Gate of Madness
The Nightwatch Issue
Gate of Madness
30 people make the same score difference in 8 hours as 300 people do in the other 16… you a fan? subscribe #devonsplaytimevaluelogicfail
You are not getting punished, you can play whenever you want, but the concept is good the prime time should reward more than the offpeak hours, which are easier and therefore should reward less
But again, this is not a competitive mode and there should be no season nor graduatory.
You get punished. You don’t contribute as much as others simply due to the fact that you happen to be living in a place with a different time-zone (or simply work during the days).
And who are you to decide that your time is prime-time?
What is prime time for you might not be prime-time for other players.
Prime time is when reset happens and when there are more people online, simple.
So you are saying that I should get punished because I play at prime time ? everything I do is going to get undone by night/morning crews and I feel my performance is nullified by those people.
The OP araised a valid point, we are not saying you cannot play or you should get less wxp/loot, we are just saying that EU/NA server have theyr prime times and thos hours should reward the server more than other hours.
Why not making 2 or 3 time frames more important than others ? each time frame could have like 4 hours, the rest will reward less ppt, that should satisfy most people
30 people make the same score difference in 8 hours as 300 people do in the other 16… you a fan? subscribe #devonsplaytimevaluelogicfail
So recruit, or stay up. Stop being a kitten about it.
Beastgate | Faerie Law
Currently residing on SBI
You are not getting punished, you can play whenever you want, but the concept is good the prime time should reward more than the offpeak hours, which are easier and therefore should reward less
But again, this is not a competitive mode and there should be no season nor graduatory.
You get punished. You don’t contribute as much as others simply due to the fact that you happen to be living in a place with a different time-zone (or simply work during the days).
And who are you to decide that your time is prime-time?
What is prime time for you might not be prime-time for other players.Prime time is when reset happens and when there are more people online, simple.
So you are saying that I should get punished because I play at prime time ? everything I do is going to get undone by night/morning crews and I feel my performance is nullified by those people.
The OP araised a valid point, we are not saying you cannot play or you should get less wxp/loot, we are just saying that EU/NA server have theyr prime times and thos hours should reward the server more than other hours.
Why not making 2 or 3 time frames more important than others ? each time frame could have like 4 hours, the rest will reward less ppt, that should satisfy most people
Ok, so my server and the other two servers in my tier can (and do) queue maps 24/7. When is prime time? There is no “prime time” for us. Especially during tournaments.
Beastgate | Faerie Law
Currently residing on SBI
Every suggestion about reducing ppt reduces the play experience for those not in the server’s “primetime”. Nvm ppl with different schedules, students, and ppl who play where there are no servers that they are part of “primetime”.
This argument had gray hairs on it back during the 2nd beta weekend event, it’s old and pathetic.
Ok, so my server and the other two servers in my tier can (and do) queue maps 24/7. When is prime time? There is no “prime time” for us. Especially during tournaments.
BG is know to be the heavly stacked and full of bandwagoners, but I doubt JQ has queue right now since they’re ticking +100 (unless it’s a 2vs1 schenario).
Except few cases like BG and SFR most servers can’t play at full forces 24/7, this is the first reason some servers are overstaked, easy win easy rewards, do you really like to have 100+ people in q before you just because bandwagoners want theyr kitten rewards at all costs ?
Ok, so my server and the other two servers in my tier can (and do) queue maps 24/7. When is prime time? There is no “prime time” for us. Especially during tournaments.
BG is know to be the heavly stacked and full of bandwagoners, but I doubt JQ has queue right now since they’re ticking +100 (unless it’s a 2vs1 schenario).
Except few cases like BG and SFR most servers can’t play at full forces 24/7, this is the first reason some servers are overstaked, easy win easy rewards, do you really like to have 100+ people in q before you just because bandwagoners want theyr kitten rewards at all costs ?
It appears to be a loose 2v1. Haven’t really seen big TC/BG engagements. JQ has the biggest numbers during oceanic and SEA in T1, and we’re seeing less of them than off season numbers
Beastgate | Faerie Law
Currently residing on SBI
The only solution to this would be to have international servers with no NA/EU division. Then most servers should have an even coverage round the clock.
BG is know to be the heavly stacked and full of bandwagoners, but I doubt JQ has queue right now since they’re ticking +100 (unless it’s a 2vs1 schenario).
JQ had all four maps queued on Friday (reset) and I believe most of Saturday. Sunday we had small queues on jqbl and eb, while the other two maps were open. On Monday all four maps were open up until NA prime, where I believe we had queues on three(?) maps.
I’m obviously biased on the 2v1 issue, and I don’t want this post to be construed as a complaint, so I’ll just refrain from commenting on that. But if anyone is trying to give the impression that Tier 1 servers have “universal” coverage, at least I can say that it’s not true for us. On JQ it’s more the case that the population is concentrated in certain time zones.
1. Are your server’s guilds organised and work together nightly?
2. Do you actively pursue a better community in your server?
3. Does your server assist in settling down? (Guild missions and such)
4. Does your server have meaningful competition during non-NA prime. (No one wants to pvdoor)
5. Are your server’s existing members welcoming of newcomers?
I think that ET does pretty on most of them (especially 1 and 5), but the problem is really (4), which creates something of a Catch 22 scenario for all of the low-tier servers. If none of them have consistent around-the-clock coverage, then how do any of them recruit consistent around-the-clock coverage if people want it before they’ll transfer in? The same also applies to the PvE on our server. If we can’t field enough people to do events like Taquatl or Lion’s Arch, then how do we recruit enough people to do events like Taquatl or Lion’s Arch? It’s like needing to fill out Form 1739A to get a copy of Form 1739A.
I see a lot of guilds moving around the lower tiers while t1 guilds have more or less stayed the same for the past year or so (TC/SoR affected this but to a lesser degree than originally thought). There is strong server cooperation and cohesion in t1 and these people won’t be throwing that away to join a server where guilds only look out for themselves by transferring at the first possible opportunity.
Would you have that same cohesion if you were in a position where you knew you’d never get first place in a match-up and knew you couldn’t get WvW Season rewards? That’s the problem. Perpetual losses destroy cohesion except for the die-hards. And I suppose I should point out that T1 included SoR not too long ago, and they’re ranked 10th now, so implosions do happen, even at T1.
The guilds that recently left ET worked quite well together and with the guilds that stayed, and I think most of them honestly struggled with staying or leaving. I think most of them left ET (and I think this is true of guilds leaving other low-tier servers) because it hit a point where they couldn’t go any higher and they got tired of waiting for things to get better. What’s left is a dedicated core that keeps fighting and won’t give up, but that’s not going to persuade someone looking for decent shots at winning.
Also, don’t even think of getting off hours coverage until you’re higher up the tiers. No one is willing to pvdoor every night or have to hop maps to chase the float team. It’s boring in t1 and it’ll be even worse in t7/8
Perhaps, but it makes the difference between winning or losing in T7 and T8. One of the guilds that left us had a few people who worked the night crew, and since they left, we went from winning matches to losing them, which then feeds the problem of nobody wanting to play for a server that can’t win.
Just to add to my previous reply, since I painted a pretty dismal image of the lower tiers, I do think we have a lot to offer if you are looking for something more uneven and less predictable, underdog fights, an opportunity to make a big difference as an individual, and/or individual or small team roaming and havoc opportunities, but those players also need to not care too much about winning in points or getting a big WvW Season reward. And for the most part, I think what you’ll find on all the low-tier servers are die-hard players who play for the fights, no matter what the odds are, more than the points and necessarily aren’t looking for a single consistent style of play. But I’d be kidding myself if I didn’t acknowledge that a lot of players are playing to win (see also fairweathers).
QQ much? dont like the score? dont sleep and flip it
Every suggestion about reducing ppt reduces the play experience for those not in the server’s “primetime”. Nvm ppl with different schedules, students, and ppl who play where there are no servers that they are part of “primetime”.
This argument had gray hairs on it back during the 2nd beta weekend event, it’s old and pathetic.
So recruit, or stay up. Stop being a kitten about it.
Am I viased or does these guys really look like they are afraid of things to change, even if in a fair way? It’s like they know something is wrong, but that wrong gives them the upperhand, so they are defending it at all costs.
I, and most of us, are not saying Sea an Acx players should get unencouraged for playing. We are saying the current meta is not fair for all parts because servers with:
a. Leadership.
b. Unity.
c. Better fighting skills.
d. Better strategies.
e. Can prove the above everyday with their world score.
f. Who just lack people in other continents.
Are losing against, well, servers who frankly PvE at night because:
a. They have people in other continents.
That’s not what WvW is about.
I understand there is a minority of the servers who war 24/7, and those are the only ones having a fair play right now.
Don’t get me wrong, I don’t mind losing. But the fact is that what a server does in 2, 3 and even 4 days shouldn’t be undone in a night. Simple, concise.
1. Are your server’s guilds organised and work together nightly?
2. Do you actively pursue a better community in your server?
3. Does your server assist in settling down? (Guild missions and such)
4. Does your server have meaningful competition during non-NA prime. (No one wants to pvdoor)
5. Are your server’s existing members welcoming of newcomers?I think that ET does pretty on most of them (especially 1 and 5), but the problem is really (4), which creates something of a Catch 22 scenario for all of the low-tier servers. If none of them have consistent around-the-clock coverage, then how do any of them recruit consistent around-the-clock coverage if people want it before they’ll transfer in? The same also applies to the PvE on our server. If we can’t field enough people to do events like Taquatl or Lion’s Arch, then how do we recruit enough people to do events like Taquatl or Lion’s Arch? It’s like needing to fill out Form 1739A to get a copy of Form 1739A.
I see a lot of guilds moving around the lower tiers while t1 guilds have more or less stayed the same for the past year or so (TC/SoR affected this but to a lesser degree than originally thought). There is strong server cooperation and cohesion in t1 and these people won’t be throwing that away to join a server where guilds only look out for themselves by transferring at the first possible opportunity.
Would you have that same cohesion if you were in a position where you knew you’d never get first place in a match-up and knew you couldn’t get WvW Season rewards? That’s the problem. Perpetual losses destroy cohesion except for the die-hards. And I suppose I should point out that T1 included SoR not too long ago, and they’re ranked 10th now, so implosions do happen, even at T1.
The guilds that recently left ET worked quite well together and with the guilds that stayed, and I think most of them honestly struggled with staying or leaving. I think most of them left ET (and I think this is true of guilds leaving other low-tier servers) because it hit a point where they couldn’t go any higher and they got tired of waiting for things to get better. What’s left is a dedicated core that keeps fighting and won’t give up, but that’s not going to persuade someone looking for decent shots at winning.
Also, don’t even think of getting off hours coverage until you’re higher up the tiers. No one is willing to pvdoor every night or have to hop maps to chase the float team. It’s boring in t1 and it’ll be even worse in t7/8
Perhaps, but it makes the difference between winning or losing in T7 and T8. One of the guilds that left us had a few people who worked the night crew, and since they left, we went from winning matches to losing them, which then feeds the problem of nobody wanting to play for a server that can’t win.
SoR was in T1 for a long time before imploding. It doesn’t happen often due to strong server communities in T1, which takes a pretty strong catalyst to break (season 1 broke SoR, despite their really strong core – I’m confident they’ll make a comeback in a few months time after the dust settles). BG was losing for around 2 months before season 2 and only got better after we recruited some OCX and SEA to compete with JQ.
Off hours coverage is concentrated in the higher tiers with good reason. Like you said, a single guild making the difference between winning and losing? I don’t want to be in that position. Prolonged PVD is really straining on guilds that look for action. Sure, there may be some small fights, but it’s just not worth it for most part if you want your server to win. Why would I risk my members leaving when I could go to a server where they could be having more fun.
Non-NA guilds generally haven’t moved out of the top 9 servers simply because there’s nothing to do if you’re up against an opponent who is only fielding 30-50 per OCX/SEA night. We’ve (BG) been in that position in T1 and it’s freaking boring – to the point where my guild and I just left the borderlands and went to do fractals and spvp instead.
Beastgate | Faerie Law
Currently residing on SBI
This complaint sits right next to the “stacking” one. Complete waste of time.
Go play your game, please.
RvR isn’t “endgame”, it’s the only game. Cu in CU.
SoR was in T1 for a long time before imploding. It doesn’t happen often due to strong server communities in T1, which takes a pretty strong catalyst to break (season 1 broke SoR, despite their really strong core – I’m confident they’ll make a comeback in a few months time after the dust settles). BG was losing for around 2 months before season 2 and only got better after we recruited some OCX and SEA to compete with JQ.
The point is that they did break and it can happen to any server that hits a wall. Given that SoR’s ranking is still in freefall and they are in third place in their current matchup, I’m not seeing how they are going to turn it around. Plenty of servers have dropped like a rock from near the top, several not stopping until they hit bottom. SoR currently looks Bronze-bound like Kaineng and Ehmry Bay. The only servers that seems to have successfully climbed out of a hole are Sea of Sorrows and Dragonbrand, and SoR is poised to drop lower than they did. And the new season will make it hard for them to recruit for the next few weeks to stop it.
Off hours coverage is concentrated in the higher tiers with good reason. Like you said, a single guild making the difference between winning and losing? I don’t want to be in that position. Prolonged PVD is really straining on guilds that look for action. Sure, there may be some small fights, but it’s just not worth it for most part if you want your server to win. Why would I risk my members leaving when I could go to a server where they could be having more fun.
Absolutely. But it’s also not fun for servers to have all the sites they spent all day upgrading flipped in a handful of hours by a handful of people doing PvDoor, and that’s why there are complaints and suggestions to change things. As you point out, we can’t really recruit a reliable night team at the bottom because we have little to offer except an evening of PvDoor, so any server with even a few random late night people can really shift the score.
Non-NA guilds generally haven’t moved out of the top 9 servers simply because there’s nothing to do if you’re up against an opponent who is only fielding 30-50 per OCX/SEA night. We’ve (BG) been in that position in T1 and it’s freaking boring – to the point where my guild and I just left the borderlands and went to do fractals and spvp instead.
So how is a server at the bottom supposed to rise without a night team and how are they supposed to get a night team without rising? Again, a catch-22.
It’s a ridiculous design flaw, but we’re stuck with it until either GW3 or a major WvW expansion comes along.
It’s a ridiculous design flaw, but we’re stuck with it until either GW3 or a major WvW expansion comes along.
I have no doubt Devon has already checked this thread.
We, as players, have a wide view of some things and a narrow view of other things, but I feel like this is a valid issue, and while I wouldn’t use such words as “game breaking”, it is definetely something to improve. We already disscussed this on one CDI and the WvW showed this corcens them.
So, yeah, the affected ones will complain, specially now the league is on and we understand we are unfairly losing. On the other side, the upperhanders will say nothing is wrong. But at the end Anet has the last word, and I trust they are with us.
Gotta love the Blackgate people responding with “Recruit moar!”.
Recruiting is not going to help because there are simply not enough people to fill all time periods evenly. Plus when you are successful at recruiting those people don’t pop out of thin air – they come from other servers. And then those servers populations get messed up.
Lets face it, there is a population distribuion issue. Denying it does not make it go away. Anet tried to deny it since pre-beta but 2 years later people still say its an issue. They have now accepted it – see the first colaboration thing – its time to do something about it.
I want the player kills = points thing that was suggested earlier. I see all those posts about wanting my time to be more valuable than someone else’s time. The thing is that this already happens. Here’s how it goes on Dragonbrand.
NA primetime 7pm – about 2am we’re even with most servers and the PPT generally balances out.
2am to 11am our OCX presence shows up and we dominate most other servers. PPT favors us. From 11am to 7pm the Euro timezone kicks in. There most other servers have a stronger presence than us and PPT favors them. This means the NA primetime players’ time does not have as much impact on PPT as the Euro and OCX players time. Their time is more important than mine to the server’s overall score. My time is only useful for maintaining scores.
Wanting my time to mean something more than maintenance isn’t much to ask is it?
This is why I like the PK=points thing.
Make each player kill worth 10 points toward the score. Bloodlust adds a multiplier of 1.5, 2, and 2.5x for each level of that you have. This means that having 3 bloodlust makes PK worth 25 points. 2 Bloodlust makes it 20 points, 1 bloodlust makes it 15 points.
This system will work out such that the time in which the servers are most balanced out in coverage matters more to the Score* than before. We’ll keep the PPT from objectives so that the off coverage crews work still matters. Now the skill of the balanced groups can actually determine the server’s ranking.
*edit: a little clarity.
Also some tweaks to the idea to fit opinions:
1. Increase the PPT frequency such that the PPT score balances with the live fight score generated.
2. Possibly increase the value of held objectives too, to make PPT as valuable as fighting and to make holding points as attractive as fighting.
(edited by lioka qiao.8734)
My thoughts:
- Scoring SHOULD be influenced by the total amout of people that each server individually has in WvW at each time (not divided per map, it would be nonsense since border hopping is a reality), in a way that (in a simplified WvW with just 2 servers facing each other) if a server has 60% players in WvW of its total capacity and another has 40% players in WvW of its total capacity then if the first server owns a number of structures that would give him the 60% of the total score (60% of 695), and the other owns 40%, then they both get THE SAME PPT (excluding bloodlust/finishing points) because they are both giving their full potential and they should be equally rewarded for that.
- all fixed Time-based score influencing that has been suggested is a bad idea, there’s no such thing as a more important time slice, as some of you have suggested, which leaves me baffled.
- any static way of influencing the score is bad, the system needs to be dynamic and adjusted as soon as more people log in and/or out of WvW (with some buffering to not pressure servers with too much new real-time work to do)
PROS:
- Fair scoring around the clock even in case of unbalanced matchups !!!
- others to be thought of (I’m lazy and feel I’ve done enough for today with achieving the previous point)
CONS:
- there will be people whining stuff like “oh come on, we have nearly everything in every map and we are just scoring a tad more than our opponents”.. to which a good GG for fighting no opponents is well deserved.. :/ (and well, minor gg to aNet for giving the guys a very unbalanced matchup too)
- probably not any other unlaughable one.
So well, these were my 2 cents. If you guys have any thought about what I proposed, as well as other pros/cons you can think of, I’d be happy to listen.
ANet if you’re listening you know it’s the right thing to do.
Ok, WvW saved, just another day in my journey.
kthxbai,
Fede out.
Sounds to me like the OP is on Sorrows Furnace server. I hate to break it to you but this is something called stratagy…..
Smaller servers have trouble winning against your massive blob zergs and outnumbering us 3 to 1. Therefore we use small man/gorilla tactics during the day and some of use adjusted our schedule/work 2nd shift to stay up and flip everything back.
Its just stratagy from a team that wants to win and has something to prove. Get on our level or get over it.
[vT] Violent Tendencies
regardless of your ideas to limit nightcapping, all it surmounts to is racism and geographical diversion.
When EU go to bed, NA starts playing, when NA goes to bed, SEA/OCX starts playing, inbetween these three major prime’s, there is about 1-2 hours of “dead time”. However, following the logic behind OP’s suggestion, during EU night, points should tick half on EU servers. Then what about the hordes of russians that play during those times? Oh well, i guess they should use the russian servers. Oh wait, there is none.
Or in the case of NA, all the Sea/EU players should go to SEA/EU servers. OK, EU can go to EU, but there is no SEA servers in existence. So that means you are going to collectively punish asians for wanting to play a game.
Currently @ some T1 server in EU
Another SF complainer…. Seriously. You pull more numbers during prime time than GoM does. So we have NA based people who stay up all night to do with small numbers what we can’t against you during the day-time. Your own commander admitted that you guys queue every map during your peak time. On GoM we only ever queue EB and it is only a 5 person queue if that. So why should we be forced to lose simply because you have superior numbers during prime time? We don’t have OCX coverage… we have people who stay up all night when they can (either because they work odd hours, or have the day off the next day) so that we can beat your much higher numbers. Please stop making thread after thread crying because you don’t have the dedication some people have, and for once your larger numbers aren’t winning this for you.
Phoenix Ascendant [ASH] | Rank 80
Scoring SHOULD be influenced by the total amout of people that each server individually has in WvW at each time
The tricky part is to eliminate any advantage to surging into or out of WvW to manipulate the points. My suggestion has been that the effective WvW population at any point should be the greater of the average number of people on for the last hour (rolling average) or the current population, so it takes time to benefit from leaving and you instantly loose any benefit if you serve.
Any adjustments need to be based on a continuous curve and not cutoff thresholds that can make one person responsible for gaining or losing a large bonus or penalty.
Losing at night? It bothers you? Don’t sleep. #solved
~ Seafarer’s Rest ~
Smaller servers have trouble winning against your massive blob zergs and outnumbering us 3 to 1. Therefore we use small man/gorilla tactics during the day and some of use adjusted our schedule/work 2nd shift to stay up and flip everything back.
While I suppose your dedication is admirable, you are basically fixing one imbalance problem with another one. You shouldn’t have to rearrange you life around fixing one large population disparity problem with another population disparity problem. It’s kinda like saying you stay up late to burglarize houses while the owners are sleeping to get back the money the owners steal from you during the day because they are bigger and stronger than you instead of correcting the theft problem, itself.
Smaller servers have trouble winning against your massive blob zergs and outnumbering us 3 to 1. Therefore we use small man/gorilla tactics during the day and some of use adjusted our schedule/work 2nd shift to stay up and flip everything back.
While I suppose your dedication is admirable, you are basically fixing one imbalance problem with another one. You shouldn’t have to rearrange you life around fixing one large population disparity problem with another population disparity problem. It’s kinda like saying you stay up late to burglarize houses while the owners are sleeping to get back the money the owners steal from you during the day because they are bigger and stronger than you instead of correcting the theft problem, itself.
I completely agree with your logic. No one on either side would disagree that there is a population (more accurately wvw population) imbalance issue. What we disagree with is trying to solve the problem by forcing one set time to be the “most important” wvw time. I would love it if all of the servers were more balanced with regards to wvw. I think that Anet tried to fix it this time by fixing price around wvw ranking as opposed to mere population numbers. Unfortunately they announced this before locking the ranks into place, so some servers tanked and didn’t try in order to get transfers. Plus I think the disparity in prices was large enough to encourage people to stack the free servers and ignore the mid ranked servers.
Overall there is a problem, but weighting points around time zones is not the solution.
Phoenix Ascendant [ASH] | Rank 80
Sounds to me like the OP is on Sorrows Furnace server. I hate to break it to you but this is something called stratagy…..
Smaller servers have trouble winning against your massive blob zergs and outnumbering us 3 to 1. Therefore we use small man/gorilla tactics during the day and some of use adjusted our schedule/work 2nd shift to stay up and flip everything back.
Its just stratagy from a team that wants to win and has something to prove. Get on our level or get over it.
“Your massive blob zergs”: It’s not my fault you can’t win on even fights. As far as everyone knows all maps are 150 per team, and you guys are no less. Or will you say GoM has no queus? Will you say you had no queus the entire weekend when we beated your what Anet likes to call, kitten?
“Smaller servers”: You make it sound like GoM is a victim, when I’ve been outnumbered in EB, even on my own BL and have been unable to take back structures because of your numbers. You guys can’t play WvW, simple.
SF only had quoes on the weekend, as well as you.
“I hate to break it to you but this is something called stratagy”: It’s called abusing a flawed system. If you had strategy you would split into teams and conquer stuff instead of running around in a giant worm-like-zerg. If you had strategy you wouldn’t be afraid of the removal of the nightwatch. You guys have no strategy. You have a WIN button and you press it. Winning PvP matchs by doing PvE.
And I’m not even mad.
I completely agree with your logic. No one on either side would disagree that there is a population (more accurately wvw population) imbalance issue.
Read the thread before posting. We already stated this is not viable.
(edited by MakubeC.3026)
Note that if this becomes a trash-talking match-up thread, ANet will close it.
Once a upon a time – England was marching a batallion of 400 soldiers onto Spanish territory. 30-50 Spanish-men were sent to slit their throats at their camp in the middle of the night. At least I heard that story somewhere. Point being, Night tactics wins wars.
GoM community spends most of their time doing that blasted PvE Boss Meta train and farming achievements. While the few dedicated WvW guilds are out there making niche strategies to get our point tick up. Guilds such as ASH, Worm, RH, WHO, FGJ, and RISE. Most of those guild tags are less than 40 active WvW members.
Our night tactics is GoM’s only chance of victory. Either out-play us, or continue your zerging. The system isn’t broken, it just requires more dedication people care to admit. Stick to tPvP for proper time-management
Yes i agree that there is a wvw population imbalance between servers but GoM is sucessful with stratagy because of the strong bonds between our servers community. As far as even Fights go Ele is right we dont que any BL during prime time 3 to 1 is not an even fight. If you cant deal with our stratagy thats not our problem and should be the problem of the 23 other servers. The problem here is you dont have any concept of tactics and stratagy.
Its just like any war. Just because you throw bodies into battle doesnt mean your going to win. Just look at Vietnam…
[vT] Violent Tendencies
(edited by Lucente.5071)
Please, let’s stop the name calling and picture posting because that is not allowed in this forum.
We are giving suggestions and switching ideas here, not stating why one server is better than the other.
Please, let’s stop the name calling and picture posting because that is not allowed in this forum.
We are giving suggestions and switching ideas here, not stating why one server is better than the other.
Hahahaha this guy. Now when you realize your thread is going to go into the “Trash” bin you act like you weren’t the first one who slung the “GoM has no tactics, lots of zerging, blah blah”.
Phoenix Ascendant [ASH] | Rank 80
.
I think they should close this thread. (Moderator hint hint) This poster is very upset, (and to be honest is making others, myself included, more likely to sling mud in anger) and has made more than one thread complaining about GoM. There is a new toxic place for people like you to post. Please do your complaining there. Keep this forum positive.
First of all this started as an idea thread, not a GoM bashing thread. The bashing started when you guys called them out on being from SF.
Second of all remember catering to an argument doesn’t solve an issue and is more likely to get yourself in trouble (hint hint) than it is to get your point across.
Finally,
[[Gates of Madness]]
Guild Officer of Phoenix Ascendant [ASH]
Ele, lets not go there. Dont sully the GoM name by stepping to that level. We’ve proved our point lets move on. Well continue to prove our point on the battle field
[vT] Violent Tendencies
Please, let’s stop the name calling and picture posting because that is not allowed in this forum.
We are giving suggestions and switching ideas here, not stating why one server is better than the other.
^ Basically this.
( know I posted a pic but thats before I saw this response)
[[Gates of Madness]]
Guild Officer of Phoenix Ascendant [ASH]
Ele, lets not go there. Dont sully the GoM name by stepping to that level. We’ve proved our point lets move on. Well continue to prove our point on the battle field
You and Zets are right…. Sorry another terrible day at work, shouldn’t be taking it out on others. My rant is done. Moving on.
Phoenix Ascendant [ASH] | Rank 80
The fix is simple. Lower the map caps dramatically and shorten the matches to 2 hrly rotations. no more 60 man zergs or destruction of your holdings 3 hrs after you went to bed.
As requested by OP via whisper in game.
Phoenix Ascendant [ASH] | Rank 80
Everyone who plays WvW needs to quit sleeping, eating, and working. With everyone playing 24/7, this isn’t an issue.
Slackers.
Tarnished Coast
I live in USA Central Time, however I just woke up at 10PM.
Please close these forums while I sleep.
Thank you!
RvR isn’t “endgame”, it’s the only game. Cu in CU.
The solution is simple:
NA prime all servers close and make a PPT cap.
EU prime all servers close and make a PPT cap.
All Oceanic’s are free to play after being victimized constantly by these threads…
Aussies get love too no? Or do our kangaroos give you nightmares?
….. And Elementalist.
(edited by sephiroth.4217)
Your night is my day /thread
Your night is my day /thread
Unfortunately matches have an prime and off-time independent of anyones night and day.
prime-time >= 700 people in match
off-time < 700 people in match
(around 1000 fit a match 3 sides a 4 maps ~ 12 * nearly 100)
The people that play in match primetime are currently discriminated vs the people that play in match-offtime, as each of them as a far lower influence on match-outcome.
I never said that off-time people should be discriminated, but I always said
The discrimination of prime-time people has to end
Your night is my day /thread
Unfortunately matches have an prime and off-time independent of anyones night and day.
prime-time >= 700 people in match
off-time < 700 people in match(around 1000 fit a match 3 sides a 4 maps ~ 12 * nearly 100)
The people that play in match primetime are currently discriminated vs the people that play in match-offtime, as each of them as a far lower influence on match-outcome.
I never said that off-time people should be discriminated, but I always said
The discrimination of prime-time people has to end
Except your basically saying your time is worth more than someone playing in OCX or SEA. If you want to have the most impact on your server, start playing those times. Maybe that will free up space for someone in NA prime that wants to play and isn’t as kittened off about something that has been going on for a year and a half.
No I am saying that currently the time an OCX or SEA or EU spend in a match is by far more relevant than the time an NA spends in a NA-match.
In fact how much time an NA spends during NA-prime is nearly irrelevant for match outcome.
And the truth of that you see in any recruitment post, where usually stuff like:
“We want more EU/OCX/SEA, if you are NA stay away” is written.
I am saying that the prime-times players time should no longer be worthless compared to the time of another player.
And I am saying it needs a rebalance such that both become equal in the future.
(edited by Dayra.7405)
Again your saying your awake time is more important than someone else’s.
I don’t think that’s really the complaint. I think the complaint is that 5 people’s awake time shouldn’t be worth as much as 100 people’s awake time or that 5 people’s time doing PvDoor against undefended targets shouldn’t be worth 60 people’s time prying towers and keeps from a similarly sized opposing force. No, it’s not you fault that the enemy has nobody on, but maybe it would be good for everyone to encourage SEA/Oceanic players to distribute so they fight each other instead of NPCs guarding doors.
The problem isn’t the amount of people, it’s the difference. You can have 200 WvWers and it won’t matter as much if the enemy has 250. You could have 5 and it doesn’t matter if they have 15. The problem is your server has no sea/OCX coverage, not that the other server does. You don’t see OCX/SEA players complaining about strong NA prime times.
That’s beacuse the OCX/SEA players are playing on servers that are not their own because they lack a set of servers to call their own, which sucks. I think that the EU and NA servers should be for NA and EU players and that new servers for OCX/SEA and Asian players should be put in place. It would ease congestion on the servers and allow for a much more consistent WVW experience.
LV80 ELE Brutanitus
LV80 Ranger ScaryHydra