The KPI of WvW : great job done !
KPI : Key Performance Indices.
We use this to measure how effective employees / workers are at their jobs and bonuses are tied to it.
The success of the living story content has got PvE players logging in more and gem spending has gone up. The new flute costs 500 gems for reference.
On the WvW side, entire guilds move servers pay 1800 gems per person ( equivalent to 3 to 4 players spending in pve ). This tells the company that the WvW developers are done a great job : by not doing unnecessary fixes that will reduce the gem spending.
Unbalanced matchups is good for business : you create resentment, envy and motivate players to switch servers to be in the A Team.
Yes, we complain a lot about matchups, zergs, camping in WvW but our actions are actually endorsing the developers NOT to change the current situation. To show your dissatisfaction with WvW, these are the steps that will have a clear message that we want change :
(a) Not entering WvWvW maps – Affects WvW participation / attendance reports
(b) Not spending gems for transfers – Affects WvW gem spending reports
© Not posting in WvW forums – Affects forum activity reportsWhen all these reports show numbers that motivates changes to be done, then things will happen.
Frequent forum posting / activity with massive gem spending tells the boss that you have a superstar WvW developer doing great stuff !
Unfortunately there is no good metrics for people who stop playing due to frustrating matchups, only for those who pay gem transfer costs to try discover a better matchup.
That’s what happens when you misinterpret data and focus on KPI’s without understanding how they’re derived or what they mean to the system and boundary conditions.
Casuals are the life-blood of WvW, and I am not so sure that they are dissatisfied with the product provided.
Fort Aspenwood
(a) Not entering WvWvW maps – Affects WvW participation / attendance reports
tl;dr: If you love wvw, your best bet is not to play wvw.
Gaile Gray wrote:
Oh wait, read Martin Firestorm, he says it better…
(a) Not entering WvWvW maps – Affects WvW participation / attendance reports
tl;dr: If you love wvw and want improvements, your best bet is not to play wvw. Nose, meet scissors.
Gaile Gray wrote:
Oh wait, read Martin Firestorm, he says it better…
You don’t know which KPIs are used by Anet, it’s all just a trolling/assumptions without evidence.
What we know however is that Anet is collecting massive amounts of statistical data regarding all kinds of different aspects of the game. Did you know for example that your client software also reports quite a lot of statistical data to Anet?
But that’s all “usage data” and I agree that it may not translate directly to PITAs and wish-lists of players. What we have left with in this case is to try and articulate our needs as objectively and with as much of good arguments as possible.
Your post is not an example of that.
You are right, but a boycott won’t work. The system will defeat itself; hopefully before it’s too late.
If WvW becomes permanently unplayable, I’ll probably leave GW2 and many others have voiced the same.
We’re all waiting for some sanity to be introduced, something to get the transfer juice to flow backwards (lowering BL caps, anytime now?) will keep gems sales up and will stabilize the pain being felt by roughly 1/2 of the servers on any given week.
If the sales drop by too much, just start selling WXP boosters and only make them available in the Gem Store.
Ka-Ching, fairness, and a happy WvW population for years.
Or just augur in and hope ESO is as schizophrenic as I’ve heard from the beat testers.