The Arrow Cart discussion.
Don’t want to copy & paste all 48 pages. Here’s a link: https://forum-en.gw2archive.eu/forum/wuv/wuv/Arrowcarts-merged/
I love the new Arrowcarts. I’ll still like them when they reduce the range a tad. I think the next thing to add should be Ram Mastery that makes rams slightly more resistant to AC damage. And since they made it far easier to rank up I’ll probably buy the increase to Ballista range (eventually).
The range of AC’s is excessive for the present map size. As it stands open field not ranged by siege is severely restricted on maps like EB. Catapults need to have a better range advantage over the AC’s. Solution is either to buff catapults or nerf AC’s. The latter is preferred if the map size is to remain the same.
Targeting for arrow carts needs to be changed. Your ground target should be green if there is a possible parabolic path between your arrow cart and that position. The bug right now is your camera angle seems to factor in to what you can and can not target. The physics of the arrow cart should be determining whether or not you hit, and that ground target needs to move through walls. I am assuming the AC fires at a fixed initial velocity, and all you really are changing is the tilt to determine range. The game automatically calculates the tilt for you rather than make you set that, and tries to make this more user friendly with the ground target. An arrow cart next to a wall should be able to fire straight nearly vertically to arch over the wall, and whether or not you can see that spot on the other side of the wall is immaterial to whether or not the cart should be able to fire there. The only restriction here should be maximum cart tilt angle, which seems to be in play when you try to target close to the cart in the open field.
See stickied discussion above.
“Did you see that? Tell me you saw that!”
Used to ACs now. They’re fine as they are. We’re adapting.