The Combat Engineering Solution to Zergs

The Combat Engineering Solution to Zergs

in WvW

Posted by: Chaba.5410

Chaba.5410

Roll out! Anet, please make it happen!

Attachments:

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

The Combat Engineering Solution to Zergs

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Posted by: Mif.3471

Mif.3471

InB4 20 tank rush on SM

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The Combat Engineering Solution to Zergs

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Posted by: Sororita.3465

Sororita.3465

1000 supply and it can only be destroyed by blowing up the core…that is defended by 5 siegerazers.

better yet… titans.

Attachments:

Commander Starlight Honeybuns[BUNS]
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.

(edited by Sororita.3465)

The Combat Engineering Solution to Zergs

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Posted by: Parktou.4263

Parktou.4263

lol to this whole thread. haha

Shocking Shorty-Asura Tempest | Magnificent Mike-Troll Warrior | Lockpick Louie- Human Daredevil
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald

The Combat Engineering Solution to Zergs

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Posted by: Advent.6193

Advent.6193

Please. I’m waiting for the Asura to make Guymelefs or Eva Units.

Failing that, Charr-Voltron.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior

The Combat Engineering Solution to Zergs

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Posted by: Mif.3471

Mif.3471

Please. I’m waiting for the Asura to make Guymelefs or Eva Units.

You know, we did invent Golem suits…

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The Combat Engineering Solution to Zergs

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Posted by: Chaba.5410

Chaba.5410

Roll over a zerg a couple of times with one of these and I guarantee they’ll think twice before clumping up again…

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

The Combat Engineering Solution to Zergs

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Posted by: Vena.8436

Vena.8436

You guys are thinking too… out of scope of the game.

What we need is simple: An upgrade path in keeps/SMC that allow you to promote the lord into a Champion/Ancient Karka. No zerg will ever rush blindly into a keep/SMC again because we all…

…remember, remember the end of November.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

The Combat Engineering Solution to Zergs

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Posted by: Polismassa.6740

Polismassa.6740

oh please, please Anet, can we have something at least like this. Something that might take a day or two to build, but when it rolls towards you triggers an almost unanimous “oh kitten” moment on your entire team. Charr tanks would be the coolest IMO, but either way, WvW needs to start going BIGGER.

Bigger maps, with bigger objectives, bigger siege weapons, bigger keep lords and bigger set pieces in general.

ofc, with that comes bigger and more powerful servers, but meh, them’s the brakes.

[IX]

The Combat Engineering Solution to Zergs

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Posted by: Vena.8436

Vena.8436

Bigger maps.

Engine structure limitation, and not likely to change.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

The Combat Engineering Solution to Zergs

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Posted by: Polismassa.6740

Polismassa.6740

Bigger maps.

Engine structure limitation, and not likely to change.

do you have a source for this?

not saying that it’s not true, but i haven’t seen anything so far, so if you could find a source, that would be awesome. Well, not actually awesome, but it would at least stop me from getting my hopes up

[IX]

The Combat Engineering Solution to Zergs

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Posted by: Mif.3471

Mif.3471

Bigger maps.

Engine structure limitation, and not likely to change.

do you have a source for this?

not saying that it’s not true, but i haven’t seen anything so far, so if you could find a source, that would be awesome. Well, not actually awesome, but it would at least stop me from getting my hopes up

http://www.guildwars2guru.com/news/1037-qa-with-colin-johanson-part-iv/

Q: Are you able to make a bigger WvW map?

Colin Johanson: No, bigger we can’t do. With our existing tech those are the largest maps we can make (engine limitation). We’re currently looking several different ways to spread players out, and that’s been a big focus of the World Vs World team right now.

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