The Nightwatch Issue

The Nightwatch Issue

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Posted by: MakubeC.3026

MakubeC.3026

The league started again without resolving this issue.
Its just nonsensical to rally up and do an effort along 3 days to make a 10k points gap with the nearest server, just to wake up losing.

3 days of fighting, 3 days of winning, 10k points, lost in a single night.

Proposal Overview
PPT points awarded by total population porcentage of all three maps plus all holded structures.

Goal of Proposal
The issue right now is that coverage is affecting the overall performance of servers during a match, being the case that a winning server can be “flipped over” completely in a very short time while it has no coverage. This issue mainly presents in server’s night time because of the different playing schedules players have.

Proposal Functionality
The WvWvW server’s capacity for all three Bordelands Maps is presumably 1800 players. 450 for every Bordeland, including Eternal Battlefields.
The server must then account for all present players on all three maps and assign a percentage to the gained PPTs based on them for that tick.
This scheme will reward servers for being more active and balance the points in a manner more attuned with the challenge they’re facing. Having always in mind that the core systems of W3 is PvP.

An example for this proposal would be:

Grouping poblation for points:

From 1-200 players online 30%
From 201-500 players online 50%
From 501-1800 players online 100%

At some time during the match there are 201 players distributed in all maps. The server proceeds to calculate the given percentage of points to give for every hold structure based on total online players. For this example it would be 50% of all points, given that 201 falls in a mainly PvP envirorment, because it is impossible for 201 players not to clash and be able to defend themselfs.

For that match the Blue Server has a tower that is worth 35 points per tick, it would then tick for 18 points. But if 100 players leave, under this new scheme that same tower will grant 10 Points Per Tick.

This scheme will reward servers for being more active and balance the points in a manner more attuned with the challenge they’re facing. Having always in mind that the core systems of W3 is PvP.

Additionally, this system should exclude the server’s Borderland, so structures reward the whole amount of their worth regardless of online players in the home land.

Associated Risks
*Given that less players overall, mean less points per tick, a server could make a huge void in the score and then flee. However, this tactic would be nullified by the fact that BLs give the whole points and that even with a huge difference, leaving the BLs completely alone will mean other teams will hold those structures.

  • Another risk would be to tick for a huge amount and then mass leaving the BLs when losing, just to return later with more strength. This would be denied by storing in cache the highest amount of players for a number of ticks and only diminish it after the 10th tick or so.
  • Will update the suggestion with any additional risk you guys suggest.

P.S: The numbers here are not final and thus, are due to change. The percentage should be adjusted more fairly.

Also, if you have a suggestion, post it on the CDI format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

Suggested Post Word Count (Discussion Posts):
150

(edited by MakubeC.3026)

The Nightwatch Issue

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Posted by: Roe.3679

Roe.3679

How do you propose fixing this? You can just tell other people they can’t play because they don’t sleep when you do.

The Nightwatch Issue

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Posted by: lordkrall.7241

lordkrall.7241

There is no issue.
There is never a time where there is nightwatch everywhere.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Reverence.6915

Reverence.6915

24-7 virtual battle – complains that some people have different sleeping times.

Logic

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: MakubeC.3026

MakubeC.3026

How do you propose fixing this? You can just tell other people they can’t play because they don’t sleep when you do.

Depending on server zone [NA or EU], after given times [1:00am or so], all structures tick for half the points.

That way people who can’t sleep or just happen to be in daytime when the vast majority is in nightime can still play, and have an impact on the score, but it can’t be the same impact as daytimers because it just isn’t the same effort.

It makes no sense for the majority to run around killing each other during the day, just so that some come later and conquer everthing with Walk toggled on.

(edited by MakubeC.3026)

The Nightwatch Issue

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Posted by: Phedre Scion.1520

Phedre Scion.1520

Again your saying your awake time is more important than someone else’s.

The Nightwatch Issue

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Posted by: lordkrall.7241

lordkrall.7241

Depending on server zone [NA or EU], after given times [1:00am or so], all structures tick for half the points.

That way people who can’t sleep or just happen to be in daytime when the vast majority is in nightime can still play, and have an impact on the score, but it can’t be the same impact as daytimers because it just isn’t the same effort.

It makes no sense for the majority to run around killing each other during the day, just so that some come later and conquer everthing with Walk toggled on.

So basically just because people don’t live at the same place you do, they should be punished?

The game is international, thus everyone should have the same right and ability to play.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: sminkiottone.6972

sminkiottone.6972

Depending on server zone [NA or EU], after given times [1:00am or so], all structures tick for half the points.

That way people who can’t sleep or just happen to be in daytime when the vast majority is in nightime can still play, and have an impact on the score, but it can’t be the same impact as daytimers because it just isn’t the same effort.

It makes no sense for the majority to run around killing each other during the day, just so that some come later and conquer everthing with Walk toggled on.

So basically just because people don’t live at the same place you do, they should be punished?

The game is international, thus everyone should have the same right and ability to play.

You are not getting punished, you can play whenever you want, but the concept is good the prime time should reward more than the offpeak hours, which are easier and therefore should reward less

But again, this is not a competitive mode and there should be no season nor graduatory.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

The easiest way to do this is to force people to play in the area that they live in. If your in NA, you play on the NA servers; you don’t play on Europe servers and vice versa. If/when other servers open up (like China’s) force players who are in those areas to those servers.

No more SEA coverage and limited Oceanic coverage. The only people running crew are those who are naturally awake during those hours, or those who have nothing better to do. There will still be people playing 24/7, it’s just now the coverage is more respectable and in line.

Best case scenario, and hopefully they do it sooner rather than later, is close off servers too far out of your time zone. This would probably do wonder for limiting skill lag as well.

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Posted by: Dayra.7405

Dayra.7405

There is no issue.
There is never a time where there is nightwatch everywhere.

This isn’t the point.

The point is that the current scoring systems weights each player as
20 times as important when there are 50 players than when there are 1000 players in WvW.

As a consequence the effort of the 1000 is irrelevant for match-outcome. The server with the higher share in the 50 players wins the match without any competition.

See the thread linked in my signature for a more extensive discussion.

Ceterum censeo SFR esse delendam!

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Posted by: Kincaidia.3192

Kincaidia.3192

Again your saying your awake time is more important than someone else’s.

No, it’s saying the the points should be related the the average # of players on at a time. YOU are saying that someone else’s awake time is worth more because they are proportionally a larger percentage of the total number of people on at that time.

PPT should be based on the average number of players across all sides on a given map.
Full map x3 = 100% of max points / tick.
2 outmanned + 1 full =~ 40% of max points / tick

This still doesn’t solve the issue of the majority of a server’s players starting each day having to retake their own garrison / keep each day. That’s a separate (and exhausting) issue.

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Posted by: lordkrall.7241

lordkrall.7241

You are not getting punished, you can play whenever you want, but the concept is good the prime time should reward more than the offpeak hours, which are easier and therefore should reward less

But again, this is not a competitive mode and there should be no season nor graduatory.

You get punished. You don’t contribute as much as others simply due to the fact that you happen to be living in a place with a different time-zone (or simply work during the days).

And who are you to decide that your time is prime-time?
What is prime time for you might not be prime-time for other players.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: DaMikenatr.7041

DaMikenatr.7041

PPT should be based on the average number of players across all sides on a given map.
Full map x3 = 100% of max points / tick.
2 outmanned + 1 full =~ 40% of max points / tick

Another issue that this would bring up is people leaving maps empty on purpose, even during what most might consider primetime so that their enemies points tick for a lot less.

Tsyborg – human guardian – commander
Vicious Instinct [VI]

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Posted by: Berk.8561

Berk.8561

Again your saying your awake time is more important than someone else’s.

I don’t think that’s really the complaint. I think the complaint is that 5 people’s awake time shouldn’t be worth as much as 100 people’s awake time or that 5 people’s time doing PvDoor against undefended targets shouldn’t be worth 60 people’s time prying towers and keeps from a similarly sized opposing force. No, it’s not you fault that the enemy has nobody on, but maybe it would be good for everyone to encourage SEA/Oceanic players to distribute so they fight each other instead of NPCs guarding doors.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: DeeSystm.1256

DeeSystm.1256

Have off hours on your server? Lack zerglings at some point?

https://forum-en.gw2archive.eu/forum/wuv/recruitment

“I came to play.” me
r4420k+ blazetrain

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Posted by: Roe.3679

Roe.3679

Again your saying your awake time is more important than someone else’s.

I don’t think that’s really the complaint. I think the complaint is that 5 people’s awake time shouldn’t be worth as much as 100 people’s awake time or that 5 people’s time doing PvDoor against undefended targets shouldn’t be worth 60 people’s time prying towers and keeps from a similarly sized opposing force. No, it’s not you fault that the enemy has nobody on, but maybe it would be good for everyone to encourage SEA/Oceanic players to distribute so they fight each other instead of NPCs guarding doors.

The problem isn’t the amount of people, it’s the difference. You can have 200 WvWers and it won’t matter as much if the enemy has 250. You could have 5 and it doesn’t matter if they have 15. The problem is your server has no sea/OCX coverage, not that the other server does. You don’t see OCX/SEA players complaining about strong NA prime times.

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Posted by: MakubeC.3026

MakubeC.3026

Depending on server zone [NA or EU], after given times [1:00am or so], all structures tick for half the points.

That way people who can’t sleep or just happen to be in daytime when the vast majority is in nightime can still play, and have an impact on the score, but it can’t be the same impact as daytimers because it just isn’t the same effort.

It makes no sense for the majority to run around killing each other during the day, just so that some come later and conquer everthing with Walk toggled on.

So basically just because people don’t live at the same place you do, they should be punished?

The game is international, thus everyone should have the same right and ability to play.

They get the same right to play as others, but their impact would be FAIR in comparasation with their EFFORT.

Again your saying your awake time is more important than someone else’s.

I don’t think that’s really the complaint. I think the complaint is that 5 people’s awake time shouldn’t be worth as much as 100 people’s awake time or that 5 people’s time doing PvDoor against undefended targets shouldn’t be worth 60 people’s time prying towers and keeps from a similarly sized opposing force. No, it’s not you fault that the enemy has nobody on, but maybe it would be good for everyone to encourage SEA/Oceanic players to distribute so they fight each other instead of NPCs guarding doors.

The problem isn’t the amount of people, it’s the difference. You can have 200 WvWers and it won’t matter as much if the enemy has 250. You could have 5 and it doesn’t matter if they have 15. The problem is your server has no sea/OCX coverage, not that the other server does. You don’t see OCX/SEA players complaining about strong NA prime times.

No ship Sherlock. It’s like Baseball team complaining because when they play nobody is there to catch the ball. “Is not our fault kitten .”

You are not getting punished, you can play whenever you want, but the concept is good the prime time should reward more than the offpeak hours, which are easier and therefore should reward less

But again, this is not a competitive mode and there should be no season nor graduatory.

You get punished. You don’t contribute as much as others simply due to the fact that you happen to be living in a place with a different time-zone (or simply work during the days).

And who are you to decide that your time is prime-time?
What is prime time for you might not be prime-time for other players.

Server time does decide what it prime time. Everything exceeding 1am is not prime time for those who SHOULD play on that server.

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Posted by: Roe.3679

Roe.3679

^ the players you’re complaining about don’t have their own servers. I get the impression you don’t fully grasp the issue you’re QQing about, and instead you’re mad that the world is in fact round.

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Posted by: Dayra.7405

Dayra.7405

It is NOT fair that 50 people can control as many objective points than 1000 people.

And it has nothing to do with any time in any time-zone of the world, it is just:
How many people are in this match.

20 people should be capped at 20 max tick
50 people should be capped at 50 max tick
100 people should be capped at 100 max tick
AS currently
1000 people are capped at 695 pts.

Alternatively of course: give 1000 people 69’5’00 score per tick if 10 already get 695.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: lordkrall.7241

lordkrall.7241

Server time does decide what it prime time. Everything exceeding 1am is not prime time for those who SHOULD play on that server.

So basically everyone not living in the US are playing outside of prime-time?
Wouldn’t that go pretty much against what prime-time actually is?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Azrael.4960

Azrael.4960

Rather than percentage of points, have it set that if the maps are less than 50% full, and there are less than 5 ppl at a capped location, the keep/tower/garrison lose ownership and revert to being neutral over time, much like the bloodlust points or siege that despawn. That forces commanders to make decisions what is more important to hold and upgrade instead of having access to the whole map.

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Posted by: Brew Pinch.5731

Brew Pinch.5731

More realistically, improve NPC “AI” to repair defend etc.

Perhaps scale AI with player count, less players on your server, your server has more powerful NPCs.

Players are still more powerful, but the issue is slightly alleviated. Could be pretty good.

It’s a complex issue, but kittening with non-NA players isn’t cool.

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Posted by: MakubeC.3026

MakubeC.3026

Server time does decide what it prime time. Everything exceeding 1am is not prime time for those who SHOULD play on that server.

So basically everyone not living in the US are playing outside of prime-time?
Wouldn’t that go pretty much against what prime-time actually is?

I personally live in Latin America, so I’m 4 hours ahead of my server’s time.

Now, let’s say anet implements a curfew, so that after 1am the objectives tick for half the amount. I’d be ok with that.

And take note that 1am is still an active hour for WvW in my server. But I would understand it as a balance meature.

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Posted by: Ashin.5986

Ashin.5986

My suggestion is a little different. The points awarded should be in some way proportional to the total number of players on the field. A simple way to do this is to have a system similar to bloodlust – make player kills worth something.

This way, everyone can play whenever they want, and the game can still be international. But to the extent you have a ghost town with a group of 10 people playing PvD, the effect will not be as great. If you have two servers with massive battles during the day, and ghost-flipping at night, MOST of their score should come from the massive battles.

That’s the problem I see with the current system.

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Posted by: Berk.8561

Berk.8561

They get the same right to play as others, but their impact would be FAIR in comparasation with their EFFORT.

That’s reasonable, but PvDoor doesn’t take much effort, does it? If the score were based on population ratios, it wouldn’t matter if it was 5 v 5 off hours or 60 v 60 during prime time. They’d be worth the same. But if it was 5 v 1 or 25 v 5, the reward would be lower because the effort would be less.

The question of individual contribution isn’t how much the overall score increases while an individual is playing but how much the score increases divided by the total number of people playing. 5 people pulling in 500 PPT are contributing 10 times more points each (100 per tick) than 50 people pulling in 500 PPT are each (50 points per tick).

No ship Sherlock. It’s like Baseball team complaining because when they play nobody is there to catch the ball. “Is not our fault kitten .”

So whose fault is it, then?

Let’s run with your baseball analogy, shall we. You are aware that major league teams are limited to 25 and 40 man rosters that limit who they can sign and field, right? Major league teams have salary caps to keep the richest and most successful teams from buying up all of the best players. Baseball has a farm system with minor league play, as well as college teams and Little League feeding the pro level. And of course the teams that do the worst in one season are given first picks on new players in the next season. And let’s not forget that low-ranked teams actually pay a catcher quite well to show up for work, even if they are going to lose.

So let’s adapt some of those ideas to GW2. Limit each server to, say, 500 active WvW slots. If you are not sufficiently active on a month, you lose you slot. No open slots on your server? Transfer to a server with open slots. Make it free. Force new players to join the lowest ranked WvW server instead of letting them pick. They can guest for PvE with friends. Consider making players have to earn their way into top-tier play. All of these would be easier if PvE server were detached from WvW team. To the last point, ANet could compensate players who show up and struggle on the worst servers instead of putting rewards out of their reach.

Note that I’m not endorsing all of these suggestions, but they are a way of dealing with these issues. I’ve been arguing for a while that ANet should be looking at how professional sports and competitive games deal with these problems because there are some good lessons and potential solutions there. That few look anything like the current solutions is not coincidence.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Reverence.6915

Reverence.6915

How do you propose fixing this? You can just tell other people they can’t play because they don’t sleep when you do.

Depending on server zone [NA or EU], after given times [1:00am or so], all structures tick for half the points.

That way people who can’t sleep or just happen to be in daytime when the vast majority is in nightime can still play, and have an impact on the score, but it can’t be the same impact as daytimers because it just isn’t the same effort.

It makes no sense for the majority to run around killing each other during the day, just so that some come later and conquer everthing with Walk toggled on.

T1 NA has 24/7 coverage with no downtime in competitive fights. kitten. Your time is not more valuable than my time.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Berk.8561

Berk.8561

More realistically, improve NPC “AI” to repair defend etc.

Perhaps scale AI with player count, less players on your server, your server has more powerful NPCs.

Players are still more powerful, but the issue is slightly alleviated. Could be pretty good.

It’s a complex issue, but kittening with non-NA players isn’t cool.

Personally, I think this is the ultimate solution to the population imbalance problem, especially since ANet already scales NPCs, has them heal, has them repair, and has them use siege weapons in PvE. The tricky part is making sure that its always better to have live humans playing on your server than NPCs so there is no advantage to abandoning a map or WvW and letting the NPCs handle defense. They’d also need to make the scaling quick and dynamic enough that a team can’t jump out of WvW to get strong NPC defenders and then hop back in to fight with them. I think that problem is solvable.

For example, base scaling up on average population. For the last hour scaling up, so instantly abandoning a map is a bad idea, but scale down based on current population, so that the NPCs stand down as soon as players show up. Have NPCs man siege only if there are no players available to man it. It might also be interesting to lock the target on the last place a human fired it.

Yes, I know that players play WvW against other players, but when there is a big disparity in numbers, what you get is either PvDoor (which is PvE, only easier) or wipe-out fights that aren’t much of a challenge to anyone.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: Dee Jay.2460

Dee Jay.2460

We’ve been through this a dozen times.

The tick needs to scale with the overall current player activity. The more players are active in WvW, the faster the score ticks, the less players are active, the slower it ticks.

That’s fair for everyone involved and makes victories feel more meaningful when achieved against serious opposition.

8-12 PM might give you the most epic battles and most awesome WvW, but is relatively meaningless for the overall outcome of the matchup. That’s not ok. It’s not ok when 80% of the WvW activity only contributes 20% of the score.

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Posted by: Dayra.7405

Dayra.7405

T1 NA has 24/7 coverage with no downtime in competitive fights. kitten. Your time is not more valuable than my time.

If this is true (but I am in doubt that all maps of all side are full all 7 days for all 24 hours) any score cap or weight based on players playing will not change scoring of NA-T1. But it will make 16 (7 other NA and 9 EU) other matches more interesting.

Ceterum censeo SFR esse delendam!

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Posted by: Berk.8561

Berk.8561

T1 NA has 24/7 coverage with no downtime in competitive fights. kitten. Your time is not more valuable than my time.

Which is why scoring adjustments need to be based on number of people on WvW (averaged over a period of time to minimalize manipulation) and/or the ratio between populations in WvW ( again, averaged) and not the clock.

Kerzic [CoI] – Ranger – Eredon Terrace

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Posted by: MakubeC.3026

MakubeC.3026

We’ve been through this a dozen times.

The tick needs to scale with the overall current player activity. The more players are active in WvW, the faster the score ticks, the less players are active, the slower it ticks.

That’s fair for everyone involved and makes victories feel more meaningful when achieved against serious opposition.

8-12 PM might give you the most epic battles and most awesome WvW, but is relatively meaningless for the overall outcome of the matchup. That’s not ok. It’s not ok when 80% of the WvW activity only contributes 20% of the score.

All of my this.

But oh well, I guess my server will still be the best at heart. We will win everyday and wake up losing with every sunrise. We won’t win the weekly matchs, we won’t have a tittle to show off we are unbeaten on the battlefield either. But those are the ways of the Guild Wars.

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Posted by: Phedre Scion.1520

Phedre Scion.1520

1 am server time does affect USA people too. Have you forgotten those that live in Hawaii. That would only be 10 p.m. for them. I guess you mean full points only matter for the continental USA.

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Posted by: Dayra.7405

Dayra.7405

Full points for full maps.

Half points for half full maps.

No points for totally empty maps.

Or if you like to express it differently:

1 available (the side that’s want it still has to win it) point of score per player in the match everytime and where ever she comes from.

That would be much better than the current system where the Hawaiian gets 20 pts to conquer and the one from Chicago only 0.7.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: MakubeC.3026

MakubeC.3026

1 am server time does affect USA people too. Have you forgotten those that live in Hawaii. That would only be 10 p.m. for them. I guess you mean full points only matter for the continental USA.

Yeah, you are right. The only pausible way is what Dayra recommends:

Full points for full maps.

Half points for half full maps.

No points for totally empty maps.

Or if you like to express it differently:

1 available (the side that’s want it still has to win it) point of score per player in the match everytime and where ever she comes from.

That would be much better than the current system where the Hawaiian gets 20 pts to conquer and the one from Chicago only 0.7.

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Posted by: Mattargul.9235

Mattargul.9235

Stick, meet dead horse. Dead horse, stick. Commence beating.

Several threads have been over this. ANet would have to be blind not to have seen any of them, though I don’t recall any dev ever chiming in.

My favorite solution would be to simply split the day in to 4, 6 or 8 hour blocks and compute score at end of block. This way your NAs can all play against each other, same for OCX, EU, etc. Some overlap, people with more time can play other blocks, too. Some blocks may still be blowouts, but it’d affect a smaller percentage of a servers WvW population vs now having the whole servers week long work undone overnight.

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

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Posted by: Isaac.6041

Isaac.6041

You can have 1 day matches like they did at the start of the game or 3 day matches but I think ArenaNet has already decided against these. But then again, this will just favor servers that can queue the most at reset times.

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Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Stick, meet dead horse. Dead horse, stick. Commence beating.

Several threads have been over this. ANet would have to be blind not to have seen any of them, though I don’t recall any dev ever chiming in.

My favorite solution would be to simply split the day in to 4, 6 or 8 hour blocks and compute score at end of block. This way your NAs can all play against each other, same for OCX, EU, etc. Some overlap, people with more time can play other blocks, too. Some blocks may still be blowouts, but it’d affect a smaller percentage of a servers WvW population vs now having the whole servers week long work undone overnight.

Yup. I posted an idea similar to this last season. If the score only ticks once every 6 hours instead of every 15 minutes, you’d have much more meaningful fights and matchup scores. The “downtime” would still relevant, though, because it would be spent jockeying for map position and upgrades leading up to each score tick.

It wouldn’t completely fix the coverage issue, but at least servers would be able to consolidate their efforts around more manageable scoring intervals.

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Posted by: Latinkuro.9420

Latinkuro.9420

Have off hours on your server? Lack zerglings at some point?

https://forum-en.gw2archive.eu/forum/wuv/recruitment

all in all this ^^ suggestion seems to be the best one.

all this talk about when you play, where you play from, how many players, and so on.
it’s a 24/7 battle we all know coverage is important so recruit !
and recruit some more for the time periods that you lack players for.

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Posted by: Berk.8561

Berk.8561

Have off hours on your server? Lack zerglings at some point?

https://forum-en.gw2archive.eu/forum/wuv/recruitment

all in all this ^^ suggestion seems to be the best one.

all this talk about when you play, where you play from, how many players, and so on.
it’s a 24/7 battle we all know coverage is important so recruit !
and recruit some more for the time periods that you lack players for.

You’ll find recruitment treads from all of the bottom ranked servers there pitching their benefits. We even made sure the ET one stayed near the top during the free transfer period. So, are you ready to transfer to a bottom tier server where every transfer can make a difference and where queues and skill lag are rare after reading them? If not, why not? If we’re doing something wrong, enlighten us about how to make a better pitch. We also have people doing PvE outreach on our server.

Kerzic [CoI] – Ranger – Eredon Terrace

(edited by Berk.8561)

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Posted by: Esprit Dumort.3109

Esprit Dumort.3109

Depending on server zone [NA or EU], after given times [1:00am or so], all structures tick for half the points.

That way people who can’t sleep or just happen to be in daytime when the vast majority is in nightime can still play, and have an impact on the score, but it can’t be the same impact as daytimers because it just isn’t the same effort.

It makes no sense for the majority to run around killing each other during the day, just so that some come later and conquer everthing with Walk toggled on.

I feel like this is one of the more favorable “solutions” to the issue, that I’ve seen in a while.

To build on the idea, or expound on it, have the points per tick scale based on the population balance of the map. Have it normalized to the highest population of the 3 servers:

Server X population: 100
Server Y population: 50
Server Z population: 25

Points normalized to Server X population (for the tick): 100

Therefore, at the tick for points:
Server X – 1:1 points (1 point for each point they have)
Server Y – 2:1 points (2 points for each point they have, half of X’s population)
Server Z – 4:1 points (4 points for each point they have, quarter of X’s population)

At each tick, the normalization factor is recalculated, and the GW server tracks max population though the tick, to avoid gaming the system (max out the map, to mass cap, and exodus right before tick).

I’m sure there are plenty of flaws to the system, and one could even give a 5-10% point bonus to the server with the most players, to reward the coverage they have (and not to have them feel punished for being active).

With such a method, the Nightwatch issue sees some balance, and the low nightwatch coverage servers still feel like their efforts are rewarded. It may not completely fix the issue, but it won’t be such a blowout, in my opinion.

Jessamine [SNOW]
Gandara

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Posted by: ExpiredLifetime.1083

ExpiredLifetime.1083

Actually, there’s another way manage population imbalances, and that’s by adding more maps and population gating each one differently, while retaining equal point weight on each.
What I mean is this, and this is all purely theoretical amounts to put it into scale:

Let’s assume there’s a total of 5 maps, each map worth 20% overall PPT.
Map 1 has a population cap of 10 per side.
Map 2 has a population cap of 20 per side.
Map 3 has a population cap of 30 per side..
Map 4 has a population cap of 40 per side.
Map 5 has a population cap of 50 per side.

In order to fairly contest 20% of the overall points per tick, you need a total of 10 people on your team. In order to contest 40% of the PPT, you need 30. So on and so forth, needing 60 for 60%, 100 for 80%, and 150 for 100%. This effectively allows a force of 100 people to contest a force of 150 for an overall of 80% of the points.

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Posted by: Reverence.6915

Reverence.6915

Have off hours on your server? Lack zerglings at some point?

https://forum-en.gw2archive.eu/forum/wuv/recruitment

all in all this ^^ suggestion seems to be the best one.

all this talk about when you play, where you play from, how many players, and so on.
it’s a 24/7 battle we all know coverage is important so recruit !
and recruit some more for the time periods that you lack players for.

You’ll find recruitment treads from all of the bottom ranked servers there pitching their benefits. We even made sure the ET one stayed near the top during the free transfer period. So, are you ready to transfer to a bottom tier server where every transfer can make a difference and where queues and skill lag are rare after reading them? If not, why not? If we’re doing something wrong, enlighten us about how to make a better pitch. We also have people doing PvE outreach on our server.

1. Are your server’s guilds organised and work together nightly?
2. Do you actively pursue a better community in your server?
3. Does your server assist in settling down? (Guild missions and such)
4. Does your server have meaningful competition during non-NA prime. (No one wants to pvdoor)
5. Are your server’s existing members welcoming of newcomers?

I see a lot of guilds moving around the lower tiers while t1 guilds have more or less stayed the same for the past year or so (TC/SoR affected this but to a lesser degree than originally thought). There is strong server cooperation and cohesion in t1 and these people won’t be throwing that away to join a server where guilds only look out for themselves by transferring at the first possible opportunity.

Also, don’t even think of getting off hours coverage until you’re higher up the tiers. No one is willing to pvdoor every night or have to hop maps to chase the float team. It’s boring in t1 and it’ll be even worse in t7/8

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: azizul.8469

azizul.8469

just another topic that shows how selfish a person can be….

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: ManaCraft.5630

ManaCraft.5630

I’ll argue against any solution that in any way limits the ability of players to actually play the game on pure principle. It’s just a bad idea and it shouldn’t be necessary to repeat the reasons why for the umpteenth time.

The idea of scaling the total amount of available points to the number of players on the field is much less offensive though. I could probably get behind some version of it, but in practice such a system can be difficult to design depending on which mechanics it uses and how comprehensive you want it to be, and under all circumstances won’t solve the underlying problem – namely the disparities in population themselves.

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Posted by: Deli.1302

Deli.1302

I seem to have stumbled back to 2012.

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Posted by: Tarkus.4109

Tarkus.4109

Deal with it, people have complained about this ever since launch and overly self entitled whiners will likely to keep on complaining.

Retired OCX Pugmander and Guild driver [Tarkus, Vaelle]

(edited by Tarkus.4109)

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Posted by: MakubeC.3026

MakubeC.3026

Deal with it, people have complained about this ever since launch and overly self entitled whiners will likely to keep on complaining.

We will never give up because Anet knows this is an issue.
We just need to look for a fair and creative way of fixing it.
Keep fearing the day you will have to fight us in order to get our towers. Your day will come.

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Posted by: Deli.1302

Deli.1302

Deal with it, people have complained about this ever since launch and overly self entitled whiners will likely to keep on complaining.

We will never give up because Anet knows this is an issue.
We just need to look for a fair and creative way of fixing it.
Keep fearing the day you will have to fight us in order to get our towers. Your day will come.

There is no solution. Get over it.

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Posted by: Reverence.6915

Reverence.6915

Deal with it, people have complained about this ever since launch and overly self entitled whiners will likely to keep on complaining.

We will never give up because Anet knows this is an issue.
We just need to look for a fair and creative way of fixing it.
Keep fearing the day you will have to fight us in order to get our towers. Your day will come.

Population control is a community issue, not ANet’s. There are lots of players in the lower tiers that have no interest in playing WvW. Simple as that.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Zeke Azul Falcon.5176

Zeke Azul Falcon.5176

24-7 virtual battle – complains that some people have different sleeping times.

Logic

+1 to this….

Thief DD : DP : PD : SB
Elementalist S : DD
Blackgate