similar to Warhammer Online’s would be great. (Warbands were 4, 6 man groups placed together to form a 24 man group that could see the locations and health levels of others in the “group”) This is how squads should have been implemented. As of right now squads are sorely lacking and its because you can’t see the health and locations of other players in your squad.

Apart from minor issues such as class bugs or unexplained (I say unexplained as it’s extremely hard to know if people are cheating) keep captures and the like, these are currently the biggest issues affecting the current state of WvW. With these two issues fixed and dealt with wvw would be a lot more fun and functional.

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Posted by: Xandax.1753

Xandax.1753

The graphics issues are completely and solely on the top of my list.

All other things can be worked around – as long as you can see people.

The 2 Major Issues with Wvw

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Posted by: Ahmrill.7512

Ahmrill.7512

- Group sizes – This is a major deal breaker. 5 people in a group is just not enough in WvW. The amount of people per party needs to be increased. This way people can find each other on the map easier and see each others health as well. A system similar to Warhammer Online’s would be great. (Warbands were 4, 6 man groups placed together to form a 24 man group that could see the locations and health levels of others in the “group”) This is how squads should have been implemented. As of right now squads are sorely lacking and its because you can’t see the health and locations of other players in your squad.

I Honestly thought something would have been done by now from all the player feedback about grouping systems. It’s just feels clunky and we’re force to group ONE way if we have over 5 people.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry

The 2 Major Issues with Wvw

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Posted by: Talia.7412

Talia.7412

They should use 8-12 man teams like gw1

Charter Vanguard [CV], on HoD since the betas
http://cv.englishmist.com

The 2 Major Issues with Wvw

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Posted by: Ahmrill.7512

Ahmrill.7512

They should use 8-12 man teams like gw1

Just have a /private option for the commander and Squad system seems to be the easiest way.

- Public option works just the way it is now.

- Private options allow you to create a squad for WHATEVER number of people you want. People can request to join or could be invited.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry