Community,
There is a remnant of Guild Wars 2 players saying that people just need to “try the new map” in order to enjoy it. These individuals feel that apparently, individuals are being brain washed by some sort of PR engine that is convincing them the new map isn’t fun.
Here’s my credentials:
- Tier 1 commander for 3 years; my guild use to run 70 deep; now we run 20 if we’re lucky. Before this expansion, we ran 40. We had 60 on for the expansion reset.
– Our guild has fluctuated from casual to serious. Casual meaning no build/class organization, to now serious, meaning required builds to be in the guild, removing players that are online during our all-calls but not in WvWvW, requiring scouting while on a borderland and having a GvG team
– I’ve done it all: Scouted for hours (both for structures and field scouting as a thief), commanded small groups, commanded map blobs and during season 2 I commanded up to SEVEN separate small ops teams at one time to counter strong double teams
– I have always been in tier 1 and have been the GM of my guild for 18 months+
– We have not stepped foot into EBG ONCE since HOT launch as a guild group. For 2-3 times a week, we have always been on the new borderlands from both attacking and defensive positions. Not once on EBG!
– I was featured on the Ready Up Anet episode before Season 3 – Yes, that’s me.
That said, the overwhelming opinion of my guild members is that the map is not enjoyable or fun. Remember, we have the capacity (and I have the capacity to command) large groups or a bunch of small groups. We’ve tried it all. It isn’t fun.
Please stop telling people to just “try the map and you’ll like it”. It’s insulting. We have tried it, we don’t enjoy it and yet every week we are not on EBG, we’re on Desert Borderlands because EBG has a queue of 50. Thanks TW, nerds <3.
Here are a few items that in my opinion that needs to be addressed:
- As has been said over and over, towers and keeps are not strategic: owning one does not help you progress to the next (see northern towers on alpine borderland); this limits the opportunity to actually enjoy the FANTASTIC game engine that GW2, no joke, it’s the best in an MMO now in my opinion.
- The huge amount of chokes promotes pirateships, which amounts to two groups looking at each other for minutes sometimes 5-10 minutes at a time with each knowing that if one pushes the other, the one that pushes loses. “But Finality, that’s why you use two groups and split” – But if you do that, the bigger group just pushes the group that didn’t move around to pincer, and it’s game over. Again, overall this does not provide an opportunity to have some sort of fight to enjoy the engine.
- The new classes and builds promote pirateshipping too! (along with the change to talents which amounted too: backline damage is now insane, and now more insane due to CoR and other forms of cheese abuse).
- Guild upgrades are gated but once unlocked are just crazy. Huge rule in MMOs: If you are going to give people upgrades they worked for, do not take them away. Add to them. Once you do get the upgrades, it’s out of control. Between siege only doors/supply drops/emergency WP/temporary invulnerability, the upgrades get crazy. Which promotes siege play, which at least for our guild, gets boring pretty fast. If I wanted to play Scorched Earth I’d go back to the 90s.
- The keep lords are too strong for small groups, meaning they do not die fast enough for a larger group to come in and wipe them. Small groups have a hard time due: Fortified gates/guild upgrades/guild cata nerf on supply/+5 supply being taken away. You’re HURTING small group play when you wanted to promote it.
- The middle event causes lag and promotes a zerg. In tier 1, we’re at the point where we take a break when the event happens because, what’s the point.
There’s a bit more, but those are the fine points. Here’s some suggestions:
- Remove some chokes, for example the west earth shrine had three channels out to the west from it (where you can be invisible, that area). Just remove the landscape causing the chokes and open the area up! It would provide a large field for open field that I think would be welcomed. Now X times that all over the map.
- Take a look at builds that promote pirate shipping and make adjustments. You made a great fight engine, let people enjoy it! CoR was bugged, the fix is great, but you need to do more.
- Adjust keep lords to scale up to map blobs as they do now but be less with smaller groups then it is currently.
- Shrink the map so that keeps/towers are important to capture, at this point, no one cares. Just let the auto-upgrades happen
– Lastly, on the note of auto-upgrades, increase the time. Right now, Ramparts can go from being paper to tier 3 in about 80 minutes. 80 minutes!!! Due to the lack of engagement from small groups and roamers (chokes hurt them!), there is no one on to keep the yaks pinned down.
My 2 cents, but it’s a long way home.