Q:
The Problem with WvW
From a WvWer point of view…
I agree that the WvW Vistas, POI, and Skill Challenges probably should not count towards world completion (probably have it as a separate achievement for WvW map completion), but I don’t agree with the massed Waypoint argument.
I was fortunate that I got in all my main’s map completion in the early days when rotation was only 3 days vs. 1 week. But I saw a LOT of guildies and PVErs struggle with world completion after that. It also didn’t hurt that I lived in WvW…so eh.
But, the waypoint argument has been made… and counter argued, over and over. For those that do a LOT of WvW, we understand why there is a limitation on WP… WvW is not about insta-fights all over the place. It’s a strategic game (which has since devolved into zerg-ball) where the maps are balanced… part of the game is dying, and running… sucking up “time” to get across a map… which actually doesn’t take 20 minutes… maybe 5 minutes from top to bottom… at least for those who know what they are doing, and are able to dodge zergs and hide and get to where they need to be getting to. It’s not a big deal. The maps are in fact, quite small, compared to other games that have had a more solid focus on WvW/RvR/mass PvP. So yes, death costs you time to run on the map, which in fact, isn’t all that long… especially if you know what you’re doing. This coming from someone who is on a zerg heavy (vs. other zerg heavy) server.
Jade Quarry
Sure WvW is about war. And world exploration is about exploration. That includes exploring the warzone, even if its dangerous. You do know thakittens only needed for legendaries, right? Otherwise you can safely ignore world exploration if you consider it too dangerous and dont like human interaction of the somewhat pointy manner.
It shouldn’t take weeks. Check in now and then until you see a blue mark on the map. It’s a commander. Follow the blue around the map, pretending to help, and you’ll get the things you need. You might even have some fun in the process.
I can see why people want wvw taken out of world exploration, but since I doubt they’ll do it, this is one possible solution.
Another possible solution would be something like DAOC co-op server…server with purely PVE in mind…that would be a win-win situation, PVE players would get their things done easier, and WVW servers would get rid of worthless players
Of all the improvements that could be made to WvW this is on the bottom of th list if even on there at all…exploration and scouting in war is a key aspect for battles…an the waypoints…well if you are playing only on reset there’s no WPs bc the match just started and they have to be built by you server(takes effort) than you can WP everywhere, even without it takes no where near 20 minutes to get anywhere even without speed buffs which you should also use more when just running
Asuran Engineer (Lost)