The Kingdom system is a battlegroup-esque system I have been pondering on to fix some of the major issues in WvW.
The system works as follows:
KINGDOMS:
All servers will now be called to serve one of three kingdoms as an “army:”
The Crimson Lion (Red)
Tempest Watch (Blue)
Viridian Guard (Green)
Player name labels will still reflect what server they come from but will also have a new icon in place that shows which kingdom they are serving.
MAP ROTATION AND BATTLES:
When entering WvW, the old map system and selection is now gone. It is now replaced by a new system. Each week, when WvW resets the new WvW system begins with a single map, which is randomly selected from:
-Eternal Battlegrounds
-Edge of the Mists
-Old Borderlands
-New HoT Borderlands
-Fortunes Vale (unreleased map)
*Anet can add new maps as needed.
When the current map reaches its limit, a new random map is spawned similar to edge of the mists. New maps that spawn are shown in the map selection page, which now will look like the game selection page from SPvP hot join. When looking at the map selection players will be able to see how many players on each map in order to best decide where to deploy their armies and commanders.
WvW maps have a fixed player limit (example 100-200 per side) and a time limit (5-6hrs for example) for play similar to the edge of the mist system once spawned. Once the time limit expires for a map, the map is removed from the selection screen and the Kingdom that scores the most points in that map gains a victory.
This system allows for an infinite number of maps to be spawned to support the WvW population just like Edge of the Mists.
In addition new maps would be added to the rotation that have objectives unique to to taking forts and points per tick. These maps may include supply train maps where armies have to escort supply doylaks from one side to another and the team with the most supply at the end of the timer wins.
Other ideas may include maps that specifically focus on Guild vs. Guild combat and capture the flag type objectives on a larger scale.
KINGDOM AND ARMY REWARDS:
Each week when WvW resets players earn weekly rewards based on the performance of their Kingdom as a whole. Players also gain additional rewards based on the individual performance of their servers. The top 3 servers for each Kingdom are rewarded with the ability to wear a bronze, silver, or gold banner that shows their guild emblem to show off their prestige for the following week until the next reset.
Each week all of the server armies are shuffled into one of the three kingdoms based on individual performance. Each server has a hidden performance rating that is used to pair up servers under kingdoms to ensure that the three sides are balanced. This also allows people from lower ranking servers to play along side more organized servers to foster better tactics and learn.
PROBLEMS SOLVED:
-Sever imbalance is solved through pairing servers under kingdoms
-Never wait in the queue again due to the edge of the mist style map spawning
-Extended domination is mitigated by the reshuffling of servers under kingdoms each week. Every week the system starts fresh.
-Kingdoms and servers have to tactically decide where to spread their armies as new battle maps are spawned in order to continually win victories on maps.
-The system randomly spawns maps to ensure all WvW maps are used. This allows Anet to constantly add new maps and prevents old content from being lost when HoT comes out.
-Battles are time limited to prevent a single battle map from stagnating or being covered with siege because its been up for a week.
-Controlled player populations per map allows for better performance and more balanced battles. Players will be able to see how populated maps are as they spawn.
-Players gain server pride by winning and gaining gold, silver, or bronze wearables.
-Servers are also paired by strong with weak to ensure no servers are left behind and everyone gains a chance to be led by good commanders.
-This system builds on the already existing architecture of edge of the mists.
(edited by lordhelmos.7623)