The Cure for WvWvW

The Cure for WvWvW

in WvW

Posted by: Blutkrieg.1320

Blutkrieg.1320

Simple. Don’t give players a choice…

You queue for WvWvW, not for a particular map of WvWvW. Meaning that you get sent to where you are most needed. And for those crying ’ But I want to do jump puzzles and map completion’ tough luck pal, WvWvW isn’t for you then, give your spot to someone who wants to play.

Parties go together to the same map ofc. But solo queuers go to whichever map needs players the most to balance the number of players. There.

Officer [VILE] – Desolation

The Cure for WvWvW

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Posted by: krakenstar.1674

krakenstar.1674

you underestimate the powers of the carebears with a hard-on for map completion. they will just quit and requeue.. further clogging up the queue.

The Cure for WvWvW

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Posted by: nachtnebel.9168

nachtnebel.9168

Bad idea, it would totally destroy organized guild raids.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

The Cure for WvWvW

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Posted by: krakenstar.1674

krakenstar.1674

its the way they design the client -server unfortunately. Many many many games doesn’t have this problem.. DAoC for example has maps that were way bigger, had way more players, a DECADE ago! iphones has more processing power than the servers they used back then!

But whatever network architecture they implemented- can’t even pop up all the player models within viewing distance… With todays cloud computing technology that should be 0 excuse. The devs needs a reality check and acknowledge the problem before they can even be fixed.