WvW / PVP ONLY
The QQ about Queue Queues [Merged]
WvW / PVP ONLY
They need to have the number of maps in play be determined by the number of people playing in the match at the time or it will never be resolved. That should have been done and tested PRIOR to merging as it will still cause problems for NA regardless. Merging does not solve the issues, it only creates more issues if they fail to adjust the system’s problems that are causing it. They need more maps in play during Peak hours and less maps during off hours to actually solve the queue/ coverage wars issues in NA.
I might agree with this had Anet not said that this was a ‘beta’. Being a beta, the testing is being done now, rather than how you insist it should have been done “prior” to merging. This is the whole point of this being called a beta, so that Anet can test it and make adjustments going forward.
They should be testing the map adjustments prior to testing mergers as mergers should not even be a consideration until they can figure out if they can make static maps work. I a not aware they are even working on static maps. “ALPHA” is to determine whether or not they are going to do something, " Beta" is to work out the bugs/ crashes but are planning on doing this.. This should be in alpha not beta and static maps should be in beta for this to even be considered.
Now you’re just arguing semantics. LOL…..ok….I am not trying to change your strong opinion on how you think this game should be run. I just have a different opinion.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
I don’t think you understand what has been happening… Many of us having been trying to bring players back to the game and have them give Anet a second chance. If the queues die down in a couple of weeks, that means ALL THOSE PLAYERS JUST LEFT AGAIN. They have to solve it now, in a couple of weeks the players will have left. They only have a small window to prevent players from giving up on them again. If Anet fulfills their expectations it hopefully will not die down, instead, those players will keep playing. If the queues die down, that means the game is just further declining.. that is not good to make the game die faster.
Instead they need to solve the actual problem causing the queues. They have not done that yet. They need to have the maps adjust to the population rather than the population adjust to the maps.
WvW / PVP ONLY
We had a lot of talk about this in underworld
And we boiled it down to one big thing.
Arenanet as a company Took away a choice from the consumer. nothing more, nothing less.
People had the ability to transfer for years. anyone even remotely interested in WvW could
find the gold or the sponsors to transfer even to lower tiers in about a week.
We had the choice to go where we felt the population,community and gameplay was right for us.
All they did was take this choice away. Because you can’t wait for this to settle and transfer back to a lower population server again. As they said the links will change every three months.
They took away the choice from the consumer.
As a player who transfered from Ring of fire to Blacktide back to Ring of fire before i found my home in underworld.
All i feel is sadness and betrayal. Because the company did nothing but take my choice away from me.
If i wanted to play in far shiver peaks I would have already been playing there.
Let me play how I want to play.
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
My point was, queues in itself is not a problem, say for example if it is being used as an indicator of wvw health, and one day you have every map queued by a lot, and the next day barely any, dont you think there is a problem there. What I was referring to with the /facepalm is to the people who dont look at the bigger picture regarding queues (size and wait time) and how it affects player behavior, like I said I dont want people leaving wvw because they get frustrated because they cant get into a map. I want everyone to be able to play.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Guys IT IS TOO SOON to have any opinion
BG wins the Beta! See you in 3 months….
They should be testing the map adjustments prior to testing mergers as mergers should not even be a consideration until they can figure out if they can make static maps work. I a not aware they are even working on static maps. “ALPHA” is to determine whether or not they are going to do something, " Beta" is to work out the bugs/ crashes but are planning on doing this.. This should be in alpha not beta and static maps should be in beta for this to even be considered.
Now you’re just arguing semantics. LOL…..ok….I am not trying to change your strong opinion on how you think this game should be run. I just have a different opinion.
How do you think the game should be run? Run off the thousands of players we just talked back into coming back instead? YIKES. The game will die fast if they leave again. They are not solving the problems causing the queues or the coverage issues by merging due to the servers being merged all having population only during certain times. They have posted screens from T8 on these very forums prior to the merger during NA prime, the reason they are T8 is due to coverage wars outside of NA prime.
If you take those players and put them on a map with other servers that also already have queues during NA prime, it still does not solve the coverage wars, it just makes it so you have many players not able to play the game at all that would have been playing otherwise. THE MATH DOES NOT ADD UP. You do not suddenly turn the NA prime players into sea/ ocx players ( where they have a population imbalance) by merging NA prime heavy servers with NA prime heavy servers.
Not only is it not solving the current issues, it is just creating more issues. They still have no OCX/ SEA to compete with " coverage wars" and are still outnumbered while having massive queues on the same servers…( It just makes a bigger mess)
WvW / PVP ONLY
(edited by lil devils x.6071)
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
I don’t think you understand what has been happening… Many of us having been trying to bring players back to the game and have them give Anet a second chance. If the queues die down in a couple of weeks, that means ALL THOSE PLAYERS JUST LEFT AGAIN. They have to solve it now, in a couple of weeks the players will have left. They only have a small window to prevent players from giving up on them again. If Anet fulfills their expectations it hopefully will not die down, instead, those players will keep playing. If the queues die down, that means the game is just further declining.. that is not good to make the game die faster.
Thanks for now telling me how I don’t ‘understand’ the problem. Do the personal attacks come next?
I have been in this game since a month after release. I have been on Tier 8, Tier 1, Tier 2, and Tier 4.
I have experienced ques far worse than what we saw last night. I know, personally know how frustrating they can be.
But I am sorry, your ‘logic’ does not make any sense. You hate large ques, yet, now, you’re saying that if the ques diminish, that means the game is dying, people are leaving……and not that Anet is fixing this current problem???
Guess it is a win/win no matter what happens to your current argument. Ques get big, you’re right. Ques diminish to reasonable sizes, you’re right. Anet fixes it NOW, and it happens to not be to whatever liking/disliking you may or may not have, you’re right.
Might I suggest that you take your own advice on ‘understanding’ the problem, and quit arguing just for the sake of argument.
And if it helps…….
“YUP, oh boy, are you ever correct!!!!”
There, feel better?
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
We had a lot of talk about this in underworld
And we boiled it down to one big thing.
Arenanet as a company Took away a choice from the consumer. nothing more, nothing less.
People had the ability to transfer for years. anyone even remotely interested in WvW could
find the gold or the sponsors to transfer even to lower tiers in about a week.
We had the choice to go where we felt the population,community and gameplay was right for us.All they did was take this choice away. Because you can’t wait for this to settle and transfer back to a lower population server again. As they said the links will change every three months.
They took away the choice from the consumer.
As a player who transfered from Ring of fire to Blacktide back to Ring of fire before i found my home in underworld.
All i feel is sadness and betrayal. Because the company did nothing but take my choice away from me.If i wanted to play in far shiver peaks I would have already been playing there.
Let me play how I want to play.
Youre completely disregarding new players. Players eager to try out this game mode that people were once so passionate about, find a wasteland and turn back never to bother trying it again.
Veterans these days only wish they could show modern wvwers what the truly glory of wvw was. All we can do now is tell stories about when it was actually exciting and meant something – when these empty borders had more queues and a higher map cap than gold does today and make no mistake, im not a blobber just a strong anti-pvder.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
(edited by Zetsumei.4975)
Finally, a logical thread on this all.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
They should be testing the map adjustments prior to testing mergers as mergers should not even be a consideration until they can figure out if they can make static maps work. I a not aware they are even working on static maps. “ALPHA” is to determine whether or not they are going to do something, " Beta" is to work out the bugs/ crashes but are planning on doing this.. This should be in alpha not beta and static maps should be in beta for this to even be considered.
Now you’re just arguing semantics. LOL…..ok….I am not trying to change your strong opinion on how you think this game should be run. I just have a different opinion.
How do you think the game should be run? Run off the thousands of players we just talked back into coming back instead? YIKES. The game will die fast if they leave again. They are not solving the problems causing the queues or the coverage issues by merging due to the servers being merged all having population only during certain times. They have posted screens from T8 on these very forums prior to the merger during NA prime, the reason they a er T8 is due to coverage wars outside of NA prime. If you take those players and put them on a map with other serves that also already have queues during NA prime, it still does not solve the coverage wars, it just makes it so you have many players not able to play the game at all that would have been playing otherwise. THE MATH DOES NOT ADD UP. You do not suddenly turn the NA prime players into sea/ ocx players ( where they have a population imbalance) by merging NA prime heavy servers with NA prime heavy servers.
Not only is it not solving the current issues, it is just creating more issues. They still have no OCX/ SEA to compete with " coverage wars" and are still outnumbered while having massive queues on the same servers…( It just makes a bigger mess)
Don’t want to jump into your discussion too much but scoring was not in the top priorities of the wvw players when anet asked the community what their top priorities were. No need to go on a rant about something they haven’t worked on giving us yet. If more players top priorities were scoring we may have seen that too but it was more for rewards, population, desert bl and skill balance and they gave us that..
(edited by briggah.7910)
They couldn’t do this because of having two data centers. Though a more optimal pairing is between NA and EU. The failure of pairing NA to NA, EU to EU is that is doubles up on prime time and does nothing for off hours coverage.
I’m also against the Dev’s playing King Maker. Also still irked that the “leak” was real and no one has put Anet’s feet to the fire on this. That’s a serious ethic issue right there.
The queues will disappear soon and WvW will be back to its previous state because server merges are just that, merges. The root cause of WvW’s loss of population hasn’t been addressed.
However, for those who went to lower tiers to escape blobs and are now in T1, you’re just going to have to transfer again.. to T4 this time.
They should be testing the map adjustments prior to testing mergers as mergers should not even be a consideration until they can figure out if they can make static maps work. I a not aware they are even working on static maps. “ALPHA” is to determine whether or not they are going to do something, " Beta" is to work out the bugs/ crashes but are planning on doing this.. This should be in alpha not beta and static maps should be in beta for this to even be considered.
Now you’re just arguing semantics. LOL…..ok….I am not trying to change your strong opinion on how you think this game should be run. I just have a different opinion.
How do you think the game should be run? Run off the thousands of players we just talked back into coming back instead? YIKES. The game will die fast if they leave again. They are not solving the problems causing the queues or the coverage issues by merging due to the servers being merged all having population only during certain times. They have posted screens from T8 on these very forums prior to the merger during NA prime, the reason they a er T8 is due to coverage wars outside of NA prime. If you take those players and put them on a map with other serves that also already have queues during NA prime, it still does not solve the coverage wars, it just makes it so you have many players not able to play the game at all that would have been playing otherwise. THE MATH DOES NOT ADD UP. You do not suddenly turn the NA prime players into sea/ ocx players ( where they have a population imbalance) by merging NA prime heavy servers with NA prime heavy servers.
Not only is it not solving the current issues, it is just creating more issues. They still have no OCX/ SEA to compete with " coverage wars" and are still outnumbered while having massive queues on the same servers…( It just makes a bigger mess)
Don’t want to jump into your discussion too much but scoring was not in the top priorities of the wvw players when anet asked the community what their top priorities were. No need to go on a rant about something they haven’t worked on giving us yet. If more players top priorities were scoring we may have seen that too but it was more for rewards, population, desert bl and skill balance and they gave us that..
Coverage wars isn’t just about " scoring". Scoring is about how they determine the score, not players having players to play with and against regardless of the time they log in and extremely imbalanced match ups ( which are still not resolved by mergers) population balance was one of the number one issues being discussed and coverage wars is about population balance, not just scoring, (Scoring is more of along the lines of how much should be PPK vs objectives instead and another issue)You should understand all of these things are related.They are not separate issues.
Coverge wars = population imbalance. The population imbalance is primarily due to some servers having coverage during off hours and some not, merging NA prime heavy servers still does not solve the population imbalance, it just makes it so many of those who play NA prime do not get to play WvW.
WvW / PVP ONLY
(edited by lil devils x.6071)
A que for one night doesn’t mean a 24 hour que seven days a week people. Relax, let the excitement settle down see what happens in a week. This has been most fun wvw since HoT was released for me.
Seems to me we got 2 main issues from the lower tier players ques and playstyle.
IMO the former works itself out. In the past guilds adjusted raid nights and servers worked together to try to assign guilds to certain bls for reset to keep it as smooth as possible. Hype will calm down and it should go back to reasonable at least.
The latter is really something that will hopefully be worked out more with the recent 19th patch. What i mean is broken cc/stab with power creep meant small man play got killed. The upper tiers for a long time had lots of 15-20 man guilds and even lots of havoc 5-8 man guilds. This all went to kitten and many of those guilds quit or went casual, and that’s why you see so much blobbing. As guilds come back and recruit again you’ll see more smaller groups and hopefully with it less lag and crappy playstyle. The power creep is little strong still but overall IMO we’re going to see smaller skilled groups being able to do work again in W3 and with it a much better experience. ANET is trending in the right direction on so many things right now including less pve, less gimmicks, less rando damage in keeps, nerfing/fixing broken skills like gunflame, working to fix stab/cc to kill pirate meta, better rewards, better AI tools like squads, making WPS matter again, and with these changes we’re going to see lots of people coming back. Ques are the downside but it’s def. better than ded gaem amirite?
A que for one night doesn’t mean a 24 hour que seven days a week people. Relax, let the excitement settle down see what happens in a week. This has been most fun wvw since HoT was released for me.
Too bad some players only are able to play when the servers they play on have queues eh? For them, they cannot play every time they have time to log in due to work/ school/ obligations. These changes made it so they are unable to play the game at all.
I was not aware that people were expected to play the game 24/7 to be able to find out when they are allowed to play. That isn’t exactly how you bring more players into the game.
WvW / PVP ONLY
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
I don’t think you understand what has been happening… Many of us having been trying to bring players back to the game and have them give Anet a second chance. If the queues die down in a couple of weeks, that means ALL THOSE PLAYERS JUST LEFT AGAIN. They have to solve it now, in a couple of weeks the players will have left. They only have a small window to prevent players from giving up on them again. If Anet fulfills their expectations it hopefully will not die down, instead, those players will keep playing. If the queues die down, that means the game is just further declining.. that is not good to make the game die faster.
Thanks for now telling me how I don’t ‘understand’ the problem. Do the personal attacks come next?
I have been in this game since a month after release. I have been on Tier 8, Tier 1, Tier 2, and Tier 4.
I have experienced ques far worse than what we saw last night. I know, personally know how frustrating they can be.But I am sorry, your ‘logic’ does not make any sense. You hate large ques, yet, now, you’re saying that if the ques diminish, that means the game is dying, people are leaving……and not that Anet is fixing this current problem???
Guess it is a win/win no matter what happens to your current argument. Ques get big, you’re right. Ques diminish to reasonable sizes, you’re right. Anet fixes it NOW, and it happens to not be to whatever liking/disliking you may or may not have, you’re right.
Might I suggest that you take your own advice on ‘understanding’ the problem, and quit arguing just for the sake of argument.
And if it helps…….
“YUP, oh boy, are you ever correct!!!!”
There, feel better?
Most here have been playing the game since launch as well, and many that are discussing this issue have been here since GW1, filled out the surveys they used to create this game and do understand that the queues being an issue at all are due to failed maintenance of the game, not because that is the way it should be. What I am stating you failed to understand is that many of the commanders, guild leaders and vets from many servers have been actively trying to save our servers/ guilds / game for a long time now by trying to bring players back to the game and have been discussing it on these very forums and in their communities for months. If Anet mucks this up due to something as stupid and easily resolved as queues, it is not going to be as easy to get them to come back next time.
The queues issues should have been resolved at game launch, not still an issue this many years into the game. MY " Logic" is “make it so more players can play at once so no one is left waiting the entire time they have to play.” You WANT that many players in the match, not left waiting. Players should be able to have nonstop pvp action the entire time they are playing, not waiting for it. You want the same amount of players that are queued day 1 playing every day, make is so they are playing, not waiting. that is how you solve the problem. Make the number of maps available to play on in the match adjust to the number of players and wow.. you just solved many problems at once, and STILL have all of those people still playing the game, not leaving due to being kittened off over queue. Having Queue issues not resolved this many years into the game and expecting players to " wait for players to leave the game" to resolve it = incompetency.
WvW / PVP ONLY
Ok chill, This is a learning process, and it will be a good couple of weeks to a month till we can find a good balance, So let’s all observe it, and see what happens this week.
At first the queues might be nuts, cause everyone super excited. Now I understand the tier 1 to tier 2 the queues might be super full a lot, so that is something that could be fixed. Im in a tier 3, and for once I see people in wvw. Lawd this was rare, maybe a zerg once during prime time. Now if they take this away, this gonna just drive me away, and probs wont take it away. We just need to test and do a lot of work before this is perfect, so before giving a rash quick opinion, wait, give feeedback, and I say again this is a kitten process!
Ok chill, This is a learning process, and it will be a good couple of weeks to a month till we can find a good balance, So let’s all observe it, and see what happens this week.
At first the queues might be nuts, cause everyone super excited. Now I understand the tier 1 to tier 2 the queues might be super full a lot, so that is something that could be fixed. Im in a tier 3, and for once I see people in wvw. Lawd this was rare, maybe a zerg once during prime time. Now if they take this away, this gonna just drive me away, and probs wont take it away. We just need to test and do a lot of work before this is perfect, so before giving a rash quick opinion, wait, give feeedback, and I say again this is a kitten process!
You are talking about an issue that has not been properly resolved in 3 years, not something that just happened. LOL
The mergers just aggravated that unresolved issue, not alleviated it. Yes, yo want full maps, and you can have that without queues if properly implemented. They just need to finally solve the kittening problem.
WvW / PVP ONLY
Queue’s are a double edged sword. They need to be "just enough". And preferably over as much of the different hours as possible. That is pretty hard to accomplish.
The sweet spot would be between 200-300 people total over 4 maps. That would likely create a small queue on EBG, and have a good spread of population over the 3 BL’s.
I made this comparison earlier to guild mates:
Kaineng could at its highest this year put (ca) 60-70 people in a single map, out of 4.
This reset we sat with 351 people in queue over all 4 maps, with more people in OS. Estimating at about 800 people at the same time playing or trying to get in to play. On 4 maps.
So, Queue’s are good if they’re at the right *spot*, and horrible when outside of that. And the main limitation that creates this is the *Static* number of maps. No matter what size your server is, you got approx 400 slots over 4 maps to fill.
Yet the static 4 maps are there for a reason to, they’re supposed to work as a system to limit number of players, to force people to spread out to other servers and balance things out (Obviously, I don’t think it does a good job off that, but...). So the most obvious answer for me is to remove the static map limit, to allow for old Kaineng to have *1* map, and this TC/Kain Alliance on reset to have *8* maps.
The disadvantage of this again, is that there would be absolutely nothing stopping the stacking of one server until they could fill 10 maps alone. Well, there is still the Server Full ratings, but we’ve seen before that they can be gamed.
---
On another note, I agree with you both (XTD and lil devil) that saying purely "Wait until the queues’s go away." is dumb. But I think most that comment are thinking more along the lines of "Okie the queue’s are nuts today, let’s wait until tomorrow or the day after instead." Not 2-3 weeks down the line.
Yesterday was crazy. Even if everything was perfect and a dance on roses etc, those numbers wouldn’t keep up for days. I for one only got into OS at reset, but ’m going to keep looking over the next days to see if I can’t sneak in and see how things works. (Looking forward to get to try my shout guard again, with all the shout CD’s).
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
Well look, I do hope things get better, I dont want anything to fail and I dont want players being driven away from wvw for any reason, most of all because they simply cant get inside! I am glad anet is trying something, of course there will be problems that is the point these threads to point out issues. I want everyone to be able to have fun, regardless of what playstyle they prefer.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
I wonder if queues are bugged, sometimes my queue pops out of nowhere, when I’m 15th or like last night, 50.
Plays completely opposite professions to his main Teef.
Am I on a different server or something ?
JQ is Tier 1- we hardly managed to pop ques most of the day – if we did it was a few on EB BL.
Checked for a long period of time (4 am EST- 7pm EST)… It doesn’t seem that busy at all out there
go to a different BL.. and bring the fight there.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
@jonei4rikb – TC has had big queues since the alliance moved there prior to the patch. good luck thinking those are going away any time soon.
@testpig – several of the servers queued all 4 maps (and sizable 40+ queues on each) – there is no “go to” anywhere…. Bg even queued OS.
(edited by Liston.9708)
Well look, I do hope things get better, I dont want anything to fail and I dont want players being driven away from wvw for any reason, most of all because they simply cant get inside! I am glad anet is trying something, of course there will be problems that is the point these threads to point out issues. I want everyone to be able to have fun, regardless of what playstyle they prefer.
This thread started shortly after reset. Not near enough to see any real effect other than the q’s themselves especially in the mid to long term. I usually give changes a week before I form an opinion on it. This is a beta that if a real problem is shown to exist they can shut it off to try to retool the idea.
This post isn’t to try to dissuade you btw. This very well could be a big problem.
Lol the “logic” people are using is rediculous and obviously self centered.
" People will quit the game and wvw altogether because the queues are too long"
Umm ok lets think this through, if the queues are long, that means every server and every map is FULL of players. Just a week ago many servers were practically EMPTY every day other than reset night, so if the goal of the merge was increase the population in wvw, they would be succeeding, so the handful of players who leave are completely negligible and irrelevant if the servers are always full. But if full queues really did “kill” wvw than the queues would be gone, so anyone who left because of full queues will come back…sooooo……..shut up already?
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
Henge of Denravi Server
www.gw2time.com
Some servers (TC, BG, YB, etc) have looong queues because of the short sighted stacking that many guilds have done. Now the merger / reset has started and they are reaping their rewards… multi-hour queues.
It’s your own fault for not seeing the consequences of your actions. And on top of that, you helped ruin the experience for people who didn’t ask for you to transfer.
Have fun in your pvqueue.
Queues on HoD only lasted a few hours. I expect we’re going to spend most of the week severely outmanned, especially during oceanic time.
Some servers (TC, BG, YB, etc) have looong queues because of the short sighted stacking that many guilds have done. Now the merger / reset has started and they are reaping their rewards… multi-hour queues.
It’s your own fault for not seeing the consequences of your actions. And on top of that, you helped ruin the experience for people who didn’t ask for you to transfer.
Have fun in your pvqueue.
For one thing, it’s not as bad as you make it sound, lol.
For another, reset night is always like that, and often all the way through Monday.
And for another nother, we have returning players, and some “newness” curiosity going on.
Your point? :p
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All are welcome!
Some servers (TC, BG, YB, etc) have looong queues because of the short sighted stacking that many guilds have done. Now the merger / reset has started and they are reaping their rewards… multi-hour queues.
It’s your own fault for not seeing the consequences of your actions. And on top of that, you helped ruin the experience for people who didn’t ask for you to transfer.
Have fun in your pvqueue.
It’s not the players job to regulate and control the populations. That’s Anet’s job. Population has been an issue for a long, long time. It was Anet’s job to fix it. To stop transfers, to force transfers, to shutdown servers, to merge servers. Whatever. But instead they sat back and collected the money while everything went downhill. They had all the metrics and could have easily seen the numbers of people moving to and from each server and stepped in when it became clear that things were out of hand. But they elected to take the transfer fees and act like nothing was wrong.
If you still insist on blaming the players then the lower tier servers are every bit as much to blame as the higher tiers. They are reaping what they sowed by not fostering a healthy and competitive wvw community. Which led many guilds to leave and seek the kind of wvw they wanted at the higher tiers.
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Some servers (TC, BG, YB, etc) have looong queues because of the short sighted stacking that many guilds have done. Now the merger / reset has started and they are reaping their rewards… multi-hour queues.
It’s your own fault for not seeing the consequences of your actions. And on top of that, you helped ruin the experience for people who didn’t ask for you to transfer.
Have fun in your pvqueue.
It’s not the players job to regulate and control the populations. That’s Anet’s job. Population has been an issue for a long, long time. It was Anet’s job to fix it. To stop transfers, to force transfers, to shutdown servers, to merge servers. Whatever. But instead they sat back and collected the money while everything went downhill. They had all the metrics and could have easily seen the numbers of people moving to and from each server and stepped in when it became clear that things were out of hand. But they elected to take the transfer fees and act like nothing was wrong.
I think its both, anet and players. However I would say that the people like the kittenters alliance make big statements about improving the experience of the mode when their actions actually have the opposite effect long term, therefore blame can be put at their feet.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
BEFORE YOU RESPOND WITH A “CALM DOWN ABOUT THE QUEUES” TYPE OF SENTENCE***
As the OP stated, there are different worries that we’re already seeing with the merging of servers- the long queues being but ONE of them.
I’m just going to add my two cents hoping that this would help the devs, because I love WvW so much. The big problem with me is the blobbing. I’m sure there’s a lot of people out there who enjoy huge zerg fights, which is completely fine. I’d say it’s fun sometimes for me as well! But there’s another group of wvw’ers, the roamers or people who like to play in small groups. That is pretty much impossible to do in match ups where zerging is the only thing you can do due to the overpopulation.
Another negative thing I noticed was that there was essentially no point in defending (unless you have a zerg nearby -_-). Everything is papered, with 30-40+ enemies attacking said paper tower/keep. There’s no excitement in the defense side of it. I can defend something with a 2:1 ration. 3:1 or 4:1… you get it… if it’s higher than that, we’re pretty much screwed. We try, sure, but in the end, zerg wins.
I’m not into this merging of servers. I happen to like the server we were linked with, but it has taken away something that I loved about playing wvw- the tight sense of community. We’re protecting our BL! Our server! We’re cheering each other up, we know each other’s names and have learned to play with each other well. Of course, there’s new comers and some things we have to learn again to accompany normal changes. But this time, it’s like my server got lost. I rarely see familiar faces anymore.
I’ll put it this way. It’s like going to a party once in a while vs. hanging out with your friends. When you hang out with your group of familiar friends, there’s more space for relaxation and just having fun. Sometimes, you decide you want to go to a club or a big party, but that can be exhausting to do all the time. That’s what this server merge is… like forcing to join a big party that you can’t leave unless you wanna say goodbye to that activity and just go do pve or something (which I don’t really want to do).
I’d say, from what I have seen, this is not going to work.
(edited by meerfunkuhtron.9725)
OMG, ppl like OP srsly need calm down.
This is like a reset night and many ppl are just coming to check the new changes. It will be less population from now on.
Even though there is still queue problem. They can simply delink overly populated servers and link more than 2 less-populated world.
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
:)
If you can’t see your own contradictory remarks, you can’t call yourself objective.
If you ever look at my posts history, my involvement in any forms of discussions and arguments have been rather objective and logical to the point of being emotionless and sometimes blunt which can be seem rather offending to certain people.
Again, I have already stated.
Your argument on using “last tier” as a place for people to avoid blob style is highly questionable. As already mentioned, many who seek to avoid blob style reside mainly in mid tiers. Also, as mentioned by some of the last tier residents, last tier does not have queue on reset and pretty much like a wasteland.
Furthermore, looking at your posts history, you were already at the state of frustration over the queue when you started this thread, which then highly suggest that you started it out of personal reason and that is because of the frustration on the queue.
Then, you also edited your main post 20 hours ago. My first post in the thread already suggested about queue. A few posts later, you quickly begin to talk about blob play style. Coincidentally, the main post is edited an hour later.
You flip flopped, we are not idiot.
Henge of Denravi Server
www.gw2time.com
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
:)
If you can’t see your own contradictory remarks, you can’t call yourself objective.If you ever look at my posts history, my involvement in any forms of discussions and arguments have been rather objective and logical to the point of being emotionless and sometimes blunt which can be seem rather offending to certain people.
Again, I have already stated.
Your argument on using “last tier” as a place for people to avoid blob style is highly questionable. As already mentioned, many who seek to avoid blob style reside mainly in mid tiers. Also, as mentioned by some of the last tier residents, last tier does not have queue on reset and pretty much like a wasteland.Furthermore, looking at your posts history, you were already at the state of frustration over the queue when you started this thread, which then highly suggest that you started it out of personal reason and that is because of the frustration on the queue.
Then, you also edited your main post 20 hours ago. My first post in the thread already suggested about queue. A few posts later, you quickly begin to talk about blob play style. Coincidentally, the main post is edited an hour later.
You flip flopped, we are not idiot.
I edited my post to include the change in gamestyle which I forgot to mention, but was later brought up, I felt it necessary to put into the first post. If you feel that warrants a personal attack, feel free, I couldnt care less personally. However you still cannot seem to grasp the concept of MULTIPLE ISSUES. Talking about different issues that have come up is now suddenly a bad thing? I did not make this thread only about queues, certain people seemed to just fixate about queues thats why the thread went in that direction. I am not the first, to bring these issues up, nor will I be the last. Please understand what a beta test and forums are for.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
:)
If you can’t see your own contradictory remarks, you can’t call yourself objective.If you ever look at my posts history, my involvement in any forms of discussions and arguments have been rather objective and logical to the point of being emotionless and sometimes blunt which can be seem rather offending to certain people.
Again, I have already stated.
Your argument on using “last tier” as a place for people to avoid blob style is highly questionable. As already mentioned, many who seek to avoid blob style reside mainly in mid tiers. Also, as mentioned by some of the last tier residents, last tier does not have queue on reset and pretty much like a wasteland.Furthermore, looking at your posts history, you were already at the state of frustration over the queue when you started this thread, which then highly suggest that you started it out of personal reason and that is because of the frustration on the queue.
Then, you also edited your main post 20 hours ago. My first post in the thread already suggested about queue. A few posts later, you quickly begin to talk about blob play style. Coincidentally, the main post is edited an hour later.
You flip flopped, we are not idiot.
I edited my post to include the change in gamestyle which I forgot to mention, but was later brought up, I felt it necessary to put into the first post. If you feel that warrants a personal attack, feel free, I couldnt care less personally. However you still cannot seem to grasp the concept of MULTIPLE ISSUES. Talking about different issues that have come up is now suddenly a bad thing? I did not make this thread only about queues, certain people seemed to just fixate about queues thats why the thread went in that direction. I am not the first, to bring these issues up, nor will I be the last. Please understand what a beta test and forums are for.
It is unfortunate for you, even your edited main post is unable vouch for your “multiple issues”. Your edited main post contain the words “This is just unplayable.” which you have used in another thread you posted in, at the time when you are in the state of frustration over the queue. Regardless if me or any other people have read your post history or not, those words alone highly suggested that you are posting due to frustration over the queue and just using “different playstyle” as a convenient point for argument sake.
Henge of Denravi Server
www.gw2time.com
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
:)
If you can’t see your own contradictory remarks, you can’t call yourself objective.If you ever look at my posts history, my involvement in any forms of discussions and arguments have been rather objective and logical to the point of being emotionless and sometimes blunt which can be seem rather offending to certain people.
Again, I have already stated.
Your argument on using “last tier” as a place for people to avoid blob style is highly questionable. As already mentioned, many who seek to avoid blob style reside mainly in mid tiers. Also, as mentioned by some of the last tier residents, last tier does not have queue on reset and pretty much like a wasteland.Furthermore, looking at your posts history, you were already at the state of frustration over the queue when you started this thread, which then highly suggest that you started it out of personal reason and that is because of the frustration on the queue.
Then, you also edited your main post 20 hours ago. My first post in the thread already suggested about queue. A few posts later, you quickly begin to talk about blob play style. Coincidentally, the main post is edited an hour later.
You flip flopped, we are not idiot.
I edited my post to include the change in gamestyle which I forgot to mention, but was later brought up, I felt it necessary to put into the first post. If you feel that warrants a personal attack, feel free, I couldnt care less personally. However you still cannot seem to grasp the concept of MULTIPLE ISSUES. Talking about different issues that have come up is now suddenly a bad thing? I did not make this thread only about queues, certain people seemed to just fixate about queues thats why the thread went in that direction. I am not the first, to bring these issues up, nor will I be the last. Please understand what a beta test and forums are for.
It is unfortunate for you, even your edited main post is unable vouch for your “multiple issues”. Your edited main post contain the words “This is just unplayable.” which you have used in another thread you posted in, at the time when you are in the state of frustration over the queue. Regardless if me or any other people have read your post history or not, those words alone highly suggested that you are posting due to frustration over the queue and just using “different playstyle” as a convenient point for argument sake.
I am not going to reply to you anymore since it is a waste of time as you clearly have a personal agenda for some reason, and are more interested in talking about me, then on the actual topics raised in this thread.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
There seems to be a lot of confusion regarding queues. Heres the thing, queues have always been a part of wvw. I remember when queues were a daily thing on most maps, queues themselves are not new. The issue is people are afraid of seeing an enourmous queue becoming a regular occurrence especially on reset night which is important for many. This is especially worrisome to those who run in guilds and will find themselves confined to one map unable to float to help groups in another map because many will get stuck in a queue.
Queues can be an indicator of a healthy wvw yes, but having to much of it will bore and frustrate people and turn them off of wvw. There are many people who have left their servers because of queues. We dont need people leaving the game because of queues now that there is no lower tier to escape to.
People keep saying oh the queues will die down and I just keep wanting go /facepalm because this is just such a narrow minded view…one the one hand your saying queues mean wvw is healthy then your saying oh it will die down soon…well dont you think there is a problem then? It means people people are frustrated and bored with waiting. Queues are important yes because maps can only handle so many people, but who wants to stand around on one toon waiting so long to play and hope they dont dc or have to start all over again. It should not be there to deter and discourage people from being able to play wvw.
I find this post confusing. On the one hand, you say that smaller ques are a healthy indicator for wvw, whereas huge ques can be a detriment. (I agree)
But then you go on to say that you /facepalm at those people and their ‘narrow’ viewpoint saying this will change in the coming weeks???
(scratching my head)
Let me put something to you, XTD. As I said in a previous post, I will be the first one to agree with you if there is still this problem in 2-3 weeks. Might I request, that you also agree with my ‘narrow viewpoint’ if the ques come down to manageable sizes and change for the better in the next 2-3 weeks??
:)
He has been confusing from the beginning. At first he complain about the queues which I assume he thought that queue was caused by the merger. Then when people highlight that it might not be because of the merger, it very likely it is because of his own server being blobby to begin with, especially with return players, he quickly change his stand to low tier do not want blob play style. This again confused me immediately, who would want to go to last tier to avoid blob play style, last tier which is much like a wasteland.
He change his stand like how politician play with their words, is really amusing.
I am sorry you cannot grasp the concept of multiple issues being discussed in this thread. You do understand the point of a beta test right? It is to highlight problems with a feature both technical and regarding qol changes. Tell me exactly how my posts about the queues affect on player behavior equate to me changing my mind and acting like a politician? Different people have different playstyles, is it wrong to point out how this change has affected it? Perhaps a little objective thought and less personal bias next time.
:)
If you can’t see your own contradictory remarks, you can’t call yourself objective.If you ever look at my posts history, my involvement in any forms of discussions and arguments have been rather objective and logical to the point of being emotionless and sometimes blunt which can be seem rather offending to certain people.
Again, I have already stated.
Your argument on using “last tier” as a place for people to avoid blob style is highly questionable. As already mentioned, many who seek to avoid blob style reside mainly in mid tiers. Also, as mentioned by some of the last tier residents, last tier does not have queue on reset and pretty much like a wasteland.Furthermore, looking at your posts history, you were already at the state of frustration over the queue when you started this thread, which then highly suggest that you started it out of personal reason and that is because of the frustration on the queue.
Then, you also edited your main post 20 hours ago. My first post in the thread already suggested about queue. A few posts later, you quickly begin to talk about blob play style. Coincidentally, the main post is edited an hour later.
You flip flopped, we are not idiot.
I edited my post to include the change in gamestyle which I forgot to mention, but was later brought up, I felt it necessary to put into the first post. If you feel that warrants a personal attack, feel free, I couldnt care less personally. However you still cannot seem to grasp the concept of MULTIPLE ISSUES. Talking about different issues that have come up is now suddenly a bad thing? I did not make this thread only about queues, certain people seemed to just fixate about queues thats why the thread went in that direction. I am not the first, to bring these issues up, nor will I be the last. Please understand what a beta test and forums are for.
It is unfortunate for you, even your edited main post is unable vouch for your “multiple issues”. Your edited main post contain the words “This is just unplayable.” which you have used in another thread you posted in, at the time when you are in the state of frustration over the queue. Regardless if me or any other people have read your post history or not, those words alone highly suggested that you are posting due to frustration over the queue and just using “different playstyle” as a convenient point for argument sake.
I am not going to reply to you anymore since it is a waste of time as you clearly have a personal agenda for some reason, and are more interested in talking about me, then on the actual topics raised in this thread.
You seems to have mistaken something, you are the one who asked for it here, “changing my mind and acting like a politician”. I am simply answering to what you have asked.
Henge of Denravi Server
www.gw2time.com
(edited by SkyShroud.2865)
BEFORE YOU RESPOND WITH A “CALM DOWN ABOUT THE QUEUES” TYPE OF SENTENCE***
As the OP stated, there are different worries that we’re already seeing with the merging of servers- the long queues being but ONE of them.
I’m just going to add my two cents hoping that this would help the devs, because I love WvW so much. The big problem with me is the blobbing. I’m sure there’s a lot of people out there who enjoy huge zerg fights, which is completely fine. I’d say it’s fun sometimes for me as well! But there’s another group of wvw’ers, the roamers or people who like to play in small groups. That is pretty much impossible to do in match ups where zerging is the only thing you can do due to the overpopulation.
Another negative thing I noticed was that there was essentially no point in defending (unless you have a zerg nearby -_-). Everything is papered, with 30-40+ enemies attacking said paper tower/keep. There’s no excitement in the defense side of it. I can defend something with a 2:1 ration. 3:1 or 4:1… you get it… if it’s higher than that, we’re pretty much screwed. We try, sure, but in the end, zerg wins.
I’m not into this merging of servers. I happen to like the server we were linked with, but it has taken away something that I loved about playing wvw- the tight sense of community. We’re protecting our BL! Our server! We’re cheering each other up, we know each other’s names and have learned to play with each other well. Of course, there’s new comers and some things we have to learn again to accompany normal changes. But this time, it’s like my server got lost. I rarely see familiar faces anymore.
I’ll put it this way. It’s like going to a party once in a while vs. hanging out with your friends. When you hang out with your group of familiar friends, there’s more space for relaxation and just having fun. Sometimes, you decide you want to go to a club or a big party, but that can be exhausting to do all the time. That’s what this server merge is… like forcing to join a big party that you can’t leave unless you wanna say goodbye to that activity and just go do pve or something (which I don’t really want to do).
I’d say, from what I have seen, this is not going to work.
Hopefully with the issues being raised, improvements will be made, this is after all a beta test, and it is important for us to bring up important issues like these. For now I would recommend trying to make the best of it, believe me I understand the importance of different playstyles in my experience, and the meaning of server pride. So hopefully anet pays attention and makes needed improvements.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
All maps full of people. This is what WvW was always supposed to be.
This linking is probably of the best things to happen to wvw in a while!
1 day after the linking, I have never seen so many fights on a non reset night.
I am in T3 (SoS) btw, we have about ~10 man queue on EBG and ~5 man queue on home BL as I am typing. Enemy BLs also very populated.
I think this change was fantastic! So many people, so much action!
Look at how effective someone is in a full Dire set.
Nice balance.
queue @ 7:33 in wvw
got in at 8:54
It’s not the players job to regulate and control the populations. That’s Anet’s job. Population has been an issue for a long, long time. It was Anet’s job to fix it. To stop transfers, to force transfers, to shutdown servers, to merge servers. Whatever.
It’s a bleep’n competitive game mode!!! It’s not up to the Dev’s to make teams and sort players. The heck with that crud right there!!! We’re not Anet’s puppet and let’s see them try a stunt like this with sPvP. Sure, let’s see Anet say to ESL player from team A, now has to be on team B. Team C you now have to play with 4. Team D, our favorite, you get to play with 6. The answer to that kind of unethical bunk in a competitive game mode is to say “The heck with it”.
Some servers (TC, BG, YB, etc) have looong queues because of the short sighted stacking that many guilds have done. Now the merger / reset has started and they are reaping their rewards… multi-hour queues.
It’s your own fault for not seeing the consequences of your actions. And on top of that, you helped ruin the experience for people who didn’t ask for you to transfer.
Have fun in your pvqueue.
It’s not the players job to regulate and control the populations. That’s Anet’s job. Population has been an issue for a long, long time. It was Anet’s job to fix it. To stop transfers, to force transfers, to shutdown servers, to merge servers. Whatever. But instead they sat back and collected the money while everything went downhill. They had all the metrics and could have easily seen the numbers of people moving to and from each server and stepped in when it became clear that things were out of hand. But they elected to take the transfer fees and act like nothing was wrong.
If you still insist on blaming the players then the lower tier servers are every bit as much to blame as the higher tiers. They are reaping what they sowed by not fostering a healthy and competitive wvw community. Which led many guilds to leave and seek the kind of wvw they wanted at the higher tiers.
If you stack a server and follow the biggest herd of course you are going to be in a queue. It’s not ANET’s job to hold your hand and tell you the facts of life. They have been trying to manage server pops but the zerg guilds keep gaming the system. Now those same zerg guilds sit in a queue and cry about it.
BG is the biggest zerg server, therefore they have the longest queues. You can’t have it both ways. If you want to fight and not be in a long queue then don’t join a zerg server or follow them when they decide to get cute and stack somewhere else.
(edited by Grim West.3194)
Today queue not bad, reset was unusual, thats all.
It’s not the players job to regulate and control the populations. That’s Anet’s job. Population has been an issue for a long, long time. It was Anet’s job to fix it. To stop transfers, to force transfers, to shutdown servers, to merge servers. Whatever.
It’s a bleep’n competitive game mode!!! It’s not up to the Dev’s to make teams and sort players. The heck with that crud right there!!! We’re not Anet’s puppet and let’s see them try a stunt like this with sPvP. Sure, let’s see Anet say to ESL player from team A, now has to be on team B. Team C you now have to play with 4. Team D, our favorite, you get to play with 6. The answer to that kind of unethical bunk in a competitive game mode is to say “The heck with it”.
Take a deep breath and try again. You got very worked up and I have no idea what you were trying to say other than you disagree.
Anet’s puppet? Try it with sPvP? Unethical bunk?
Explain.