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Posted by: Straegen.2938

Straegen.2938

Now that so many are in full PvD mode, WvW is just a farm mode now. I enjoy seeing the new faces but any semblance of defense is seemingly gone. WvW is one dimensional now more than ever. Typically commanders avoid outright fights and often happily leave structures undefended for PPT flipping later.

Maybe others enjoy this style more than I but I would rather have fewer dedicated players than mobs just farming paper. Can there be something in between?

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Now that so many are in full PvD mode, WvW is just a farm mode now. I enjoy seeing the new faces but any semblance of defense is seemingly gone. WvW is one dimensional now more than ever. Typically commanders avoid outright fights and often happily leave structures undefended for PPT flipping later.

Maybe others enjoy this style more than I but I would rather have fewer dedicated players than mobs just farming paper. Can there be something in between?

Maybe start a WvW focused group for those with a similar mindset? Thats the only thing I can think of.

- Twitch: https://www.twitch.tv/MC_Celestia
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Posted by: Chaba.5410

Chaba.5410

TBH commanders are avoiding fights because all the pugs following them get one-pushed due to trying to run PvE meta builds in a different game mode.

And I shouldn’t even say PvE meta builds because some of the Dragonhunter builds I saw earlier tonight that were using signets are not even PvE meta. There’s so much information being put out right now, for example on the subreddit, that the only excuse players should have for not running a WvW build is they need more time to get the right gear. Most of the WvW builds, especially if you want to roam/havoc, are very similar to the the PvE raid builds but with more toughness/sustain gear. And in the case of warrior, the difference really in traits/skills rather than gear.

Try out the meta builds first before experimenting.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

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Posted by: apharma.3741

apharma.3741

A lot of the time they don’t even kill seige the enemy server used to take it to begin with. Was on Gankdara desert border on Wednesday flipping the three camps and both towers and didn’t spend any supply with 3 other people. Can’t defend because blob but I hid in the towers multiple times as they all just ran past and left before portaling in my friend and flipping when RI was up.

I honestly can’t blame people for not wanting to fight though, the meta atm is worse than pirateshit and that was pretty stale.

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Posted by: Dawdler.8521

Dawdler.8521

The problem is that random offensive groups will run around 10-15 peeps. Thats not bad but the defense just cant keep up. You’ll see 3-5 randomly run into a contested objective putting up a futile fight. Why not more? Because your own groups are too busy with offensive actions of course.

With guilds of this size (which would easily crush these random groups) being on forced vacation due to hype queues it just adds to the loss of organized opposition. Well, to some degree since many usually go full we-only-fight-kitten-objectives mode.

I think this will naturally find more balance in the future but for now… people just want loot ASAP. Aint nobody got time for defense.

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Posted by: Aeolus.3615

Aeolus.3615

Now that so many are in full PvD mode, WvW is just a farm mode now. I enjoy seeing the new faces but any semblance of defense is seemingly gone. WvW is one dimensional now more than ever. Typically commanders avoid outright fights and often happily leave structures undefended for PPT flipping later.

Maybe others enjoy this style more than I but I would rather have fewer dedicated players than mobs just farming paper. Can there be something in between?

WvW at the momment is what was suposed to be sadly GW2 pvp modes are a bit of placebos(as in FARM WARS) rather than a warfare gameplay, still its what ment to be.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Swamurabi.7890

Swamurabi.7890

Now that so many are in full PvD mode, WvW is just a farm mode now. I enjoy seeing the new faces but any semblance of defense is seemingly gone. WvW is one dimensional now more than ever. Typically commanders avoid outright fights and often happily leave structures undefended for PPT flipping later.

Maybe others enjoy this style more than I but I would rather have fewer dedicated players than mobs just farming paper. Can there be something in between?

WvW at the momment is what was suposed to be sadly GW2 pvp modes are a bit of placebos(as in FARM WARS) rather than a warfare gameplay, still its what ment to be.

WvW is in opportunity mode for each server. Now is the time to show how organized your server is. It used to be that you had guilds sign up for a BL and there were scheduled raid times. Now with queues during prime time you’re lucky to get everyone in a map. Reset tonight is going to be interesting.

It’s funny that we complained about not having a team chat but now with all four maps queued, team chat has become noise.

This means that your real WvW leaders should be making sure that commanders, even the PvE ones, are on the server’s voice comms and that builds for each class are given out. Also try to get players to refer to BL camps and towers and keeps by their accepted WvW abbreviations instead of linking or typing in the full name. You might just find that some of these new players will stay.

Eventually the novelty will wear off and you can go back to being elite and exclusive.

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Posted by: Aeolus.3615

Aeolus.3615

Swamurabi.7890, not really issue is not the elite and exclusive actually i find that idiot, queues happen in diferent time zones for the servers most of time, we only had 3 map queued on the 1st day, we might have small queues for some hours in 2 maps these days, still have to deal with 2x full stacked(70-80) blobs at home and EB, most of time.

Well at least Pip Wars is reall i dont need to do much besides leech with my zerker hammer rev :} farmming all those pve’ers.

issue is all these rewards are to cover the “we dont care about pvp balance” since they only care to design pve spam classes, imo that is why every stacks aoe, and keep just flipping towers in less than a minute(i think it even didnt even reached 30-40seconds, since i was in eb keep coutyard building some siege, and saw the blob arrive pvd’ingWC and when i get near they were already gettgin inside).. if they arent upgraded.

And no zerg defends t0 unless to ktrain the bags cause game has no objectives besides blob farm, that is the structure WVW pvp is, wich is a joke.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Fluffball.8307

Fluffball.8307

I can’t say this has been my experience at all. Last night I spent about 3 hours doing very little other than fighting enemy zergs. One server does not equal all 40 servers or however many there are.

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Posted by: Belorn.2659

Belorn.2659

Must be different on other servers, but each night since the update there have been some maps thats been mostly new players and other server where everyone else is queuing to get in. As a result you get very different average skill levels on the four maps, but also some great fun in attacking and defending on that one map.

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Posted by: Jaina Ashlynn.1043

Jaina Ashlynn.1043

Now that so many are in full PvD mode, WvW is just a farm mode now. I enjoy seeing the new faces but any semblance of defense is seemingly gone. WvW is one dimensional now more than ever. Typically commanders avoid outright fights and often happily leave structures undefended for PPT flipping later.

Maybe others enjoy this style more than I but I would rather have fewer dedicated players than mobs just farming paper. Can there be something in between?

Got into EBG a couple nights ago, didn’t recognize any commanders or their guild tags and it was an unorganized mess. Moved over to the enemy bl, recognized the tag and then spent the evening getting into fights with both of the other servers. I never would have thought I’d seen the day of ending up in 3 way fights in Bay, Hills or the enemy garrison outside of reset.

Anvil Rock: Beta →Friday 13th 1/13/2017
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Posted by: Straegen.2938

Straegen.2938

I can’t say this has been my experience at all. Last night I spent about 3 hours doing very little other than fighting enemy zergs. One server does not equal all 40 servers or however many there are.

I have been on both T1 and T4 on the US servers this week (don’t care about loot). T1 and T4 both seem to be suffering from PvD syndrome. I have friends in T3 that say the same thing. Maybe T2 or EU is different.

If you have a server that is still focused on fighting other zergs and succeeding in finding opposing commanders that don’t run, let me know which server. If it isn’t locked, I will xfer when my lock expires… I just want good fights.

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Posted by: Pensadora.9478

Pensadora.9478

Got into EBG a couple nights ago, didn’t recognize any commanders or their guild tags and it was an unorganized mess. Moved over to the enemy bl, recognized the tag and then spent the evening getting into fights with both of the other servers. I never would have thought I’d seen the day of ending up in 3 way fights in Bay, Hills or the enemy garrison outside of reset.

Had similar experience. EB fills with new players with a mix of experience, classes and builds – many of which don’t make sense for those of us WvW regulars. BLs fill with the overflow of organized teams, some running open tags which fill with players who can’t get on other maps with their WvW teams. Tag then ends up with experienced people in the right gear, and confidence grows that you can take on fights. Was an amazingly fun night Wednesday when this happened.

It’s still, at it’s core, a ‘who can mass up the largest group(s)’ experience, and definitely has an EOTM feel to it, especially during NA. The challenge is to give it enough time to see what else ANet and the ‘WvW regulars’ can do with the influx of new players by revising things to reduce the blobbing and encouraging new players to modify builds and classes for WvW.

It’s definitely not at all what I’m wanting to see for the long term, but understandable in these first few days of these changes that have created both interest AND participation in WvW.

GM of [MAS] – Might and Smarts – WvW
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Posted by: smithkt.8062

smithkt.8062

On TC (Kaineng link) I have seen both. NA prime was a ton of fights on the borderlands with blob vs blob. It seemed to be mostly recognizable commanders. Lots of fun.

Outside of NA prime I was seeing tags I didn’t recognize and they were avoiding most fights to PPT. I’d usually just try queuing another map and hope for a better group.

I’ve avoided EBG entirely so I can’t comment on that.

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Posted by: Swamurabi.7890

Swamurabi.7890

Last night I had three different experiences on three different maps.

First map was red BL: Two tags, neither on TS. Sometimes I was outmanned. The other two servers had blobs. We ran around hitting camps, towers, sentries and shrines. Only once did we go after a keep, flipped it and while we were running out the enemy map blob almost had the paper gates down. 10 pips/tic

Second map was EBG. Followed commander who just ran around flipping things and most times wiped enemy groups. I didn’t see the commander on TS. I couldn’t keep up because I kept running out of inventory space. 4 pips/tic. Left to find map with commander on TS.

Last map was home BL. Commander was on TS. We were facing enemy map blob that always seemed to have way more players than us. You could tell they had more “regular” WvW players because of how they moved. Lost every fight to that group but won most of the fights against the other server. WvW really sucks now when you’re 35 vs 50. 4 pips/tic. Wondered why the map was queued when we could only get 35 in squad on our home BL. Makes me think that Anet’s map limits/server aren’t accurate.

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Posted by: Fluffball.8307

Fluffball.8307

I can’t say this has been my experience at all. Last night I spent about 3 hours doing very little other than fighting enemy zergs. One server does not equal all 40 servers or however many there are.

I have been on both T1 and T4 on the US servers this week (don’t care about loot). T1 and T4 both seem to be suffering from PvD syndrome. I have friends in T3 that say the same thing. Maybe T2 or EU is different.

If you have a server that is still focused on fighting other zergs and succeeding in finding opposing commanders that don’t run, let me know which server. If it isn’t locked, I will xfer when my lock expires… I just want good fights.

I am on FA, we had some fantastic zerg v zerg v zerg last night. Hours and hours of just slamming into each other. Good stuff.

FA used to be known as “the fight server” back in the day, but I don’t know if that’s still a server identity with all the server linking and new people and transfers and everything. I’ve been neglecting the mode the few months.

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Posted by: Jumpin Lumpix.6108

Jumpin Lumpix.6108

Now that so many are in full PvD mode, WvW is just a farm mode now. I enjoy seeing the new faces but any semblance of defense is seemingly gone. WvW is one dimensional now more than ever. Typically commanders avoid outright fights and often happily leave structures undefended for PPT flipping later.

Maybe others enjoy this style more than I but I would rather have fewer dedicated players than mobs just farming paper. Can there be something in between?

this is a direct result of gating rewards behind wvw rank. you get much more rank flipping structures then you do participating in wvw pvp.

aka. “The Complainer”

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Posted by: OriOri.8724

OriOri.8724

I honestly can’t blame people for not wanting to fight though, the meta atm is worse than pirateshit and that was pretty stale.

That’s an understatement honestly. And its going to remain stale until the spam is reduced substantially further across the board. Cut boon and condi application, cut passives, cut %modifiers, etc….

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Posted by: fishball.7204

fishball.7204

Now that so many are in full PvD mode, WvW is just a farm mode now. I enjoy seeing the new faces but any semblance of defense is seemingly gone. WvW is one dimensional now more than ever. Typically commanders avoid outright fights and often happily leave structures undefended for PPT flipping later.

Maybe others enjoy this style more than I but I would rather have fewer dedicated players than mobs just farming paper. Can there be something in between?

this is a direct result of gating rewards behind wvw rank. you get much more rank flipping structures then you do participating in wvw pvp.

It’s also a result of gating rewards by time. If I’m gonna get the same pipz/reward track by “AFKing” and playing legit, I’m gonna probably AFK if the fights aren’t fun. Seriously I played 10 hours last night to finish diamond/mithril and played half of that legit then I just realized why I am even bothering might as well just “AFK”.

Once the pugs figure out you might as well not follow the tag and just occasionally tag a guard once you have full participation up you’ll have 30+ afkers every map doing just that.

FOR THE GREEEEEEEEEEEEN

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Posted by: Sviel.7493

Sviel.7493

On home borderland, it’s tough to hold more than the northern corner with 2 enemy zergs running. When we take Hills/Bay or southern towers, it’s more to reset upgrades. We can’t really defend them successfully, but we do burn supply as much as possible as they go down.

Also, new players tend to flock to the tag no matter what. That means that you have a 50-man zerg taking an empty northern tower. It’s a huge waste, but many don’t know enough to go and do things without a tag.

I think it’ll even out, with time. I’m seeing a whole lot of new pseudo-scouts and that makes me happy.